Lobotomy Corporation

Lobotomy Corporation

How to not trap myself in a boring grind
So, came back to this game after not playing for a while (immediatly went back to day one because there was no way I´d remember the exact sequence of actions recuired to make the facility not blow to bits) and started building my super duper team. This, while kinda grindy, was fun.

But now I see mself faced with the issue, that since I really hate loosing the employees that I have grown to like, I will reset the moment someone dies.

Wich in turn wouldn´t be an issue, if I didn´t clearly remember that handling FUBAR situations and scrambling to do things like tossing one anomaly at another was at least half the draw of the game.

So does anyone have any advice on how to deal with that?
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Showing 1-7 of 7 comments
Sabin Stargem Feb 20, 2021 @ 1:49pm 
You can try my modpack's Roleplay component, but delete the mod that retains employees on new cycles. This would let you have employees resurrect after each day, without them becoming too OP for future runs.

The link to the modpack is kept within the README text file below.

https://sites.google.com/site/sabinstargemsvault/README%20-%20Phoebes%20Lobotomy%20Corporation.txt?attredirects=0&d=1
Lozzie's Friends Feb 21, 2021 @ 7:35am 
Thanks, I´m a bit hesitant about installing mods for this game, but I´ll consider it.
WeirdoGeek Feb 22, 2021 @ 10:48pm 
Originally posted by Giftpfeil:
Thanks, I´m a bit hesitant about installing mods for this game, but I´ll consider it.

They don't hurt the game one bit, promise. There's a mod that doubles the speed up time so you can get to where you left off even faster after a reset and one that actually really needs to become an official patch like the re-translation because it fixes a research that otherwise just doesn't work.
Sabin Stargem Feb 23, 2021 @ 12:04am 
Originally posted by WeirdoGeek:

There's a mod that doubles the speed up time so you can get to where you left off even faster after a reset...

I have now incorporated the Speedup TT10 mod into the pack. Your feedback makes it easier to know what people want for improving LobCorp. Thank you. :)
WeirdoGeek May 11, 2021 @ 11:01pm 
Originally posted by Sabin Stargem:
Originally posted by WeirdoGeek:

There's a mod that doubles the speed up time so you can get to where you left off even faster after a reset...

I have now incorporated the Speedup TT10 mod into the pack. Your feedback makes it easier to know what people want for improving LobCorp. Thank you. :)

Note: I know this thread hasn't been added to in a few months but I can't find another way to get a hold of Sabin to inform them of this. Sorry if this reviving is an issue.

At any rate, Sabin, I recently found out about this auto-work macro and thought of when you added the speed-up mod to your pack when I mentioned it. I personally find it to be very useful in speeding through the early parts of a reset and getting to the real meat of the game quicker by only having to assign an agent to work one time when grinding and just pressing the "stop" keybind when I'm done as opposed to having to make the command over and over again. Obviously this can't be done with certain abnormalities or WAW/ALEPHs, but I find it to be very useful with HEs and earlier that don't have picky rules about frequent visits.

Here is the link: https://www.nexusmods.com/lobotomycorporation/mods/107?tab=description

Hope I helped again and have a great day! It's awesome that you're doing this pack to help others have a great time with this gem!
UnknownPlayer May 20, 2021 @ 8:05am 
if you want to cut down some of the grind your would have to complete hods core suppression
UnknownPlayer May 20, 2021 @ 8:05am 
its starts all employes with all there stats being 3
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Showing 1-7 of 7 comments
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Date Posted: Feb 20, 2021 @ 11:26am
Posts: 7