Lobotomy Corporation

Lobotomy Corporation

What the hell is the deal with Punishing Bird?!
Okay, so im getting pretty annoyed by that thing. Basically everything works like a well oiled clockwork, until that piece of crap escapes, LITERALLY everybody starts panicking and employees kill themselves.

is there any way to suppress (without getting somebody insta-killed) or otherwise contain this thing?
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Showing 1-9 of 9 comments
CarThief Apr 16, 2018 @ 7:47am 
Unfortunately the whole gimmick of it is that it WILL get out once, maybe several times per day, and make a small mess. Fortunately, as long as you do not order supression and just ignore it then it does virtually next to no damage and only serves as an annoyance, after pecking employees enough times it'll return to it's cage on it's own. Your agents should be able to just ignore it safely, and office workers will merely run away.

So, by just ignoring it and not attacking it you'll be fine. If you want to speed up the pecking process, get someone inside the elevator near it, it'll be done pecking employee(s) in it real fast compared to chasing them in hallways or big rooms.
(Just make sure employees with the Black Swan E.G.O weapon are nowhere near it, if it reflects damage back it'll anger the bird into one-hit-kill mode.)

Trying to supress it will just lead to casualties as it starts killing employees with one succesful strike (and then it goes back after it kills someone), but with a ranged weapon you might be able to pull it off if you really need to...
Hex: Onii-Chan Apr 16, 2018 @ 8:44am 
Originally posted by CarThief:
Unfortunately the whole gimmick of it is that it WILL get out once, maybe several times per day, and make a small mess. Fortunately, as long as you do not order supression and just ignore it then it does virtually next to no damage and only serves as an annoyance, after pecking employees enough times it'll return to it's cage on it's own. Your agents should be able to just ignore it safely, and office workers will merely run away.

So, by just ignoring it and not attacking it you'll be fine. If you want to speed up the pecking process, get someone inside the elevator near it, it'll be done pecking employee(s) in it real fast compared to chasing them in hallways or big rooms.
(Just make sure employees with the Black Swan E.G.O weapon are nowhere near it, if it reflects damage back it'll anger the bird into one-hit-kill mode.)

Trying to supress it will just lead to casualties as it starts killing employees with one succesful strike (and then it goes back after it kills someone), but with a ranged weapon you might be able to pull it off if you really need to...

Yeah, get an employee to intercept the bird, but not attack it. My problem was, that i did what people suggested and "just ignored" it, which lead to it roaming my entire facility, turning everybody crazy because my agents were working.

But hey, it pales in comarison to what a sh*tshow Amber Dawn is, if you haven't grinded the first levels ad absurdum, so you agents are as maxed as they can be.

Best thing about it is, that agents don't just stop suppressing when i tell them to and rather get eaten alive.
Last edited by Hex: Onii-Chan; Apr 16, 2018 @ 8:52am
CarThief Apr 16, 2018 @ 9:33am 
Well, as long as you leave an employee in the same room as the bird it'll keep pecking that employee and any others in the room until it's satisfied, if it can't find any in the current room it'll just roam and chase after other people. If it encounters someone standing in an elevator shaft room it just keeps pecking rapidly and gets satisfied real fast.

Amber Dawn is indeed a bit tough at first, make sure to send in big groups (like atleast 4+ agents), the more the better, and keep an eye on their health and command low HP agents to move to a main room where they can heal (simply by selecting them and right-clicking a room as a 'move_here' prompt sorta appears on the room you're hovering over).

And if they still die alot, maybe bring even larger groups? It's also possible to just ignore Amber Dawn and try to complete the day (just make sure employees don't stop to fight it and die), all they do is roam hallways, attacking employees, occassionally burrowing to other hallways. It's unwise to ignore ordeals that release abnormalities though, best to kill those ASAP before they succeed in their goal.
Hex: Onii-Chan Apr 16, 2018 @ 5:30pm 
Originally posted by CarThief:
Well, as long as you leave an employee in the same room as the bird it'll keep pecking that employee and any others in the room until it's satisfied, if it can't find any in the current room it'll just roam and chase after other people. If it encounters someone standing in an elevator shaft room it just keeps pecking rapidly and gets satisfied real fast.

Amber Dawn is indeed a bit tough at first, make sure to send in big groups (like atleast 4+ agents), the more the better, and keep an eye on their health and command low HP agents to move to a main room where they can heal (simply by selecting them and right-clicking a room as a 'move_here' prompt sorta appears on the room you're hovering over).

And if they still die alot, maybe bring even larger groups? It's also possible to just ignore Amber Dawn and try to complete the day (just make sure employees don't stop to fight it and die), all they do is roam hallways, attacking employees, occassionally burrowing to other hallways. It's unwise to ignore ordeals that release abnormalities though, best to kill those ASAP before they succeed in their goal.

Unfortunately i clicked on "repository" button, because for some reason i went dumb for a second and thought it was "retry". You know. Instead of the RETRY button.

Anyway, had the machine that upgraded stats and Snow Queen. Instead i got Schadenfreude & Bloodbath...yay...


Though, this game has a lot of replayability this way. The one thing that really irks me in all the wrong ways tho, is that you never know without testing if something is permanent or temporary (i.e. Crumbling Armor) and that sometimes descritions are just uninformative and lead to sudden instant-deaths (Little Prince when he gets hit by a meltdown)
Last edited by Hex: Onii-Chan; Apr 16, 2018 @ 5:32pm
Richarad Apr 17, 2018 @ 9:17am 
Send in at least three employees with at least one of them using a red damage weapon, as that’s what the worms are weak to. Make sure they all have Fortitude 2 at least (although tbh why wouldn’t you have that at this point considering the damage some of the abnormalities do just through interaction in their containments) and wearing even basic armor (preferably something that resists red damage, which the worms inflict). Even just that much makes them pretty easy to deal with in my experience. Just watch their health. Make use of the pause button when needed.

As for Punishing Bird, I don’t know what you guys are talking about...I have him all the time because he’s super easy to keep content. He only ever gets out if I can’t deal with an ordeal fast enough that happens to have an ability that releases abnormalities. Just make sure someone is either taking care of him or he’s on his mood cooldown whenever you send anyone else into other containments. It’s all about timing, that’s all, and it’s very easy once you get the gist of it. If he gets out though, just send a bunch of employees with decent enough HP to wherever he’s hanging out and let him peck them for a bit until he’s satisfied. Then he’ll go back on his own with minimal damage to anyone.

EDIT: Some details on what I was talking about with timing: His Qliphoth Counter only goes down when someone in the facility panics or has a bit of a chance to decrease if you work on another abnormality while ignoring him, basically. You can’t ignore him. That’s his real gimmick.
Last edited by Richarad; Apr 17, 2018 @ 9:19am
CarThief Apr 17, 2018 @ 11:25am 
Well, i don't recall saying Punishing Bird was difficult, just very, VERY annoying. Pretty much nearly every day he'll breach once, maybe even twice or 3+ times (in later days anyway, which get quite lenghty). Depending on where he's contained, i keep an employee in an elevator for him to beat on (or failing that, someone in the hallway it's contained at), the damage it does is so small even the weakest agents will most likely survive.

You litterally just pretend he doesn't exist, don't supress it, just let it peck employees for a while and it'll go back satisfied. It seems to be satisfied after dealing a certain amount of damage (Punishing Bird's damage output was multiplied immensely during a special uh, core supression event, and he was satisfied after merely 2-4 pecks!), damage-resistant employees actually make it take longer!

And yeah you can pretty much ignore him completely, well, maybe that you'd need to put someone strong enough to take the hits briefly when he escapes. Better then constantly having to plan works while it's busy being worked on. I kinda try avoid picking the bird, since the attack noise is just loud and headache inducing, ugh. I'll gladly let the expensive sniper guy take it down if the day's end goal is supression instead of energy collection. Screw that noise.
Richarad Apr 17, 2018 @ 12:22pm 
Oh, see, you can just send someone in with minimal work speed but decent HP and they'll be there long enough -- even when fast forwarding -- to do plenty of works with other abnormalities. It all depends on what you consider more tedious, though. I personally prefer keeping him in his containment. Managing him doesn't bother me.

Oh and I meant "You can't ignore him" as in you can't ignore him without consequences. You can ignore him if you don't mind him breaching constantly.
Last edited by Richarad; Apr 17, 2018 @ 12:23pm
Kohr-Ah Apr 18, 2018 @ 4:20am 
Thankfully, there's an abnormality or two who'll ignore Punishing Bird explicitly when they take breaches into account.

And from my experience you can't send someone in its way to "absorb the pecks" as it always seemed to have a specific employee in mind when it breached....even when said employee was in the furtherest depths of the facility.

But yeah, thankfully the only time it's really dangerous is in the very beginning, where your only employees have miniscule hp. In that case....just keep them running away, as Punishing Bird does automatically return after a certain amount of time.
Angela™ Apr 18, 2018 @ 7:43pm 
The best part about this little ♥♥♥♥ is that when i finished the tutorial (and still had no idea) and found this guy for the first time, it reverted back to that one time where you deal white damage and they stop being miffed.

Don't hit it with anything. It's not fun to look at.
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Date Posted: Apr 16, 2018 @ 7:22am
Posts: 9