Lobotomy Corporation

Lobotomy Corporation

Nerdygamer1 Mar 25, 2019 @ 5:39pm
Safest way to interact with a new abnormality?
So in order to learn about an abnormality, you have to interact with it in one of the four ways (instinct, attachment, insight, and repression). Sometimes you need to have workers with certain levels (for example, "anyone under level three fortification will kill themselves if they work with this abnormality").

So far, my experience has been to pick one at random. It either goes fine or it fails and the abnormality gets out and kills everyone. I get that death is supposed to be part of the game, but there is no middle ground. Right now, it feels like a game of "just f-king guess and if it goes wrong restart," which is an incredibly droll mechanic to an otherwise interesting game.

I've started putting my most experienced workers on new abnormalities ever since the sheep incident, but is there any way to increase your odds of guessing what interaction type (instinct, attachment, etc) to choose for the very first interaction?
Originally posted by CarThief:
Yeah it's trial-and-error in figuring out new abnormalities.

But if it helps...
-It's best to start off experimenting with the new abnormality first before doing any other works, saves time in case it goes awry and you have to restart.

-Insight seems to be one of the most common work types that works on most abnormalities.

-Repression on the other hand, is the most rarework type to work best on a abnormality. So, not many will appreciate that one (Insight is often the 2nd-favourite choice of such abnormalities).

-If it seems like it might respond well to conversation, try Attachment? Or if it seems like it needs feeding or it is some kinda animal, Instinct works wonders for those.

-If something looks rather imposing or is strong/high-level, try unlocking the managerial tips first and just guessing what work works best. The tips can be real lifesavers (especially if you remember them for next time, even after a restart).

-Send your best employee(s) to work on it, worst-case scenario, its a rare type that consistently reacts poorly to, or kills employees with too HIGH stats. (And you still get enough PE boxes from said now-dead employees, so the freshly-unlocked tips will tell you what you did wrong, and you can just manually remember those for the next attempt.)

That's the best that comes to mind so far, those general rules to go by tend to help. I guess it's different for everyone, but ussually its pretty interesting to see what an abnormality would do when it escapes, no? Or just figuring out what it does, it's story, it's equipment, etc, all very fun too.

No wonder this game is kinda popular to show off on YT heh, people love to watch a player's favourite characters get decimated/mutated/mind-controlled/etc and witness their reaction to various things... :P
< >
Showing 1-4 of 4 comments
FL00F3RS Mar 25, 2019 @ 7:02pm 
i think the way the devs wanted it was to learn from your mistakes and use the info you learned from your last run or the small info you learned prior to starting the day over the game is kinda trial and error
The author of this thread has indicated that this post answers the original topic.
CarThief Mar 26, 2019 @ 2:05am 
Yeah it's trial-and-error in figuring out new abnormalities.

But if it helps...
-It's best to start off experimenting with the new abnormality first before doing any other works, saves time in case it goes awry and you have to restart.

-Insight seems to be one of the most common work types that works on most abnormalities.

-Repression on the other hand, is the most rarework type to work best on a abnormality. So, not many will appreciate that one (Insight is often the 2nd-favourite choice of such abnormalities).

-If it seems like it might respond well to conversation, try Attachment? Or if it seems like it needs feeding or it is some kinda animal, Instinct works wonders for those.

-If something looks rather imposing or is strong/high-level, try unlocking the managerial tips first and just guessing what work works best. The tips can be real lifesavers (especially if you remember them for next time, even after a restart).

-Send your best employee(s) to work on it, worst-case scenario, its a rare type that consistently reacts poorly to, or kills employees with too HIGH stats. (And you still get enough PE boxes from said now-dead employees, so the freshly-unlocked tips will tell you what you did wrong, and you can just manually remember those for the next attempt.)

That's the best that comes to mind so far, those general rules to go by tend to help. I guess it's different for everyone, but ussually its pretty interesting to see what an abnormality would do when it escapes, no? Or just figuring out what it does, it's story, it's equipment, etc, all very fun too.

No wonder this game is kinda popular to show off on YT heh, people love to watch a player's favourite characters get decimated/mutated/mind-controlled/etc and witness their reaction to various things... :P
Last edited by CarThief; Mar 26, 2019 @ 2:08am
Nerdygamer1 Mar 26, 2019 @ 6:16pm 
Thanks for the help; I'll give those tips a try.

And I totally appreciate that there should be risk involved. You're dealing with super-dangerous abnormalities that nobody's encountered before; people are going to die. There shouldn't be such thing as a "no deaths run" in this game. However, from my incredibly limited playtime with this game (three hours), it just felt like mistakes were nearly impossible to recover from, so you're forced to restart with the knowledge from your prior failures, and end up, ironically, being able to manipulate the situation with fewer deaths.
Enrlich Hartman Mar 27, 2019 @ 11:36am 
Originally posted by Nerdygamer1:
Thanks for the help; I'll give those tips a try.

And I totally appreciate that there should be risk involved. You're dealing with super-dangerous abnormalities that nobody's encountered before; people are going to die. There shouldn't be such thing as a "no deaths run" in this game. However, from my incredibly limited playtime with this game (three hours), it just felt like mistakes were nearly impossible to recover from, so you're forced to restart with the knowledge from your prior failures, and end up, ironically, being able to manipulate the situation with fewer deaths.
I still playing and i can give you ONE thing for granted, Not even a employe with all stats level is secure against any anomaly , many of them have instakill or some dangerous crap
thank good you have a reset button.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Mar 25, 2019 @ 5:39pm
Posts: 4