Lobotomy Corporation

Lobotomy Corporation

Opal Jul 3, 2023 @ 3:41pm
I would like to know how to deal with ordeals.
Basically I wish to deal with those dawn noon dusk things effectively. I thought I already knew how to deal with them but then the red dawn one one shot all my employees without releasing anything. Oh and also the green one for noon forced me to reset since everyone died. I want to learn all ordeals so I have a better chance at not dying instantly to something I thought I already knew about.
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Showing 1-5 of 5 comments
Nasty_Bdfp Jul 3, 2023 @ 4:21pm 
Originally posted by Totally A Bot:
the red dawn one one shot all my employees without releasing anything..

That's not possible. Red dawn doesn't do damage The cause of your employees is either a bug, or the effect of some abnormality you didn't notice.

Here are the best way to deal with each ordeal until dusk. I'll leave the spoilery stuff aside :

Dawns :
Purple Dawn :
The easiest, just attack it, you'll be fine.

Green Dawn :
Same

Red Dawn : Have an employee on guard duty in each corridor before the start of the ordeal, to kill them as fast as possible.

Orange Dawn : The most dangerous dawn early on : you need some range weapon to deal with it. If you don't have any gun, just be patient and kill them little by little.
Or raise your employees justice so that their attacks are fast enough to be able to melee them.

Noons :
Purple noon :

Remove all your employees from their middle room. If you have an abnormality that can escape if too many of your employees die, have a squad ready to take them out as fast as possible. Then spawn the obelisks.
Kill the obelisks fast enough and you'll be fine after that.

Red Noon :

Have a small squad resistant to red damage attack the main enemy, and have everyone else guard each a corridor. Pay special attention to the corridors with the stronger abnormalities to avoid a disaster.

Green Noon :

They deactivate from time to time. Otherwise Try attacking them from their back, they struggle turning back.

If you have good armor against red damage, you can have those employees duel them pretty safely.

Pale Noon :
No tricks as far as I know. Just use your best guys and fight them head on.Just keep an eye on everyone to make sure one of the sweeper doesn't massacre your weaker guys while you're focusing elsewhere

Dusks : (i'll put the spoiler just in case for those as they might be more spoilery).

Green dusk :

If your squad isn't that strong, it's best to have everyone group up and try to take down one of the spawner as fast as possible.

Then try to sneak up on one of the other spawners with everyone while the Hes are busy massacre your clerks.
Be patient, remember the Hes have gun that deals red, so if you see one attacking you just play it safe. Try to have the jump on them while they are isolated.

Once all the spawners have been taken out it's clean up time. If you manage to reach this point, the rest should be easy.

Later on, you'll be able to have employees that can solo that ordeal.


Red dusk :

The big balls are ... not that dangerous.
If your crew aren't fast enough to chase them, just focus on getting them out of the way, then try to damage them as much as possible once they stop rolling.

Once the balls are down, just use the same methods for the He as the one for the Red noon and you'll be fine.

Just remember to not fall for the trap of putting all your eggs in the same basket.


Orange dusk :


The hardest dusk as far as i'm concerned
Either your guys are fast enough to nuke and it won't be a problem. Or they are too weak to one cycle the slugs, and you'll be in for a world of pain (and patience).

Never face them head on, always attack the giant slugs from behing. Keep an eye out for the other slugs when they are about to teleport into another corridor (when they reach the end of their current corridor).

Be careful, they might cut you off when spawning.
Never fight in a dead end And make sure your employees don't wander off while trying to kill the little guys.
The main rooms of each departement is completely safe, so there's no reason to rush. Unlike other ordeals, as long as you don't tell your weak employees to leave their room they'll never be in any danger.
Opal Jul 3, 2023 @ 6:02pm 
Originally posted by Nasty_Bdfp:
Originally posted by Totally A Bot:
the red dawn one one shot all my employees without releasing anything..

That's not possible. Red dawn doesn't do damage The cause of your employees is either a bug, or the effect of some abnormality you didn't notice.

Here are the best way to deal with each ordeal until dusk. I'll leave the spoilery stuff aside :

Dawns :
Purple Dawn :
The easiest, just attack it, you'll be fine.

Green Dawn :
Same

Red Dawn : Have an employee on guard duty in each corridor before the start of the ordeal, to kill them as fast as possible.

Orange Dawn : The most dangerous dawn early on : you need some range weapon to deal with it. If you don't have any gun, just be patient and kill them little by little.
Or raise your employees justice so that their attacks are fast enough to be able to melee them.

Noons :
Purple noon :

Remove all your employees from their middle room. If you have an abnormality that can escape if too many of your employees die, have a squad ready to take them out as fast as possible. Then spawn the obelisks.
Kill the obelisks fast enough and you'll be fine after that.

Red Noon :

Have a small squad resistant to red damage attack the main enemy, and have everyone else guard each a corridor. Pay special attention to the corridors with the stronger abnormalities to avoid a disaster.

Green Noon :

They deactivate from time to time. Otherwise Try attacking them from their back, they struggle turning back.

If you have good armor against red damage, you can have those employees duel them pretty safely.

Pale Noon :
No tricks as far as I know. Just use your best guys and fight them head on.Just keep an eye on everyone to make sure one of the sweeper doesn't massacre your weaker guys while you're focusing elsewhere

Dusks : (i'll put the spoiler just in case for those as they might be more spoilery).

Green dusk :

If your squad isn't that strong, it's best to have everyone group up and try to take down one of the spawner as fast as possible.

Then try to sneak up on one of the other spawners with everyone while the Hes are busy massacre your clerks.
Be patient, remember the Hes have gun that deals red, so if you see one attacking you just play it safe. Try to have the jump on them while they are isolated.

Once all the spawners have been taken out it's clean up time. If you manage to reach this point, the rest should be easy.

Later on, you'll be able to have employees that can solo that ordeal.


Red dusk :

The big balls are ... not that dangerous.
If your crew aren't fast enough to chase them, just focus on getting them out of the way, then try to damage them as much as possible once they stop rolling.

Once the balls are down, just use the same methods for the He as the one for the Red noon and you'll be fine.

Just remember to not fall for the trap of putting all your eggs in the same basket.


Orange dusk :


The hardest dusk as far as i'm concerned
Either your guys are fast enough to nuke and it won't be a problem. Or they are too weak to one cycle the slugs, and you'll be in for a world of pain (and patience).

Never face them head on, always attack the giant slugs from behing. Keep an eye out for the other slugs when they are about to teleport into another corridor (when they reach the end of their current corridor).

Be careful, they might cut you off when spawning.
Never fight in a dead end And make sure your employees don't wander off while trying to kill the little guys.
The main rooms of each departement is completely safe, so there's no reason to rush. Unlike other ordeals, as long as you don't tell your weak employees to leave their room they'll never be in any danger.
Thank you so much. What anomaly summons black holes though? I don’t have many escape ones. One of my employees had the Der Fruch or whatever their name was weapon, does that have friendly fire?
KingTalu Jul 5, 2023 @ 1:54am 
The red dawn clowns do a small amount of red damage to nearby employees when they die. However as this is unlikely to actually kill anything your problem is probably that Der Freischütz's weapon has friendly fire and damages everything in front of it in the same corridor. The black holes are likely the visual effects for black damage.
Opal Jul 5, 2023 @ 3:09am 
Originally posted by KingTalu:
The red dawn clowns do a small amount of red damage to nearby employees when they die. However as this is unlikely to actually kill anything your problem is probably that Der Freischütz's weapon has friendly fire and damages everything in front of it in the same corridor. The black holes are likely the visual effects for black damage.
Thanks, I have been refraining from using it because I figured that might be the case.
der frieschutz (the smoky tall gunman thing) HAS FRIENDLY FIRE for both EGO weapon and anomaly. it's also black/ purple damage. if your agent is using the gun EGO weapon produced by that gunman thing, you might want to let them go solo so they don't pew pew your weaker employees or those with low black/purple damage resistance
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Date Posted: Jul 3, 2023 @ 3:41pm
Posts: 5