Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, by just ignoring it and not attacking it you'll be fine. If you want to speed up the pecking process, get someone inside the elevator near it, it'll be done pecking employee(s) in it real fast compared to chasing them in hallways or big rooms.
(Just make sure employees with the Black Swan E.G.O weapon are nowhere near it, if it reflects damage back it'll anger the bird into one-hit-kill mode.)
Trying to supress it will just lead to casualties as it starts killing employees with one succesful strike (and then it goes back after it kills someone), but with a ranged weapon you might be able to pull it off if you really need to...
Yeah, get an employee to intercept the bird, but not attack it. My problem was, that i did what people suggested and "just ignored" it, which lead to it roaming my entire facility, turning everybody crazy because my agents were working.
But hey, it pales in comarison to what a sh*tshow Amber Dawn is, if you haven't grinded the first levels ad absurdum, so you agents are as maxed as they can be.
Best thing about it is, that agents don't just stop suppressing when i tell them to and rather get eaten alive.
Amber Dawn is indeed a bit tough at first, make sure to send in big groups (like atleast 4+ agents), the more the better, and keep an eye on their health and command low HP agents to move to a main room where they can heal (simply by selecting them and right-clicking a room as a 'move_here' prompt sorta appears on the room you're hovering over).
And if they still die alot, maybe bring even larger groups? It's also possible to just ignore Amber Dawn and try to complete the day (just make sure employees don't stop to fight it and die), all they do is roam hallways, attacking employees, occassionally burrowing to other hallways. It's unwise to ignore ordeals that release abnormalities though, best to kill those ASAP before they succeed in their goal.
Unfortunately i clicked on "repository" button, because for some reason i went dumb for a second and thought it was "retry". You know. Instead of the RETRY button.
Anyway, had the machine that upgraded stats and Snow Queen. Instead i got Schadenfreude & Bloodbath...yay...
Though, this game has a lot of replayability this way. The one thing that really irks me in all the wrong ways tho, is that you never know without testing if something is permanent or temporary (i.e. Crumbling Armor) and that sometimes descritions are just uninformative and lead to sudden instant-deaths (Little Prince when he gets hit by a meltdown)
As for Punishing Bird, I don’t know what you guys are talking about...I have him all the time because he’s super easy to keep content. He only ever gets out if I can’t deal with an ordeal fast enough that happens to have an ability that releases abnormalities. Just make sure someone is either taking care of him or he’s on his mood cooldown whenever you send anyone else into other containments. It’s all about timing, that’s all, and it’s very easy once you get the gist of it. If he gets out though, just send a bunch of employees with decent enough HP to wherever he’s hanging out and let him peck them for a bit until he’s satisfied. Then he’ll go back on his own with minimal damage to anyone.
EDIT: Some details on what I was talking about with timing: His Qliphoth Counter only goes down when someone in the facility panics or has a bit of a chance to decrease if you work on another abnormality while ignoring him, basically. You can’t ignore him. That’s his real gimmick.
You litterally just pretend he doesn't exist, don't supress it, just let it peck employees for a while and it'll go back satisfied. It seems to be satisfied after dealing a certain amount of damage (Punishing Bird's damage output was multiplied immensely during a special uh, core supression event, and he was satisfied after merely 2-4 pecks!), damage-resistant employees actually make it take longer!
And yeah you can pretty much ignore him completely, well, maybe that you'd need to put someone strong enough to take the hits briefly when he escapes. Better then constantly having to plan works while it's busy being worked on. I kinda try avoid picking the bird, since the attack noise is just loud and headache inducing, ugh. I'll gladly let the expensive sniper guy take it down if the day's end goal is supression instead of energy collection. Screw that noise.
Oh and I meant "You can't ignore him" as in you can't ignore him without consequences. You can ignore him if you don't mind him breaching constantly.
And from my experience you can't send someone in its way to "absorb the pecks" as it always seemed to have a specific employee in mind when it breached....even when said employee was in the furtherest depths of the facility.
But yeah, thankfully the only time it's really dangerous is in the very beginning, where your only employees have miniscule hp. In that case....just keep them running away, as Punishing Bird does automatically return after a certain amount of time.
Don't hit it with anything. It's not fun to look at.