Lobotomy Corporation

Lobotomy Corporation

dealing with dusk level abnormalities
Recently been trying to finish the final training thing, but dusk ordeals seems to jump in and just wrecks everything. Do you guys have some tips for dealing with dusk? Do I have all my employees engage them one by one? Thanks.

Also, what are some tips in leveling up employees?
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Showing 1-2 of 2 comments
Shinde May 30, 2020 @ 10:07pm 
Depends on which Ordeal, but all three (Amber, Crimson, Green) deal R damage, so having HE+ armor with good red resistance is a more general tip. Since you'll be taking R damage, it'll be coming off your HP, so you'll want to max that with Fortitude training. Any advice beyond that is more specific to which color Ordeal you're facing and what your facility/equipment/stats look like.

Amber Dusk's big worms do massive R damage to targets in front of them, so piling your employees in an elevator and attacking them from behind works well. Just don't put any of your employees in front of the big worms. They'll almost assuredly explode near-instantly at this point in the game.

Crimson Dusk is pretty similar in both damage and method of handling it. If you can do one, you should be able to do the other. Once Dusk is defeated, it spawns Noon minions, then Noon spawns Dawn ones after that. It does medium damage to targets it rolls over, stops periodically to recover, then resumes rolling if nothing is nearby to attack. Be careful with the Crimson Dawn clowns that spawn after killing the Crimson Noon ones.

Green Dawn, Noon, and Dusk are very weak against B damage (2.0x), and tend to do very high AOE DPS against your employees at melee range, so having a high HP/resist melee tank damage while ranged weapon users strike from afar is a good strategy. The Dusk Ordeal spawns a machine that boots up after ~60s and starts spawning Green Dawn and Noon machines endlessly. You should be familiar with these by now. You can try to position a nice chunk of your employees before it starts and snipe a machine before it boots up. As always, ranged employees are nice.

I'd probably rate Crimson Dusk as the easiest, as their burst damage is lower and only two initial monsters spawn, so you can pick one off at a time. (Amber spawns one worm per department, Green spawns 4 machines.) Green is probably the hardest unless you have an abundance of ranged B-type damage. All of these Ordeals will kill a massive amount of clerks, so if you have any abnormalities that escape upon clerk deaths (MoSB, QOH, etc.) then you're going to have a bad time.

As far as tips on leveling employees, if you continue working with non-maxed employees even after you have enough energy, you can theoretically max all your employees in one day. Not sure what else to say. Generally speaking, working on higher risk abnormalities = more EXP. There's only so much good EGO equipment to go around, so I'd aim to have one max employee per department, and two level 3+ employees.
Last edited by Shinde; May 30, 2020 @ 10:09pm
Pudding May 31, 2020 @ 3:24am 
Use your bullets to kill all clerks, that way they don't get killed by abnormalies or ordeals .

With them dead you can take your time to deal with ordeals/ breaks, group your employees (your strong employees) and deal with them one by one.

Also be sure they're all strong enough
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Date Posted: May 30, 2020 @ 8:21pm
Posts: 2