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Nope. But with the way it sounds, I would bet my soul that you're talking about the 12 o'clock gimmick of the Plague Doctor. And of course, because I'm used to this kind of thing in this game and I see them coming, it will probably cause an ALEPH catastrophy. I'm not sure I want to deal with that.
Does this include all abnormalities like, even the ones I don't want to deal with ? (See the quote above. If so, man, I thought I was done spitting blood) Also, it seems I only have HE or above class in the end game. If I missed some TETH or ZAYIN, does that means I need to restart (again...) the game ? There's no way to "endless roll them" starting the 41th day ?
I have another question : I saw that I've unlocked the entry for the "Apocalypse Bird" in my codex, even though I've never saw it. (But now I know which abnormalities it concerns). The EGO it gives seems interesting, and I understand now what CarThief was talking about when "Twilight" was mentionned.
But I feel like it will be a baaaad idea to let that thing comes into the facility and seeing that it can "hid the time" (AKA, disable pause, I suppose.) does not enchant me. At all.
So, for all that kind of "hidden stuff" ("Plague doctor gimmick-like" included), is it worth it to go through all the troubles just to get their EGO stuff ?
And oh boy, Queen of Hatred too? Without execution bullets, she's a nightmare to keep contained! Probably THE most breach-happy abnormality in the game (except maybe Punishing Bird, but he's 100% harmless if not provoked). And she can be a real jerk to deal with if escaped.
And that ability of hers to help you? Well... If enough people die, she won't be so helpful anymore... :P
Letting that doomsday clock get to 12 is pretty much a instant reset reason (like, reset to DAY 1). Although if that happens, it might be worth checkpointing back to day 46 and trying to get some of that sweet anti-everything armor (but mainly anti-pale) by working on it (all you'd have to do is reset to day 46, work on it, and when you feel like you've made enough progress, use the option to revert to the last checkpoint, which automatically saves any progress/boxes/created gear/etc and then loads that checkpoint, just becareful to not do it when employees have died or you lose their gear.)
I would recommend you give it a try in an playthrough, that armor's pretty neat. In certain circumstances (by fighting it and killing it through brute force instead of... other means), it gives a weapon too.
---
And that door, huh...? The Entrance to the Black Forest, i'd wager? Sounds like you met the requirements for something special (and painful)! There isn't too much to spoil at this rate, probably, but...
That door appears if 2 out of 3 birds escape, the 3rd one automatically escapes, too, a cutscene plays (i think), and they all don't give a damn (and even become invincible) and head for that door, ignoring everything else.
The abnormalities in question are Punishing Bird, Big Bird and Judgement Bird.
Should they all go through that door, Apocalypse Bird appears, and yeah, he's a tough one, stops pausing, involuntarily draws employees to itself, does impressive damage with it's abilities, and can even cause meltdowns, i believe.
Defeating it is key to unlocking the Twilight gear. Only defeating it in combat, and you only get one set max. (It is some pretty impressive and strong gear, though!)
Your survivors (yes, survivors) also get a nice E.G.O gift, if it is defeated.
To prevent this, an utterly EXESSIVE amount of firepower needs to be thrown at that door to destroy it before the uh... merging is complete. That would prevent the worst from happening, but it yields no rewards.
---
Hm... Yeah, you'd have to deal with every non-DLC abnormality to get 100% Codex probably (with the exception of a few entries like Apocalypse Bird, that one's optional, and of course DLC ones which come in round containers), one would assume you need to hit that doomsday clock on 12 too, and well, you'll see why.
You can reroll abnormalities once but can't reroll them endlessly. That said, this is two playthroughs now? You should be fine in a 3rd if you reroll whenever you don't find a unresearched one, there's not THAT many left, i'd wager.
---
Edit:
I guess it's worthwhile to try and get Apocalypse Bird's E.G.O gear in a later run.
I highly suggest against trying Plage Doctor unless you love pain and frustration.
They could prove to be interesting challanges, they're kinda like bonus bosses (with Apocalypse Bird being pretty doable, though PD is like, harder, over TWICE as hard as day 49, if you want the full stuff, if you're fine with just the armor, you don't need to uh, fight it to death).
On that note, ever encountered Fiery Bird? It also drops a fun little WAW-tier weapon if defeated (not the easiest task, though). Entirely optional, of course.
- I got Fiery Bird weapon by chance : I was in a bad situation when it breached at the same time of another (troublesome) abnormality I couldn't suppress with employees back then. I let the rabbits go rampage and the next day, I noticed I got this weapon.
- I'm lazy to restart from scratch, especially since most of my employees have top tier stats. It takes too much time to level them. :p
- Maybe I'll try the apocalypse bird, I think I have enough ALEPH gear to check this. The only issue is if the meltdown it provokes ignore the immunity I've gain from core suppression (what's even the point of having them then ?).
- You suggest to not go against that "Doomsday clock" for Plague Doctor but you still says that I should try it. The way you described it sounds dreadful at best, along with the "instant reset reason". So why should I even bother ? If it should happens, why doing so after day 46 and not before ? Also, I thought that Binah's bonus would prevent to lose any EGO if employees dies, so I guess that rules are nullified after day 46 ? And I thought that I saw everything after "Nothing There" and CENSORED...
---
I guess she's pretty managable if you know how (and pre-emptively get people out of the way), though having her go nuts during day 49 sounds like trouble still. No guarantee even the best employees can stabilize her though, fails often enough that you plan ahead (in my case, i often put employees near elevators beforehand so they can change heights, the Central Command ones are safe due to the weird height differences though).
Hm, i guess levelling em is a bit of a pain, you could use LOB points as a level-up crutch of sorts here and there, though you'd then have to try and make it a (mainly) death-free run for most part with days 46 and onwards. Never hurts to develop a sort of training scedule for them, like having rookies constantly work with certain abnormalities in a department, then shifting them to where they're needed and filling up those training slots with one or two new ones (or more).
I think Apocalypse Bird bypasses meltdown immunity now yeah, but it's still kinda managable. Though you do need to be at a certain point in the story before he can be summoned (like, when you're able to fight Midnight ordeals probably, or around that point). I'd say try it, maybe with a not too dangerous facility, and focus on the egg that "hides the time" (presumably the bandaged Judgement Bird's egg) so you can pause.
That equipment might help (a tiny bit) with any worse challanges like mr. doomsday clock over there.
---
Hm, perhaps i was a little too confusing about this part?
I guess i meant, IF he finishes his doomsday clock thing, try and go for the armor. All it takes is working on it (which can be suprisingly difficult in and of itself for a... unique reason), no fighting, just unlocking info (which should probably help you towards 100%, too). Trying to endure that thing when it's doomsday clock went off is pure madness on day 49 (or during any other tough challange), so if it does happen, all you can do is reset, and maybe attempt to get it's armor sometime.
I recall Binah's core-supression bonus is not losing any E.G.O gear, ever, that stays in effect. Hm, guess i forgot about that! Then yeah you wouldn't need to worry about deaths, i guess? Not even during that overpowered abomination or Apocalypse Bird.
And i guess there is more crazy stuff to witness, heh... That one, if he does his doomsday thing, might as well be the equivalent of MULTIPLE Nothing There's, with completely untankable attacks that 100% instakill if they hit. Trust me, it's madness to try fighting it, but fortunately, that's completely optional. All you'd get is a shiney (and kinda powerful) weapon in return for beating it with brute force.
Though i heard a strategy or two that helps...
-You could, as a cheese attempt, try to summon forth the Last Helix (Green Midnight), and have it's rediculous amount of black damage murder the hell outta it. Takes a while though. Expect lots of deaths.
-There's also the ol' micromanagement stuff of dodging the instakill attacks and doing gradual damage. It's no fun without pausing though. Though for this purpose you'll want to lure both of his guards away from him into the same spot.
-If you don't want to fight it, and just end your misery, then go to ye olde One Sin, and pray. (You may need to scroll through a bunch of empty pages before you find the right employee,)
-A method i attempted was giving an employee protection from the painting, and letting the uh, 12th apostle take all the hits since by then they're the only employee left (they're immune to death anyway).
This might work if you manage to keep the both the Guardian/Pale Apostles that never leave it's room at a distance so they can't hit them with a one-hit-kill melee-attack, and just fast-forward and let the protected employee very slowly kill it. Might fail if another Apostle gets too curious and kills them anyway. But atleast they're protected from long-range attacks. Though this method wasn't succesful to me, but it got me some damage in, maybe with some luck it's doable?
What sadly won't work, probably, is...
-The painting (instant kill attacks just negate the protection given from it).
-The Knight of Despair's blessing (useless vs pale damage and vs instakills, too).
-The Shelter (that POS abomination HEALS off of white damage! HEALS!! Abnormalities are no good vs it either. Not even ALEPH's...)
-The Backwards Clock (i recall it doesn't work on that thing, that or it doesn't yield the item).
Day 49 on the other hand... luck. Pure ♥♥♥♥♥♥ luck and very quick reactions. I had less control in that nightmare than against our lord and savior. All I could do is pray...
Trust me, you will find yourself on the brink of dispair when you reach that part.
And Apocalypse Bird is easy. When you know what to do, you can beat him with no deaths.
But I was surprised I've unlocked the Twilight gear after the reset. Was it worth to sacrifice half of the company for that gear ? Well, yes... The set is beyond broken : I've tested it on The Queen of Hatred, it was just insane.
The biggest issue though is that the Plague Doctor had time to bless more employees (total of 6), including one of my best employee, and turned white. So now, since it seems I'm at 90% of abnormalities discovered and since it's going to be a wreckfest anyway... Is it better to "force the clock" when I still have my employees at a good level/gear and before day 46 gimmicks are set ? Or is it optionnal for the 100% completion ?
And at last... YOU DO NOT WANT THE PLAGUE DOCTOR IN YOUR FACILITY PAST DAY 46.
I spent months on this game with quite a few restarts before I reached the true end. I know it may sound frustrating, but you are doing way better than me at this moment. A rerun with the new gear and a awakend Plague Doctor is not the end of the world. Take a one week break if you must, to start again with new energy.
Just decide if you want to get the last special Weapon in this run or not and if yes: prepare for it.
A team of six or seven high level und high gear employee should be enough. Chek that their armor has decent pale resistence and again, do not use weapons with white damage (Twilight is not a option because of that). Cram everyone else and the blessed ones in the other end of the facility. Expect, that 90% of your guys will die.
CarThief already said a lot of good advice, so I will just add this: do not get greedy. Take your time. Even when you wait only a second longer, just because you think "I can get another hit in, bevor I retreat" a employee will die, trust me.
Well, besides that, i guess now it's a bitter choice of doing days 46+ and not awakening PD (can be tough) while going for the true-ish ending, or just trying to get PD's armor by awakening it and resetting to Day 1 again after obtaining it (it's great armor!), and possibly also attempting to get the weapon (never hurts to try, well... maybe it physically does in this one case), if you're feeling up for a "challange" (honestly, i'd rather fight 2 to 3 Apocalypse Birds at once).
Ah well, personally i'd probably just go for the armor (and maybe the weapon?) and reset for a 3rd run, as you do have some nasties in your facility. Some possibly too nasty to be able to finish the game with (trust me, for days 46+ you'll want an easy-to-manage facility).
Or maybe do a collect-a-thon run and try to get all the abnormalities for 100%, and finish it with a 4th run? I suppose this game was always a little bit grindy, but atleast there's ussually new things to keep one interested.
---
If you would try and fight him then... (Obvious spoilers ahead)
-The "Blessed" employees become Apostles, capable of one-hit melee kills, or doing a TON of white damage at longer ranges (it tore apart Nothing There slowly but surely, so your employees don't fare apart much better).
-So, what helps is putting employees with the blessing all far, far away from WN and your employees to give yourself some time. Maybe even lock them up with the Rabbits while you hit-and-run it?
-If you have no "Blessed" employees, it'll pick random employees (and clerks) to turn into Apostles, i think. If you ask me, what ougta work is putting all non-fighting employees in a hallway keep them selected, have the clock hit 12, and order them to move to some far-off elevator shaft. Hopefully that keeps them away from Apostles spawning on em.
-Maybe it would be prudent to execute all clerks beforehand too, to uh, minimize the places Apostles can spawn via turning employees into Apostles? Or does it not work that way, hm... It's a suggestion anyway.
-Oh, and Apostles revive every "pulse", so don't bother killing those, unless they're the Pale Apostles that guard WN, killing those nets you some free time whacking on WN with full force. Best to just avoid the them ideally though.
-I'm reminded of a tool abnormality that can increase weapon damage output. Only risk is, it can DESTROY the weapon, so uh... Make sure you pick a weapon that you can reproduce on-site. I'm not sure if resetting prevents the weapon from being permanenty lost (until rebuilt), but it does bypass Binah's special protection should you continue with the day or load a checkpoint mid-play.
... I was not ready for this.
Instant 3rd trumpet, booyah (With Big bird on the loose, and no pause of course) ! I immediately called rabbits to see how the Abnormalities reacted. I never saw them get wiped so fast, beside The Last Helix. Obviously, seeing damage number over 250 was bad news at every level.
So I decided to accept the fact that the day was over before it even began and tested the transformed employees a bit :
I was hapy I could kill 5 in a go, then, they have been revived. It was a nasty killjoy. Melting Love and Nothing There are cute in comparison.
I farmed afterwards "The Lord" ego's armors, and I'd like to try to supress it (I didn't tried to suppress it when it transformed), but I think than more than other abnormalities, I definitely need to think on a solid plan.
Note : the transformed form counts for the Abnormality completion. :(
-Pressing the Button. (Finally, a good use for it!)
-Praying at ye olde One Sin with the 12th Apostle.
-Waiting for everyone to die or panic.
I don't think i got any other combat strategies, it's just that bloody OP. Fortunately it's entirely optional (trust me, you don't need the weapon, it's more of an extra goal/reward).
That last attack you mentioned might be the one i was referring to that tore apart Nothing There, doing a stream of massive black (or white) damage, perhaps survivable (it's not instant-kill, in any case), but most employees probably won't survive. Though what is an instant kill to employees will merely dent abnormalities.
Well, there is one benefit, Paradise Lost is the best armor in the game if WN is around, if not, it's the 2nd best armor (and definitely THE best against Pale damage in either situation). The fact it nullifies small-fry damage means some enemies are tanked without damage taken (i've seen the Rabbits shoot up a panicked guy and he took no damage, though their melee-attacks did tear him apart slowly but surely).
Oh, since you do have blessed employees, i believe those consistently become Apostles if he breaches, so... You've got a better chance at breaking him then you would in a normal run (where he picks Apostles at random from people, i think). Putting the "blessed" employees far, far away might be incredibly helpful, if you haven't tried that already! Maybe lock em up with the rabbits and go full ham on WN?
---
One crazy idea popped up though. What if...
>You use the painting.
>Send the painting's target near the Shelter.
>Send the painting user to We Can Fix Anything (the one that eats employees for energy).
>Wait for WN to breach.
>Put the painting-target in the shelter and the painting user in We Can Fix Anything.
>Gain MASSIVE amounts of energy, while potentially keeping the painting target alive due to Shelter.
>Then send Little Red to deal with WN over, and over, and over, and over?
>Possibly fire at WN with Der Freishüts, too? (More energy = more bullet damage, i believe.)
Or if they patched it and the shelter-guy dies anyway now, then skip the shelter part and just rely on the fact that the painting-target will eventually become the 12th Apostle, who is litterally INCAPABLE of dying (and unable to fight/work), send in your painting-user to We Can Fix Anything, and let things resolve themselves, and use the energy there to fuel long-distance attacks from Little Red (and maybe Der Freishüts too (or whatever his name was)? I hear it does more damage the more energy it consumes).
And if you keep building energy, you'll have enough to end the day when it's dead. A curious idea in any case. In case you're like me and find it too cheap and/or take no joy in fighting it.
Oh, now i actually wanna try that method, heh...
Now i think about it, ignoring the shelter might be better as then, perhaps, you can keep using Little Red as she won't escape and become a loose-cannon (along with other abnormalities like Blue Star that could HEAL it).
Edit: Well, no success with that method...
It was a total failure with WN out and no-one in the shelter (everyone simply died), the person in the We Can Change Anything machine just dies (did they fix the 12th apostle becoming the painting's target eventually?), and putting the painting target in the shelter still produces an insane amount of energy but that isn't infinite, after a while the person in the other one just dies.
So it was a good, cheesy way to get through a day nigh-instantly and get all the energy, albeit at the cost of potentially 1-2 employees depending on how quick you are to end the day before the person in the machine dies, and no skill-training from works. Trying to exit the shelter killed the other employee, but perhaps if i let them recover a bit first... Hm...
The cheesy way might work but I don't have the Portrait anymore. Plus, it would speed up how fast my employees die. x)
I'm happy I've farmed the mountain, Nothing There and CENSORED before, since they are definitely the best output weapons to fight it, along with the Nakest Nest weapon for support fire (huge damage and resistance debuff)
I endeed ended to put the blessed ones far away to get some time. I'm glad they are not actively chasing your last employees. They also get easily distracted by abnormalities so having "happy breaching" ones can finally benefit you ! (Thanks Big Bird, The Queen of Hatred and Red Hood)
When you told me that it would drop a special weapon, I couldn't resist to suppress it. And watch this !
https://steamcommunity.com/sharedfiles/filedetails/?id=1686019138
It took me 6 tries (without counting the first time I saw WN) to defeat it with brute force. Some funs facts with some of my tries :
My final strike team composition :
Important Note : attacking with all the group works better if they are all around the same stats in Justice for walking speed.
Now, the big question : is it worth to continue the game onwards with WightNight (for the Lost Paradise Gear bonus) up to day 50 or is it better to restart from day 1 and attempt to get the 100% codex ?
I'd imagine the beam passing by WN is enough to do some small to reasonable damage.
Do wonder if the method used was to supress the pale apostles for some free DPS time on WN or to just go for the hit-and-run on WN while avoiding the guardians and their attacks?
And well, if the thought of doing Binah's core supression with WN in the facility horrifies you, or having WN around during similarly tough challanges, then i'd recommend you restart the run and get more codex entries and whatnot (the train is also gonna be a bad idea to have around in the long-term, so hope you cleared that one already).
Oh, and personally, when doing a re-run to the end, i'd advice picking Yin/Yang so an extra item-type abnormality slot is taken, meaning you probably won't be required to pick the train in the last days or sooner.
(And if you're having trouble getting to the end, picking easier abnormalities does wonders, but if you're crazy enough to beat WN, that shouldn't be a huge issue, probably.)
I used both, because it was the most efficient for the ratio time spent/damage done. I also have a natural "risk aversion" in everything I do (in game and IRL) so I cared to be not greedy with my management. Here's how I've done it.
Best case scenarios
Neutral case scenario
Worst case scenarios
I have done Binah's suppression for a long time now. (I would not have attempted Apocalypse Bird and WN suppression otherwise. x) ) But I think I'll follow your advise and restart for the 3rd time for my codex completion. I already had the train. It can be a good pick, if you care for it every X minutes. x) So yeah, I understand it's not a good option if everything goes wrong and distracts you.
I don't like Yin and Yang. I saw their escape once, and it's litterally double trouble to manage. But if it's better to take them to reduce the chances of taking the train, I'll pick them.
I already have several easiest abnormalities to manage (since I picked them to face Binah' suppression), hence my previous question about WN. But you guys really scared me with those last days, so I think I will scrap it.
I... didn't expected to be that crazy. x) I mean, I experienced worst madness with Darkest Dungeon. (Or maybe I went mad when playing it and I attempt wicked stuff now ?)