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I'd advise not getting rid of your blessed agents. They'll at least give you some control on what will happen when ♥♥♥♥ goes down.
If this strategy works, I will probably say so here as well as make a second post with a full in depth description of this strategy. I also hear Binah's suppression is somewhat similar in that you have to suppress her to finish the day, so if it works for Gebura, I'll be trying Binah as well.
Won't those Abnormality break anyway sooner or later because of the Shelter?
This entire plan feels to me like trying to capture a burglar with an atomic bomb. I could advice using a Midnight Ordeal instead, if it wasn't too much time-consuming. But I just want to mention: during the last phase of Gebura she places a mark on one of your agents. The marked agent can't use the Shelter (yes, I tried). I don't know if she can do this to force one out of the Shelter, if he is the last agents in the facility, but there's quite a chance.
The goal here isn't an energy quota, it's suppressing Gebura. Even if all the employees die, abnormalities can suppress her, especially Blue Star who does area of effect across the entire facility, it will just take ages to happen, hence why I will have White Knight to speed up dps along with any Alephs I can get (I also have Silent Orchestra, Melting love, Mountain of Bodies, and CENSORED, want Nothing There). I also expect Queen of Greed to punish Gebura's warp dash in a delicious turn of irony. I've also read that Gebura takes double damage from abnormalities, so I honestly wonder if this method was intended by the developers.
The reason I have the Shelter is to set as many abnormalities free as I can as fast as I can while ensuring that any abnormalities that are suppressed by Gebura or each other will continue escaping. I plan on deploying a bunch of fodder employees as a) assurance that I still have one to put in the shelter after I set White Knight loose and to inflate the amount of slow bullets I can use on Gebura to help abnormalities catch up with her.
It doesn't matter if survival isn't an option in this strategy. It was never the goal. The goal is unrelenting and insurmountable mayhem. So Gebura's in charge of suppression? Let's see how good she is at her job. All Sephirah Meltdowns are connected to their purpose and beating them at their own game, so I cannot think of a more fitting way to beat Gebura.
I must say I love your metaphor. Catching a burglar with an atom bomb? I can't think of a more perfectly thorough solution.
Speaking as someone who went for this method to complete Gebura's core suppression, I have this much to say with regards to the ALEPH-class abnormalities:
I would definitely avoid Silent Orchestra since he will lock your speed to 1.0 max when breached. In addition to the speed issue, the damage it deals is confined to its own department during most of its escape, and it also means putting up with Ear Bleeding Movement 3.
White Night will also lock your speed to 1.0. Also, you may not want to have to deal with White Night shenanigans for the rest of your run... that being said, his damage is always facility-wide unlike Silent Orchestra, it's certainly very possible to finish the game with him, and there are considerable benefits to keeping him around (namely the best armor in the game, as well as the best weapon - although that is best saved until after core suppression of Binah is complete).
Blue Star is going to be doing the majority of your legwork given the fact it pulses White damage extremely frequently. At no point during her phases is she Resistant to White damage so it's the perfect choice (I think during phase 3 she becomes Resistant to Pale).
Nothing There can be baited into the same room as Red Mist. His 'hello' and 'goodbye' will both do heavy Red damage to her and he is extremely effective at beating her ass into the ground quickly, although he can sometimes wander off after other abnormalities.
Unfortunately I found that he kept running into Melting Love, which was a bit pointless since all of his DPS got wasted on a Red-immune abnormality, so you'd basically be waiting until she beat Nothing There into a pulp. Melting love does appear to chase agents so I guess it's possible you could bait her into fighting Red Mist. She's not particularly fast though.
Mountain doesn't really seem to chase at all. Just... wanders around most of the time? It landed like a couple hits then wandered off. It will also wander off looking for extra bodies if the spare heads are destroyed.
CENSORED is just way too slow to do anything much. Most of its lethality lies in the ability to drive agents insane just by looking at it, except it can't chunk SAN of abnormalities or Red Mist so it just dies like a chump. Most likely Blue Star will just kill it before it can even get close.
And yes Red Mist does take double damage from abnormalities. Given her Core Suppression text which is about her losing her mind during abnormality breach, it's entirely appropriate to do things this way.
No matter how tempting it is, during fourth phase, your agent should be either next to the shelter or inside the shelter, letting Blue Star (or whatever other AoE damager) take the kill. Red Mist will hunt him down at this stage, but Shelter can remove the mark. If she reaches him, though, he is going to get nuked by a random damage type and get turned into chunky salsa.
Also at the end of doing this, your game may take some time to actually process the victory, so... don't close the window early or you'll have to do it all again. Apparently there was something of a memory leak.
As for the employee and the shelter, I plan on putting one in there immediately after Plague Doctor's clock strikes twelve. I thought about doing it from the start, but in the event that two random employees need to be chosen to replace the lost blessed employees from my first run, I don't know if an employee in the Shelter can be chosen, so I was just going to put all of the blessed employees on the other side of the facility and have a bunch of randos spread around, and once the transformation happens I shove one in there where they will camp for the rest of the day.
As an aside, I don't know if you intended it, but I appreciate the pun about Blue Star doing legwork.
Also, there are definite benefits to keeping WhiteNight in your facility and it is definitely possible to finish the game with him present; I've done it myself and LambdaDelta also did a completely nutso Youtube series with him managing it, despite getting Plague Doctor converted on day 26 with no other ALEPHs and a fairly small facility, employee-wise. As for why... his weapon and armor are significantly stronger if he's actually present and he can heal employees up to full HP and SAN depending on his work result. I would 100% recommend getting any and all Breach-On-Death or needy stuff out of the way before trying to get to day 50 though, mainly because the Mountain likes to try and wreck your day at the worst possible time and during the later suppressions your attention will be stretched thin as is.
Not sure about if WhiteNight can pull people from the shelter though.
I have heard the if White Knight's qliphoth counter reaches 0 or his work result is bad, he can randomly pull an employee out of Shelter for auto bless.
1. Plague doctor will spawn the blessed employees from the dead/inexistance, so there's no need to worry about him randomly converting employees to fill his roster clock.
2. Silent Orchestra is an attention wh*re.
3. Red shoes does not seem to be affected Shelter of the 27th of March
4. 1.76 MHz has effectively ruined my view of this cataclysm, so if you want to watch abnormality pit fights, don't get this one.
5. Burrowing Heaven seems to have cleared out the bodies in what I can only describe as an... interesting if not eccentric student art project. Mountain of Smiling Bodies is roaming hungry and sad. He will not survive the winter.
6. Apostles are good at fighting Melting Love.
7. Red Riding Hooded Mercenary does not get payed enough for this.
8. La Luna is highly critical of Silent Orchestra's taste in music and has wasted little time in communicating this with the most effective language of all: violence.
9. Nothing There seems to be literally tilted over his insignificance in the grand scheme of this operation (He's glitched out and his walking animation is kind of skewed backwards).
10. My remark on the delicious irony about King of Greed catching Gebura was, to my elation, realized perfectly. I was lucky enough to spot King of Greed through the static and Gebura warp punching accross the same hallway. Although Gebura was approaching from KoG's back, she still passed through the mouth hit box and was punished severely for it. not only that, but this blow ate the 100 HP she had left and finished her final phase.
11. The day is over and two employees have actually survived, Shelter Fodder and 12th Apostle, whom the abnormalities ignored entirely.
12. The Management Report is telling me that I've earned an F. I disagree.
Ultimately I didn't expect the day to finish so soon. I imagined this would be a quick progress report and I'd report back hours later, but it's done already. I honestly think that what sped the process up so much was Army in Black regularly spawning in the department heads with Gebura and King of Greed punishing Gebura's little warp tours around the facility, particularly in the later phase when she was doing it more frequently and in more hallways at a time.
Thank you to everyone who posted here with advice or feedback in general. I'll be making a followup post to this one later with details of what abnormalities I had and how effective certain ones were (to the best I was able to see through the static).
I'm a little surprised the 12th apostle still counts as alive when the day ends. That being said, it won't take any damage once it's been converted and I'm not sure there is anything that can be done to even kill it. Notably I saw a day 50 complete in under 5mins because of this mechanic.