Lobotomy Corporation

Lobotomy Corporation

Employee Stopped Moving (Bug?)
On day 9, have restarted and replayed five times with the same result every time: about 7 minutes into the day (playing on double speed), one of my agents dies seemingly completely at random. It occurs as soon as they go to start a new job, at full hp and sp, no escaped anomolies, ordeal already dealt with. The message is that they just stopped moving. Am I missing something?
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Showing 1-4 of 4 comments
Grim Xzag Oct 10, 2020 @ 9:56pm 
What abnormalities did they work on?
Last edited by Grim Xzag; Oct 10, 2020 @ 9:56pm
AsmodeusUltima Oct 11, 2020 @ 8:26pm 
Only kept track of the last three times: One Sin, One Sin, and Forsaken Murderer. Not always the same employee either. And I do have the Sap, but in all cases the employee that died did not use it. In fact, the last time I just ignored it altogether to see if it was causing the problem (it was the most recent abnormality chosen).
KirChad Nov 5, 2020 @ 6:41am 
I know this is a little old of a post but:
You had hp bars researched right? The only thing I can think of is you kept forgetting to let them regenerate in the main rooms or you are sending someone with low hp. What other abnormalities did you have?
If you had the armor abnormality did the employee have a blue/orange/red aura around their head. If they did read the tips on the armor looking abnormality. That's the only other thing I can think of that could have caused this.
AsmodeusUltima Nov 5, 2020 @ 12:14pm 
I have since uninstalled and moved on to other games, but I will address what you said from memory:

I am certain that the employees were at full, or near full health each time. I was carefully monitoring this as I was specifically trying to figure out what was happening to them. Also, every time the death occurred pretty much as soon as they entered the room, before the abnormality would have had a chance to damage them. And no, I did not have an armor abnormality.

As for what abnormalities I did have, let me think. One Sin, Beauty and Beast, Bathtub, Cleaning Robot, Forsaken Murderer, Fairies (and no, the deaths weren't caused by them; that was the very first thing I checked), Heart thing (buffed max health), and Sap. Might be missing one or two; it's been a few weeks now.

One feature I wish the game had is a post-mortem report detailing exactly what happened to deceased employees. That would make nailing down stuff like this easier and be a fun read.
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Date Posted: Oct 10, 2020 @ 8:40pm
Posts: 4