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That said... Sometimes external factors cause breaches too. There's various enemies that are able to interact with containment units and cause meltdowns, lower counters, cause instant breaches, etc. Heck, some employees that have gone insane might even intentionally find and breach an abnormality from containment! (Best to supress them with lethal force, or better, use White damage to knock some sense into them, if their MP fills up from White-damage attacks they regain sanity, Black works too but it might kill them as it damages HP as well, same with Pale damage, most likely.)
And every time you fill up the bar on the top-left with enough red squares you'll either trigger a Meltdown or Ordeal. Meltdowns will cause a number of containment units to have a meltdown, triggering a visual countdown as well as a warning effect on affected containment units, and if no employee works on the containment unit the counter goes to 0 and bad stuff happens. Also, you typically lose energy from letting these meltdowns happen.
That's about all the ways i can think of an abnormality could escape. Suprisingly many in total, but besides Meltdowns/Ordeals you won't find many enemies/abnormalities able to cause others to breach.
So Devs pls fix this!
Did you miss the timelimit that sometimes shows up?
The clowns, who are spawned from the red coloured Crimson Dawn Ordeal (and also from Crimson Noon) walk and teleport to an containment to lower it's counter by 1 and/or steal PE boxes.
And the purple slimes from the purple coloured Violet Dawn are like ticking time-bombs. If they're left alive long enough they die, start glowing, and reduce the counter of each abnormality in the department they're in to 0, if i remember right. Killing them stops this from happening, just assign everyone to killing the slime in their respective department and you'll be fine.
That, along with ignoring Meltdowns (where the container is flashing red and has a big red counter on top) are the most common causes of breaching i can think of in your early stage of the game.
My other abnormalites are.
- One good deed and thousand sins
- The Old Lady
- "That Fairy Thing"
- "The YES/NO Machine"
- "The one with the 5 faces on bare skin"
- The Bunker (I never use it)
- "The Spider Buddy"
It's toally messed up I would like to kill that ♥♥♥♥♥♥♥ thing, but it seems you stick with your abnormalites forever, thats bad. D:
Doing so will let you keep your equpment, your mission-Buffs and your collected information on eatch abnormality. (in a way its a new game +) But this time you can choose diffrent abnormalitys.
yeah the bunker causes a random abnormalities counter to lower to 0 every now and then when in use, i'd recommed not using it much unless you desperately need someone healed or for some reason you want things to escape