Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you want something and you know employees are going to die do it on a memory imprint day so you get the stuff and your employees with the loss of reproducible E.G.O on the dead employees
Try to keep the high levels alive and sacrifice the low lvls as needed for SCIENCE!! Or because censor hungers or a plague doctor is giving funny gifts.
Also the irony not counting clerks in deaths.
It's just going to come back to get you on day 49.
anyway spoilers cause they asked: There is a large group of abnormalities that are a big threat to ones facility, and most are affected by employees dying.
There is only 1 abnormality that forces you to kill employees to prevent their Qliphoth counter from decreasing, unless you paid very close attention to its management tips.
There is also nothing special about day 49, its over hyped TBH, unless you go in super ill-prepared or had a massive death spike from day 46 to 48.
Normally, I have the low level peeps on control. When I unlock a new section, I place my older members there and buy new low level peeps and just keep repeating while making sure to place key weapons/armor to ensure safety. Normally I have 1 person in each area be melee while everyone else has guns.
The only bad thing I've encountered is an anomaly that instant kills a worker that is overqualified with fortitude. Then again, it forces the player to make sure they don't just maximize all their workers and have a good level 2-5 employees at all times. Otherwise you just set off problems all the time.
All this being said, I've only played for one day and managed to figure out a ton of stuff. Man. I can't believe I skipped over this game until now. It's pretty good.
I'm to lazy to do a new start just in order to get all my employees up to 130 all stats.
if you want to play deathless, the key is patience. don't rush yourself unless you really have to, think about what you're doing and make sure you read the tips for the anomalies closely. from my experience, 4/5 of the deaths happen because of small mistakes, that can easily be avoided.
I have a specific agent who I never let die, and always put on Control every time I loop to Day 1. She has about 330 or so days on her record.
If you are afraid of death, there is a mod you can get that prevents dead employees from being deleted the next day, though they won't gain any experience from the day they died so it's still a bit punishing. It does greatly reduce the risk that certain specific events in the game are supposed to pose to you, though- I only really recommend this if you absolutely can't stand yourself watching your little nuggets die.