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Green and amber, don't put you on timer. Before triggering them, you can assemble all agents in one big deathball and clear them one by one, retreating for healing as needed.
If you're using prudence 1 agents, they can't stand to wittness execution, performed by green. Don't send them in before all clerks in the room are dead.
Purple does put you on timer, but all they do: is to explode for 15-20 white damage and upset one abnormality per explosion. If you don't have enough firepower to destroy them all, fight one or don't fight at all, and just deal with escapes they caused.
First Violet Noon... your agents will get squashed).
I'm also getting wiped out in every dawn, and the only thing I can figure out to do to keep anyone alive is try and send them to abnormalities via clear corridors, and then try to re-route or abort the trip if it's a certain death abnormality.
you need to select the employer like a RTS game after it you can click and the ordearls etc
A related question - there's a toolbar I seem to be missing at the bottom of the screen - someone pointed out I should be using "bullets" and "shields"? They are described in the manual, and I see it on screen for some youtube players, but I don't seem to have them - does the toolbar show up at some point later in the game?
yes bullets are after you unlock the middle layer, by selecting the employers i mean use the left click of the mouse and use it to select your employers so you can control them