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Queen of Hatred is something else entirely. -20% success rate when she enters hysteria makes it incredibly difficult to keep her from breaking out, and I get there's a workaround for it, and her gear is good, but she just takes too much maintanence, kind of a pain. D-rank, C at best.
What really drags it down for me is the weapon - given the slow rate of fire, unless you're fighting something in Tipereth's area, chances are by the time your agent pulls the trigger the abno in question will be in the next room and out of range. Frankly, I think that while it's a good idea (and totally awesome, in theory), given how combat mechanics (and combat in general) tends to work, rocket launcher type weapons just don't work in this game most of the time.
As for the Queen of Hatred, while I agree with you I'd normally put her in C-Tier just for the trouble alone, much like Naked Nest, I have to take the gear into account. Unlike Naked Nest, what we have is a weapon with an insanely long range, good rate of fire, and the ability to do all four types of damage which in my mind makes up for the nonsense you have to go through to keep her contained. That, and the fact that her armor blocks against anything that isn't pale, means that any agent with her gear is more or less ready for anything.
As for when she inevitably breaks out, I think that it's only somewhat more annoying than King of Greed. Once you know the gimmick, barring the occasional freak teleport, her attacks are telegraphed enough that you can get your agents out of harms way before she fires the laser.
Side note: What do you think of the Little Prince? I have no opinion on the guy, so any input there would be appreciated.
Little Prince can be annoying if you arent paying attention to it, but for the most part it's alright. It is VERY generous with its mechanic, as the same employee needs to work with it a whopping 5 times in a row for its effect to trigger, and I think that if its counter goes down from another source, itll work like Grave of Cherry Blossoms, and you can still break agents out of the hypnosis. Overall it isnt too bad to manage, just need to remember which 2 agents work with it and when, and you can easily afford a slip-up or two with it. Also it's gear is pretty nice, nothin special though besides the extra white damage chance.