Lobotomy Corporation

Lobotomy Corporation

nelli Aug 30, 2020 @ 10:15am
Problem with 1st Warning and 2nd warning music
I'm not sure if this is a bug or not, it's nothing big, but a little unfortunate.

When Forsaken murderer escapes, no music plays.

Also, the music would end for no reason during the breaches,leading to an awkward situation where calm music plays during a breach with abnormalities.

Is there any fixes to this? I am a large fan of "1st warning" and "2nd warning", and having them randomly end or not even play while there are abnormalities out and about is unfortunate.

Thank you
Originally posted by Grim Xzag:
In a very simplified way of answering this, the further you get in the game, the less of a threat each abnormality gets. A WAW escaping on day 1 (won't happen unless you stored one from day 47) will set off a 2nd warning, however a WAW on day 16 is 25% less scary then it was on day 1, making it bearly be able to set off a 1st warning. What is consistent is how many employee deaths (clerks deaths will not set off a Trumpet) are needed to set off each trumpet.
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Grim Xzag Aug 30, 2020 @ 6:02pm 
In a very simplified way of answering this, the further you get in the game, the less of a threat each abnormality gets. A WAW escaping on day 1 (won't happen unless you stored one from day 47) will set off a 2nd warning, however a WAW on day 16 is 25% less scary then it was on day 1, making it bearly be able to set off a 1st warning. What is consistent is how many employee deaths (clerks deaths will not set off a Trumpet) are needed to set off each trumpet.
SmallGespenst Aug 30, 2020 @ 10:20pm 
bit of under-the-hood numbers, but the "trumpets" are triggered by a number called the danger value, for breaching abnormalities and ordeals the DV increase is scaled based on the number of departments, it's not a bug, it's a feature; as your facility progresses it takes more problems to constitute the same level of threat.
nelli Aug 30, 2020 @ 11:50pm 
oh, that makes sense. Thank you both!
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Date Posted: Aug 30, 2020 @ 10:15am
Posts: 3