Lobotomy Corporation

Lobotomy Corporation

Fighting Apocalypse Bird? (Spoilers)
I've been toying with the idea of fighting it, and after going through some guides it looks more tedious rather than difficult. From what I understand, three eggs with various weaknesses are going to spawn in my base with AB spawning in one of my safe rooms and teleporting around accordingly while random rooms melt down.

That said, it seems the best strategy is to move everyone into the hallways when the elevator starts, send a few small kill teams after the eggs, and just play the day out normally making sure to snap anyone out of their hypnosis as needed. If this is the case, then it doesn't sound hard - just tedious.
Last edited by Chogathmainop; Dec 17, 2024 @ 4:17pm
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Yes, but also no, but also maybe.

How hard it is depends on how fast you can burst down the Long Bird Egg. Taking it out shuts down two of his most devastating abilities: the facility wide Pale attack, and much more importantly, the pause blocker. Once you can pause, the fight becomes much, much easier to handle.

So since the Long Egg absorbs Pale but takes damage from everything else, what I'd recommend is getting everyone but your Pale employees into a big deathball and charging the egg as soon as possible, with your Pale employees sticking around to keep the really nasty things melting down from getting out of their boxes.

Once you can pause again, Apocalypse Bird isn't too bad.
Zilloy Dec 19, 2024 @ 9:05am 
if you have plenty of danagerous abnos in your facility you should burst down red egg (small beak) first, it's the egg that causes the meltdowns, it absorbs RED damage and weak to BLACK damage. apoc birbs attacks are not fast or dangerous enough to really worry about it.
"facility wide PALE damage" is increadibly overhyped, i for the longest time, thought the scales weren't doing anything at all; the damage is very minimal.
the entire fight shouldn't take more than 5-10 minutes. birb may be difficult if you don't have gebura supressed or you greatly lack employees, but i never found apoc birb difficult
Watereaters Dec 19, 2024 @ 12:27pm 
Originally posted by Zilloy:
if you have plenty of danagerous abnos in your facility you should burst down red egg (small beak) first, it's the egg that causes the meltdowns, it absorbs RED damage and weak to BLACK damage. apoc birbs attacks are not fast or dangerous enough to really worry about it.
"facility wide PALE damage" is increadibly overhyped, i for the longest time, thought the scales weren't doing anything at all; the damage is very minimal.
the entire fight shouldn't take more than 5-10 minutes. birb may be difficult if you don't have gebura supressed or you greatly lack employees, but i never found apoc birb difficult
Didn't know Small Beak caused the meltdowns, wish the wiki mentioned that part.
Chogathmainop Dec 20, 2024 @ 8:40pm 
Attempt 1: Lost, and lost badly.

Upon reflection, the hypnotism effect wasn't as bad as I thought. The big issue is that I should have divided my agents by damage type which would have made taking out the eggs that much easier - possibly. I think we brought Small Beak down to 2/3 hp - can't say much about the others. Although I've gotta say, the constant teleporting is surprisingly annoying.

That, and being unable to ESC to menu is obnoxious. I understand not wanting me to use the pause button, but if the door rings mid fight I'm screwed.
Originally posted by Chogathmainop:
Attempt 1: Lost, and lost badly.

Upon reflection, the hypnotism effect wasn't as bad as I thought. The big issue is that I should have divided my agents by damage type which would have made taking out the eggs that much easier - possibly. I think we brought Small Beak down to 2/3 hp - can't say much about the others. Although I've gotta say, the constant teleporting is surprisingly annoying.

That, and being unable to ESC to menu is obnoxious. I understand not wanting me to use the pause button, but if the door rings mid fight I'm screwed.
That's why I'd recommend rushing the long bird egg first. The only damage it absorbs is Pale, and there's only like.. 3 weapons that deal that. So you can pile almost everyone onto that one. Fight's much easier with pause.
Chogathmainop Dec 20, 2024 @ 8:53pm 
Originally posted by Grandpa Crack Pipe:
That's why I'd recommend rushing the long bird egg first. The only damage it absorbs is Pale, and there's only like.. 3 weapons that deal that. So you can pile almost everyone onto that one. Fight's much easier with pause.

Much like not having any damage-sorted kill teams, I wasn't really aiming for anything. What made things tricky is I did have a kill team handy... that was a mix of pale, red and black damage which obviously was a terrible idea. Plan B I'm going to be sorting departments by damage type. I've got a few employees that I'm about to max out, so I might just grind out for one more cycle and then try to trigger it.

Good news is the only clerk's rights activist I have in base is Big Bird so no fear there. Bad news is that Green Dusk triggered during the fight, so that was an extra can of worms to deal with.
Chogathmainop Dec 31, 2024 @ 12:43pm 
Attempt 2: Victory Is Mine.

We had a few close calls when CENSORED and NOTHING THERE nearly broke out (and Cry of the Moon did), but after dividing the departments into damage-sorted kill teams, everything went down with 0 casualties.

Although I gotta say, it kept lagging my game like you wouldn't believe.
RedSage Dec 31, 2024 @ 3:47pm 
Originally posted by Chogathmainop:
Attempt 2: Victory Is Mine.

Although I gotta say, it kept lagging my game like you wouldn't believe.

Congratulations on the win.

As for the lag, I have a personal theory about that. I've beaten Apoc Bird twice deathless before, on consecutive days (once on the day I was doing the WAW suppressions mission and Punishing accidentally broke out at the same time I was forcing Judgement to breach for the mission and then the next day to use the eggs for the 3 ALEPH suppressions) and while I got the same MASSIVE performance dip after the first kill, I didn't after the second. My theory is that the performance hit has something to do with the game giving everyone the Apoc Bird gift all at once, which would explain why it didn't happen the second time around.
Chogathmainop Dec 31, 2024 @ 3:53pm 
Originally posted by RedSage:
My theory is that the performance hit has something to do with the game giving everyone the Apoc Bird gift all at once, which would explain why it didn't happen the second time around.

The game started lagging for me after I broke long bird's egg. I bring up the lag specifically because breaking big bird's and punishing bird's egg was like watching a powerpoint.

Edit: How much RAM does your computer have?
Last edited by Chogathmainop; Dec 31, 2024 @ 3:54pm
RedSage Dec 31, 2024 @ 5:38pm 
Originally posted by Chogathmainop:
Originally posted by RedSage:
My theory is that the performance hit has something to do with the game giving everyone the Apoc Bird gift all at once, which would explain why it didn't happen the second time around.

The game started lagging for me after I broke long bird's egg. I bring up the lag specifically because breaking big bird's and punishing bird's egg was like watching a powerpoint.

Edit: How much RAM does your computer have?
My performance was stable until the moment Apoc Bird died (only the first time). I have 32 GB of RAM on my PC.
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