Lobotomy Corporation

Lobotomy Corporation

Blood Parade Feb 22, 2021 @ 3:19am
How the hell do you play this?
I like the style, SCP-like vibe, and I'm interested in the story, but I honestly have no idea how are you supposed to play this game. I barely understood anything from the tutorial, and all the guides online are either just the tutorial info being regurgitated, or completely irrelevant drivel ("make the Steam window smaller so you don't get spoiled", gee thanks).

It literally took three days for me to get completely stuck - no matter what kind of work I try to do on the new abnormality, it immediately fails three or more rolls, then instakills or insta-maddens. Even if I try to calm the worker down, every single hit completely misses since they won't stop running away, until the other worker goes mad too. I've got no idea what am I supposed to do, not gonna lie. Can't gather any info about it, so it doesn't really feel like I can actually do much.
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Showing 1-14 of 14 comments
nelli Feb 22, 2021 @ 3:35am 
When you reach the choice between security team and Training team, unlock training team first.

Place low level employees in that department.

Instinct work increases HP
Insight increases SP
etc.

You should give your employees equal amounts of work and do not get too many employees, save the points for when you have to upgrade employees. I think that is the way to play.

I only reached day 45 though. sorry...

Edit: Your employees are faster when you do repression work, I think. Look at the colour of the work and stats.
Last edited by nelli; Feb 22, 2021 @ 3:36am
Blood Parade Feb 22, 2021 @ 3:41am 
Originally posted by Necronara:
When you reach the choice between security team and Training team, unlock training team first.

Place low level employees in that department.

Instinct work increases HP
Insight increases SP
etc.

You should give your employees equal amounts of work and do not get too many employees, save the points for when you have to upgrade employees. I think that is the way to play.

I only reached day 45 though. sorry...

Edit: Your employees are faster when you do repression work, I think. Look at the colour of the work and stats.
I mean, I can't even get past day 3, I don't even have anything other than control unlocked yet.
Lozzie's Friends Feb 22, 2021 @ 4:59am 
I think you might have completly underleveled workers.

Anything below fortitude/prudence II is pretty hard to keep alive.

But I also, gotta say, you shouldn´t have anything this dangerous this early? If the new anomaly can´t be handled the way you are, you are most likely treating it wrong.

So your options are to
A) experiment and try to figure out what on earth it want´s
B) get enough boxes that your management info tells you what it wants (always unlock the mangarial tips first, it´s easy to find a good work type via trial and error), you´ll probably need a better employee for this one, either train one up or use the strengthen button before the day starts
C) leave it be and try to work around it, only works on items or if you get very lucky on the meltdowns, but still
Blood Parade Feb 22, 2021 @ 5:53am 
Originally posted by Giftpfeil:
I think you might have completly underleveled workers.

Anything below fortitude/prudence II is pretty hard to keep alive.

But I also, gotta say, you shouldn´t have anything this dangerous this early? If the new anomaly can´t be handled the way you are, you are most likely treating it wrong.

So your options are to
A) experiment and try to figure out what on earth it want´s
B) get enough boxes that your management info tells you what it wants (always unlock the mangarial tips first, it´s easy to find a good work type via trial and error), you´ll probably need a better employee for this one, either train one up or use the strengthen button before the day starts
C) leave it be and try to work around it, only works on items or if you get very lucky on the meltdowns, but still
Don't know how would they have enough levels by day 3, but I tried to have just enough workers for each one to specialise in their own type. It's weird, yeah, I thought I was making sure to pick the weakest ones possible. I pretty much can't get a single thing done with it, since it always ends in an instakill or unfixable insta-mad regardless of work type. Then again, if this is basically Korean SCP, I'm guessing the anomaly levels refer to how difficult it is to contain them, not how dangerous they are.
Lozzie's Friends Feb 22, 2021 @ 6:34am 
Spot on about the danger levels, there are many that can and will mercilessly instakill, but be utterly harmless unless you poke first.

And don´t diversify like that, every stat is important on every agent.

If an agent is to be usuable without very exact knowledge about the anomaly they are facing you need the first two levels of at least prudence and fortitude, because otherwise your HP pool is a joke.

You can diversify if you want to on the higher levels, and Justice can be used as a dump stat if you don´t care about supression work and combat prowess on an agent, but all rounders are really the way to go, unless you want to micromanage everyone to not explode all the time.
WeirdoGeek Feb 22, 2021 @ 10:43pm 
My advice is to unlock the work results section first on the information screen of whatever new anomaly you are currently working on, followed by the guidelines unless the amount of those is lower than 4. This gives you the information of which work type is most effective and which stat the anomaly is going to provide the best training for, as well what not to do in order to avoid a breach. Plus, your work success rate and speed goes up with every section of the information screen you complete.
Last edited by WeirdoGeek; Feb 22, 2021 @ 10:44pm
Obs Feb 23, 2021 @ 9:10pm 
Don't be afraid to retry the day. You can kill your entire facility to research something, then retry the day, it's not like the information on the abnormality will change, but the info will get locked again. If you're still having problems researching an abnormality, consider using some LOB to strengthen your employees before the day begins, they might be failing a stat check.

If you're ending the day immediately on reaching the quota, consider not doing that. You can get some more stats if you keep on training, but don't spend too long at the start, since you don't get as much "EXP" from training with lower levels compared to higher levels of abnormalities. I think you could theoretically train someone up to be max stats on day 1, but it would probably take hours.

It's going to be extremely troublesome dealing with panicking employees at the start, you basically won't be able to stop/save them until you extract some longer ranged EGO weapons if they're running around. So either try your hardest to prevent them from panicking until you can extract some countermeasures, or raise some of their stats to change their panicked behaviour.
A panicked employee with their highest stat in either Fortitude or Prudence will probably be the easiest to deal with if you only have melee weapons.

The tutorial info and manual is pretty solid, it's just hard to digest since there's so much of it at once. I think you'll get the hang of it a couple days after Ordeals show up, since everything will be there.
Illius Mar 28, 2021 @ 10:23am 
I know a bit of a necro but if you're still struggling may as well give a quick thing;

Lots of abnormalities have interactions based on the characters stats.

Ex. "When employee with less than Temperance II entered, they died"

Another thing is their work is affected by a few factors;
The relevant stat (Ex. Instinct is better with high Fortitude)
Temperance (Which gives bonus Work Success Rate and Work Speed)
and the work on the abnormality itself; As you probably know different abnormalities respond differently to different work.

If you're struggling with a specific abnormality, a good general rule of thumb is either:
A) See if you can't just simply ignore it for the time being. Obviously this has restrictions; if it has a Qlipoth Counter it could be a struggle.
B) Try to spend extra time in a day leveling up stats. You don't need to farm until they're max in each stat early on (in fact it's very tiring to do so), but employees do earn respective stats to their work. Instinct boosts Fortitude, Insight/Prudence, etc. so going a bit further in a day even after you complete it is never a bad call.
C) If it's THAT big of a problem, restart a week ("Return to Memory repository"). Restarting the week or from Day 1 keeps all unlocked research and equipment, though employees and stats reset to the respective day.


It's also hard to give advice on how to help against a specific abnormality without knowing who it is, though one that comes to mind by "Fails at all works but still rolls some attempts" is "Shy Look Today" who has 5 faces and work success is determined by where he is behind the faces.

Also, early on One Sin and A Thousand Good Deeds is your best bro
Very carefully.
Finky Apr 3, 2021 @ 7:54pm 
Farm a lot early and progress slowly. Keep resetting the day when someone dies and figure stuff out using trial and error that way. I'm also new and I've only gotten to day 12 or so, but its been fairly easy so far by playing in that manner.
Illius Apr 3, 2021 @ 8:12pm 
Originally posted by Finky:
Farm a lot early and progress slowly. Keep resetting the day when someone dies and figure stuff out using trial and error that way. I'm also new and I've only gotten to day 12 or so, but its been fairly easy so far by playing in that manner.
I will warn; don't use the first 20 days or so as a benchmark.

Unless you get a really unlucky abnormality, the first 20 days are always very tame.
Finky Apr 4, 2021 @ 9:09am 
Originally posted by Illius:
Originally posted by Finky:
Farm a lot early and progress slowly. Keep resetting the day when someone dies and figure stuff out using trial and error that way. I'm also new and I've only gotten to day 12 or so, but its been fairly easy so far by playing in that manner.
I will warn; don't use the first 20 days or so as a benchmark.

Unless you get a really unlucky abnormality, the first 20 days are always very tame.

I had assumed as much, but I've gotten further then three days so I thought I'd share my experiences as a fellow noob.

Without spoiling too much, what are some unlucky early abnormality's to watch out for?
( ̄ヮ ̄) Apr 4, 2021 @ 10:06am 
Originally posted by Finky:
Originally posted by Illius:
I will warn; don't use the first 20 days or so as a benchmark.

Unless you get a really unlucky abnormality, the first 20 days are always very tame.

I had assumed as much, but I've gotten further then three days so I thought I'd share my experiences as a fellow noob.

Without spoiling too much, what are some unlucky early abnormality's to watch out for?

A train
Illius Apr 4, 2021 @ 5:38pm 
Originally posted by Finky:
Originally posted by Illius:
I will warn; don't use the first 20 days or so as a benchmark.

Unless you get a really unlucky abnormality, the first 20 days are always very tame.

I had assumed as much, but I've gotten further then three days so I thought I'd share my experiences as a fellow noob.

Without spoiling too much, what are some unlucky early abnormality's to watch out for?
Train (Not that it's bad... but VERY high maintanence)
Army in Black (Very tough keep in the box, and can cause a cascade of breaches)
Magical Girl (Manageable once you get execution bullets, nightmare until then)

Also general rule of thumb; Be VERY paranoid about anything that seem only positive.
Aside from One Sin, EVERYTHING in this game is bad in one way or another. There's abnormalities that have positives that outweigh the bad, but generally speaking if it only has positives be suspicious.

One thing to keep in mind too; aside from the one you get on a memory repository day (every 5th day; days ending in 1 or 6), you can get rid of abnormalities while keeping any research and equipment earned by going back to memory repository (And this extends to restarting on Day 1). If things get too nightmarish (I had a frustrating group of abnormalities to contain together) don't hesitate to do so if need be.

Just remember that equipment breaks if your employee dies. This is undone if you reset the individual day, but completing the day saves this. (This changes after doing some late game missions, but never-the-less)
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Date Posted: Feb 22, 2021 @ 3:19am
Posts: 14