Lobotomy Corporation

Lobotomy Corporation

Fragment of Universe always breaks out - I don't know why.
Hello I'm new here (Day 9) and have a hard time understanding the Quilopoth Counter of the game. In the tips of that abnormality stands that its counter is probably reduced when its in bad or middle mood. My employees do get always good results and the counter is always 2, but still after some time it tries to break out no matter what I do. Even when I completely ignore it. In one session it was breaching out 3 times. After that I wasn't that much fond of playing longer on that day.

So what causes that abnormality to break out? Does the counter get down anyways even when I do nothing? I can't observe such behviour on the other abnormalites, so it really confuses me.
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Showing 1-11 of 11 comments
Pingularity Apr 14, 2018 @ 7:56am 
Since its in a good mood, spend those boxes on its managerial tips, those will tell you what makes its counter go down.
CarThief Apr 14, 2018 @ 8:48am 
I don't know if anything in particular makes it breach besides bad results, but yeah like he said, click on the Containment Unit's name (or ID number if no name is present yet), and unlock some information about it. Anything causing it to breach will be listed in Managerial Tips, and unlocking it's name also shows you what stage the Q-something counter is at on the container. As long as that counter isn't 0 it shouldn't be breaching.

That said... Sometimes external factors cause breaches too. There's various enemies that are able to interact with containment units and cause meltdowns, lower counters, cause instant breaches, etc. Heck, some employees that have gone insane might even intentionally find and breach an abnormality from containment! (Best to supress them with lethal force, or better, use White damage to knock some sense into them, if their MP fills up from White-damage attacks they regain sanity, Black works too but it might kill them as it damages HP as well, same with Pale damage, most likely.)

And every time you fill up the bar on the top-left with enough red squares you'll either trigger a Meltdown or Ordeal. Meltdowns will cause a number of containment units to have a meltdown, triggering a visual countdown as well as a warning effect on affected containment units, and if no employee works on the containment unit the counter goes to 0 and bad stuff happens. Also, you typically lose energy from letting these meltdowns happen.

That's about all the ways i can think of an abnormality could escape. Suprisingly many in total, but besides Meltdowns/Ordeals you won't find many enemies/abnormalities able to cause others to breach.
Last edited by CarThief; Apr 14, 2018 @ 8:50am
Chocos Ramabotti Apr 14, 2018 @ 9:14am 
Ok then I have definitely a bug, I've unlocked everything to see what could it probably make to escape and nothing of these conditions are met. I just breaches instantly from one time without any indicator, sometimes even in a few minutes without interacting with it. The Counter is always above 0, most at 2.

So Devs pls fix this!
Nimkip Apr 14, 2018 @ 9:29am 
What abnormalitys do you have?
Did you miss the timelimit that sometimes shows up?
CarThief Apr 14, 2018 @ 9:38am 
Hm... Are you ignoring the clowns or purple slimes that spawn from Dawn Ordeals? They specialize in lowering counters by 1 (or just instantly to 0 in the slime's case) if you don't kill them fast enough.

The clowns, who are spawned from the red coloured Crimson Dawn Ordeal (and also from Crimson Noon) walk and teleport to an containment to lower it's counter by 1 and/or steal PE boxes.

And the purple slimes from the purple coloured Violet Dawn are like ticking time-bombs. If they're left alive long enough they die, start glowing, and reduce the counter of each abnormality in the department they're in to 0, if i remember right. Killing them stops this from happening, just assign everyone to killing the slime in their respective department and you'll be fine.

That, along with ignoring Meltdowns (where the container is flashing red and has a big red counter on top) are the most common causes of breaching i can think of in your early stage of the game.
Chocos Ramabotti Apr 14, 2018 @ 10:29am 
No It starts most of the time before any meltdown, I would notice when the containment room is flashing red, it breaches out without any forewarning and more often then once in the day.

My other abnormalites are.

- One good deed and thousand sins
- The Old Lady
- "That Fairy Thing"
- "The YES/NO Machine"
- "The one with the 5 faces on bare skin"
- The Bunker (I never use it)
- "The Spider Buddy"

It's toally messed up I would like to kill that ♥♥♥♥♥♥♥ thing, but it seems you stick with your abnormalites forever, thats bad. D:

Chocos Ramabotti Apr 14, 2018 @ 11:07am 
Ok there is something wrong. I said I never use the bunker, but I meant I never use it to long. It seems that the abnormality always goes wild as long someone visits the shelter from the 27nd march, is that intended?
Last edited by Chocos Ramabotti; Apr 14, 2018 @ 11:07am
Nimkip Apr 14, 2018 @ 12:10pm 
yes if you keep someone inside for 30 seconds the conter of one abnormality will decrease. It leads to a lot of confusion for new player.

Nimkip Apr 14, 2018 @ 12:22pm 
If this, let's call it bug for now, still happens. Maybe rewinding time is something you want to consider. Either start form first day by choosing new game in the Main menu or start from 5th by choosing the menory option inside the pause menu. (depending when you got Fragment). You are still early in the game so it shouldn´t effekt you much.

Doing so will let you keep your equpment, your mission-Buffs and your collected information on eatch abnormality. (in a way its a new game +) But this time you can choose diffrent abnormalitys.
enzmagus2025 Apr 15, 2018 @ 3:50am 
Originally posted by Chocos Ramabotti:
Ok there is something wrong. I said I never use the bunker, but I meant I never use it to long. It seems that the abnormality always goes wild as long someone visits the shelter from the 27nd march, is that intended?

yeah the bunker causes a random abnormalities counter to lower to 0 every now and then when in use, i'd recommed not using it much unless you desperately need someone healed or for some reason you want things to escape
Ekimmak Apr 28, 2018 @ 3:39am 
My most common reason for breaches from Bunker's ability tends to be sending people there to prevent a meltdown, and then forgetting about them because I have to zoom in and watch something else.
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Date Posted: Apr 14, 2018 @ 5:41am
Posts: 11