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It mainly just boils down to sending your tough guys in to beat up whatever's causing problems, in ALEPH gear they could basically solo the entire Dusk Ordeal, most of the time.
But, i guess if it helps there is a basic strategy to them all...
Green Dusk:
Multiple "factories" get spawned in your facility. About four of them total i think. They endlessly produce the "tree" robots from the weaker Green Ordeals, the HE-level ones and Teth-level ones. The factories only spawn enemies and cannot attack or defend themselves.
You can bunch up your employees together somewhere so they can quickly fight off invaders, wait a while for the factories to spawn enemies and try to kill them with your strong employee(s), since factories can only spawn so many enemies at a time, so if there's too many robots about, they won't spawn any new ones. Or just send your really tough employee(s) to beat it up regardless of when and what it spawns.
Amber/Orange Dusk:
Even bigger, nastier "worms" appear, they burrow around, and teleport from hallway to hallway. They start in one side of a hallway and move to the other side of it, then burrow to another one, dealing large damage to anything infront of them as they pass through the hallway. The big worms spawn smaller worms (Teth-level, i think), but they aren't much of a threat to stronger employees. The worms move along to the new hallway with the big worm that spawned them. Killing the small ones is pointless as the big ones make new small worms.
You can simply order everyone to stay in their department's main rooms, and watch where the worms spawn. Try to attack the big worms in the back, and flee back to safety if they die or burrow to another hallway. You can send almost anyone as long as they don't get infront of the worm (unless the employee can do some potshots with a long-range weapon).
Crimson Dusk:
Two large, round meaty clowns spawn. They roll around and deal normal-ish red damage to whoever's in the way, damage-wise it's pretty survivable but weaker employees may need a shield. When they die, they become the enemy from Crimson Noon, when THAT enemy dies, it becomes 3 tiny clowns from Crimson Dawn.
Strategy-wise, just send your strongest employee(s) at each meat clown, hunt it down, and with some luck, the clown can/will not move out of the room/hallway it is in if there's an employee fighting it (seems to be intentional behaviour). Best to keep your employees in their main departments since the small clowns will otherwise potentially break open a containment unit.
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So, it shouldn't be that hard to do probably. If you're lacking good equipment, however, i'd suggest you beat the Ordeal of Dusk, possibly some other missions you can still reasonably beat, and maybe restart back on day 1 (unless you're REALLY curious about the madness that lies ahead - i wouldn't blame you, it's safe to uh, check, as long as you restart to avoid gear loss). You keep your progress when restarting or loading a checkpoint/memory repository thing (such as mission progress, research, E.G.O armor/weapons, abnormality info, etc). The only thing that doesn't pass over is employees and LOB points.
thanks mates