Lobotomy Corporation

Lobotomy Corporation

BeanBoy Dec 27, 2024 @ 10:25pm
How to do missions
So like...I'm on day 12 and I had this game for a long time, but I still don't know how to do some missions. Controlling meltdowns for example. They happen once the qliphoth counter hit zero, but once two meltdowns doesn't an ordeal spawn? I'm also stuck on Hod's mission where you have to promote two agents. I used lob to level them up, but nothing happened. Can anyone help a pea brain idiot as in myself to explain these missions? :steamhappy:
< >
Showing 1-1 of 1 comments
Grim Xzag Dec 28, 2024 @ 3:07am 
Originally posted by BeanBoy:
So like...I'm on day 12 and I had this game for a long time, but I still don't know how to do some missions. Controlling meltdowns for example. They happen once the qliphoth counter hit zero, but once two meltdowns doesn't an ordeal spawn? I'm also stuck on Hod's mission where you have to promote two agents. I used lob to level them up, but nothing happened. Can anyone help a pea brain idiot as in myself to explain these missions? :steamhappy:

Controlling meltdowns
This is a Qliphoth Meltdown: https://static.wikia.nocookie.net/lobotomycorp/images/c/ca/QliphothMeltdownExample.png

"but once two meltdowns doesn't an ordeal spawn?"
no.
Dawn will ALWAYS show up on the QM gauge at lvl 2.
Noon randomly shows up on the QM gauge between (and including) QM lvl 3 to 5. For example you could have Noon be right after Dawn on the QM gauge.

I am too lazy to calculate the amount of abnormalities that will be under meltdown on day 12 per QM. All I will say is you just don't end the day and continue working on abnormalities till the mission is completed. The game doesn't expect you to complete the mission anyway.


I Want To Help
You just hire 2 employees and have them do Insight work on One Sin a lot of times each before the day ends.

edit:
I didn't feel like making assumptions on what you have so I said the easiest method that would take a long time. If I was to do it, Id hire 2 employees with level 2 Fortitude/Prudence and have them work on a TETH abnormality until they are promoted to level 2 at the same time. Since leveling up to the next level in a stat is only 15 or 20 point difference, you only really need to work on something maximum of 15 to 20 times Even quicker would be to send them into a HE class abnormality for a massive XP boost, reducing the amount of works needed by a lot at the cost of them taking more damage.
Last edited by Grim Xzag; Dec 28, 2024 @ 3:25am
< >
Showing 1-1 of 1 comments
Per page: 1530 50