Lobotomy Corporation

Lobotomy Corporation

randomoddguy Jul 27, 2021 @ 1:32pm
Trumpet mod?
Is there any mod out there that reduces the thresholds for the trumpets to go off? Later on in the run you’ll basically never hear the second trumpet just due to how much has to be going wrong for it to play in the first place. Let alone the third. Aside from wanting to hear the music more often, the math on them makes certain abnormalities almost never go off unless you’re going to restart the day anyway.
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randomoddguy Aug 7, 2021 @ 12:22am 
Bump?
Starakira Aug 8, 2021 @ 4:03pm 
Not as far as I know. You don't need an employee to die to hear the trumpet. If a dangerous Abno breaches, you should hear the trumpet music.
Grim Xzag Aug 8, 2021 @ 6:11pm 
Originally posted by Starakira:
Not as far as I know. You don't need an employee to die to hear the trumpet. If a dangerous Abno breaches, you should hear the trumpet music.

Thats the slowest way to get a trumpet to activate since Abnormalities become less threatening (less effective at activating trumpets) the more departments you have opened (100% at min ~ 9% at max). With a maxed out facility, you would need 10 WAWs or ALEPHs breaching at the same time in order to activate a 2nd trumpet. Half of that (5 departments) would be 5 WAWs or ALEPHs breaching at the same time.

(of course both are just estimate as one could activate them with a lower amount given deaths and panics along with decimals that weren't factored in)

Edit 2:
Originally posted by randomoddguy:
Later on in the run you’ll basically never hear the second trumpet just due to how much has to be going wrong for it to play in the first place. Let alone the third.
The 2nd Trumpet plays at the start of every Boss fight (and I am pretty sure bosses override music anyway), the 3rd will play when suppressing WhiteNight. Seems to be a good amount of time to hear such songs.
Last edited by Grim Xzag; Aug 8, 2021 @ 6:23pm
Starakira Aug 8, 2021 @ 6:47pm 
Originally posted by Grim Xzag:
Originally posted by Starakira:
Not as far as I know. You don't need an employee to die to hear the trumpet. If a dangerous Abno breaches, you should hear the trumpet music.

Thats the slowest way to get a trumpet to activate since Abnormalities become less threatening (less effective at activating trumpets) the more departments you have opened (100% at min ~ 9% at max). With a maxed out facility, you would need 10 WAWs or ALEPHs breaching at the same time in order to activate a 2nd trumpet. Half of that (5 departments) would be 5 WAWs or ALEPHs breaching at the same time.

What I mean by dangerous Abnos are stuff like WN and AB. I don't consider Waw and Alephs that dangerous (except for the specific slimy one).
Grim Xzag Aug 8, 2021 @ 7:03pm 
Originally posted by Starakira:
Originally posted by Grim Xzag:

Thats the slowest way to get a trumpet to activate since Abnormalities become less threatening (less effective at activating trumpets) the more departments you have opened (100% at min ~ 9% at max). With a maxed out facility, you would need 10 WAWs or ALEPHs breaching at the same time in order to activate a 2nd trumpet. Half of that (5 departments) would be 5 WAWs or ALEPHs breaching at the same time.

What I mean by dangerous Abnos are stuff like WN and AB. I don't consider Waw and Alephs that dangerous (except for the specific slimy one).

Even Apocalypse Bird can't reach 2nd Trumpet, since its just 3 ALEPHs.
randomoddguy Aug 9, 2021 @ 11:48am 
Either way the values are clearly kind of scuffed later in the run. In what situation will you ever have five Aleph breaches simultaneously? The situation needing to be more dire to call for the same level of panic makes sense, but I don’t think straight up multiplying the requirements by the number of departments is the way to go. The scaling is way too steep.
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Date Posted: Jul 27, 2021 @ 1:32pm
Posts: 6