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I don't know exact conversion, but I think "common" covers 40%-60%, "high" is 60%-80% and "low" is 20%-40%.
Besides values from "work favor" table, temperance adds 0.2 succes chance to any work. So if you had, say, 50% for Attachment V, you'd see 70% sending agent with 100 temperance on actual job, because end value would be: 50+100*0.2+All other bonuses and maluses.
As for end result randomness, it rolls separately for each E box, classic bell curve distribution, extremes are rare, but it's still possible to roll all good or all bad results.
Honestly, I gave up on Orchestra: farmed his gear and restarted.
That is very helpful. It does make sense that they are bucketed out in 20% groups since there are 5 of them. I did finally get Silent Orchestra's gear and completed the day, so I am not sure how much I will need it.
I did notice that the work favor changed with agent stats, so I am guessing the game does most of the math for the player there.
From 30 tries with the thing, it bucketed out as follows for Me:
Common: 6 Bad, 9 Good, 9 Neutral
High: 1 Good, 1 Neutral
Low: 1 Good, 1 Neutral
Very Low: 2 Bad
I'll probably give it some more thought and see if I can come up with a useful formula for optimization, but without precise numbers it would be pretty rough I think.
So, if we take 30 trials and consider the results of 13 to 18 successful results (resulting in neutral for Silent Orchestra) and then bucket out the results into 20% buckets, it comes out as follows:
Very Low: 0% to 0.31%
Low: 0.49% to 41.32%
Common: 45.48% to 54.77%
High: 50.82% to 0.95%
Very High: 0.95% to 0%
The absolute best percentage of work success for getting a neutral result is 52%, which has a 72.69% chance.
From a practical standpoint, it is hard to identify a specific percentage, but if we assume we are correct in the percentile bucketing being in 20% groups, we can theoretically identify at least roughly where we are at based on the repeat work penalty.
So, if you have an agent who transitioned from High to Common when it hit -6% penalty from the first work, we would know that they are within 6% of 60% success rate.
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So, from there, we could accurately say that the agent would be in the proverbial sweet spot for the next two works with the -12% and -18% penalties, since that would put them somewhere around the mid point of the common range where the bell curve peaks.
This at least gives a >50% chance of making it.
The other practical observation from this is that all other factors aside, a common work favor is the best option when selecting an agent to work on it.
Anyhow, I have the gear at this point, so I am all set for the time being, and I have my Excel tool in my back pocket for other sorts of analysis.