Lobotomy Corporation

Lobotomy Corporation

Elzquiem Feb 7, 2019 @ 1:40pm
I need some end game advices
I'm arriving to nearly the end of game (> Day 36) in my first playthrough and I have some concern about my progression in the game.

Endings
I saw that you have several endings in the story menu, with a "seed of light" completion. I'm a completionist and I like finishing game I like at 100%.

Do I need to do several runs in order to unlock everything or can I get a 100% in one go ?

"Point of no-return"
I was curious to see how people managed a specific abnormality (see below) but during my search, I saw that you hit a "point of no-return" and this worries me a bit, since I want now to know the extend of that no-return.

Without spoiling, what happen to your progress, especially about all the E.G.O. stuff you got and the codex data, once you are past this point ?

Also the game teachs you to the "Memory imprint" mechanic from the beginning but I definitely feels it will go awry past the "no-return"... Useless worry or founded fear ?

Employes customization post game
I had the "funny" idea to put my friends as employees since the beginning, and during the days (and deaths), I learnt how to deal with abnormalities while keeping everyone alive. I find it more impactful that way : you attach to them and each one have a unique story you can tell to the person they were inspired from. But once you reach the end of the game, I doubt you can keep your employees data.

So is there any way to keep their customization for another run ?

Slime abnormality
Please, do not spoil its characteristics/stats/name, I have yet to unlock them

I got the Slime abnormality at day 38 and I know it's an Aleph one due to its -6% Qliphoth penalty, like Blue Star.

I was able to see several of the managerial tips to know how to deal with it. But even with that, it was a complete disaster, even when I tried micro management and tested its breaching behavior. I was forced to use the Memory Imprint to gather more stuff/info/PE-boxes but I definitely need some advice, since I intent to get it again : it seems more manageable when breaching (unlike Blue Star with its insane AOE) and I really want to try to keep all of my employees alive (see the point above).

From what I tested, I can see the following "How to" but I'm not sure about their efficiency :

  • I noticed that only repression work avoid the employee getting the "gift" that spreads contamination. But since they get wrecked hard, I guess the work success rate is very low. And obviously, due to poor results, the abnormality will breach. But my guess it that it will be without support. So I was wondering if managing its breachings was a good strat to "farm" its PE-boxes without having the downside of the contamination. (Along with the fact it can help me complete the "Suppress 3 ALEPH" mission ?) Of course, if it kills the worker when breaching, it's a nope for me.
  • Other work will get the worker the "gift" that spreads to EVERYONE, NPC included. I was like "Wow. Waow... Waaaoow... Fu**". And of course, the worst was when the slime breached. I guess that if you go with non-repression work, you just need to quarantine the department, supressing any NPC if they transformed. I'm in Aziluth section, so since their departments have only one access, I thought I could easily apply this method. But the abnormality still breached, killing my "gifted" employee, and went berserk elsewhere before I was obliged to use the rabbit protocol. Can the quarantine method work ?
  • Can it infect my employees during suppression ? I couldn't tell if it was the case during all the chaos I went through.
  • I have "Der Bulletz" and the Red Hood mercenary. But the first is too dangerous to use during suppression and I don't know the "cost" of the second when her request is used. Are their request useful for supressing the slime ?
Last edited by Elzquiem; Feb 7, 2019 @ 2:55pm
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Showing 31-45 of 53 comments
Selcarnor Mar 10, 2019 @ 1:04am 
I am not sure if anybody already said it, but for the FULL true end (ergo: the very last cutscene, which is important for the planned sequel), you need to research 100% of all monsters (excluding the DLC ones)
Elzquiem Mar 10, 2019 @ 3:35am 
Originally posted by Selcarnor:
So, did you encounter our lord and savior yet?

Nope. But with the way it sounds, I would bet my soul that you're talking about the 12 o'clock gimmick of the Plague Doctor. And of course, because I'm used to this kind of thing in this game and I see them coming, it will probably cause an ALEPH catastrophy. I'm not sure I want to deal with that.

Originally posted by Selcarnor:
I am not sure if anybody already said it, but for the FULL true end (ergo: the very last cutscene, which is important for the planned sequel), you need to research 100% of all monsters (excluding the DLC ones)

Does this include all abnormalities like, even the ones I don't want to deal with ? (See the quote above. If so, man, I thought I was done spitting blood) Also, it seems I only have HE or above class in the end game. If I missed some TETH or ZAYIN, does that means I need to restart (again...) the game ? There's no way to "endless roll them" starting the 41th day ?


I have another question : I saw that I've unlocked the entry for the "Apocalypse Bird" in my codex, even though I've never saw it. (But now I know which abnormalities it concerns). The EGO it gives seems interesting, and I understand now what CarThief was talking about when "Twilight" was mentionned.

But I feel like it will be a baaaad idea to let that thing comes into the facility and seeing that it can "hid the time" (AKA, disable pause, I suppose.) does not enchant me. At all.

So, for all that kind of "hidden stuff" ("Plague doctor gimmick-like" included), is it worth it to go through all the troubles just to get their EGO stuff ?
Last edited by Elzquiem; Mar 10, 2019 @ 3:37am
CarThief Mar 10, 2019 @ 4:43am 
Hm, sounds doable but still pretty tough if some of them escape (especially that bird, as it instagibs anyone who's even partially enchanted by it once they get too close to it). I guess you could thank whatever God for having the Singing Machine in the Extraction department. (Pray said God doesn't have PD swap it over to a less useful department, though! But if that happens, i believe you can make an employee with juuust the right stats and have them be the Singing Machine worker.)

And oh boy, Queen of Hatred too? Without execution bullets, she's a nightmare to keep contained! Probably THE most breach-happy abnormality in the game (except maybe Punishing Bird, but he's 100% harmless if not provoked). And she can be a real jerk to deal with if escaped.
And that ability of hers to help you? Well... If enough people die, she won't be so helpful anymore... :P

Letting that doomsday clock get to 12 is pretty much a instant reset reason (like, reset to DAY 1). Although if that happens, it might be worth checkpointing back to day 46 and trying to get some of that sweet anti-everything armor (but mainly anti-pale) by working on it (all you'd have to do is reset to day 46, work on it, and when you feel like you've made enough progress, use the option to revert to the last checkpoint, which automatically saves any progress/boxes/created gear/etc and then loads that checkpoint, just becareful to not do it when employees have died or you lose their gear.)

I would recommend you give it a try in an playthrough, that armor's pretty neat. In certain circumstances (by fighting it and killing it through brute force instead of... other means), it gives a weapon too.

---

And that door, huh...? The Entrance to the Black Forest, i'd wager? Sounds like you met the requirements for something special (and painful)! There isn't too much to spoil at this rate, probably, but...

That door appears if 2 out of 3 birds escape, the 3rd one automatically escapes, too, a cutscene plays (i think), and they all don't give a damn (and even become invincible) and head for that door, ignoring everything else.
The abnormalities in question are Punishing Bird, Big Bird and Judgement Bird.
Should they all go through that door, Apocalypse Bird appears, and yeah, he's a tough one, stops pausing, involuntarily draws employees to itself, does impressive damage with it's abilities, and can even cause meltdowns, i believe.

Defeating it is key to unlocking the Twilight gear. Only defeating it in combat, and you only get one set max. (It is some pretty impressive and strong gear, though!)
Your survivors (yes, survivors) also get a nice E.G.O gift, if it is defeated.

To prevent this, an utterly EXESSIVE amount of firepower needs to be thrown at that door to destroy it before the uh... merging is complete. That would prevent the worst from happening, but it yields no rewards.

---

Hm... Yeah, you'd have to deal with every non-DLC abnormality to get 100% Codex probably (with the exception of a few entries like Apocalypse Bird, that one's optional, and of course DLC ones which come in round containers), one would assume you need to hit that doomsday clock on 12 too, and well, you'll see why.

You can reroll abnormalities once but can't reroll them endlessly. That said, this is two playthroughs now? You should be fine in a 3rd if you reroll whenever you don't find a unresearched one, there's not THAT many left, i'd wager.

---

Edit:
I guess it's worthwhile to try and get Apocalypse Bird's E.G.O gear in a later run.
I highly suggest against trying Plage Doctor unless you love pain and frustration.

They could prove to be interesting challanges, they're kinda like bonus bosses (with Apocalypse Bird being pretty doable, though PD is like, harder, over TWICE as hard as day 49, if you want the full stuff, if you're fine with just the armor, you don't need to uh, fight it to death).

On that note, ever encountered Fiery Bird? It also drops a fun little WAW-tier weapon if defeated (not the easiest task, though). Entirely optional, of course.
Last edited by CarThief; Mar 10, 2019 @ 4:49am
Elzquiem Mar 10, 2019 @ 7:09am 
- Queen of Hatred is not much of an issue anymore : even in the hysteric state, I can manage with a EX level employe to bring her back, if I ever forgot to execute some clerks. I saw her breaching, and by pure chance, she fired her laser in the extraction department to the left, when she was at the right of the room. No casualties and I got the luxury to see how insane its range is and most of all, how it works. So she's managable, as long as she's alone when breaching (or have some hyper slow breaching ones like Big Bird) and as long as you move employees to not be in line with her.

- I got Fiery Bird weapon by chance : I was in a bad situation when it breached at the same time of another (troublesome) abnormality I couldn't suppress with employees back then. I let the rabbits go rampage and the next day, I noticed I got this weapon.

Originally posted by CarThief:
That said, this is two playthroughs now? You should be fine in a 3rd if you reroll whenever you don't find a unresearched one, there's not THAT many left, i'd wager.

- I'm lazy to restart from scratch, especially since most of my employees have top tier stats. It takes too much time to level them. :p

- Maybe I'll try the apocalypse bird, I think I have enough ALEPH gear to check this. The only issue is if the meltdown it provokes ignore the immunity I've gain from core suppression (what's even the point of having them then ?).

- You suggest to not go against that "Doomsday clock" for Plague Doctor but you still says that I should try it. The way you described it sounds dreadful at best, along with the "instant reset reason". So why should I even bother ? If it should happens, why doing so after day 46 and not before ? Also, I thought that Binah's bonus would prevent to lose any EGO if employees dies, so I guess that rules are nullified after day 46 ? And I thought that I saw everything after "Nothing There" and CENSORED...
CarThief Mar 10, 2019 @ 8:32am 
Edit: Ah, for a moment i thought you where at another progress point (its been too long, i suppose). I guess you just did the Binah Core then? That'll make for interesting days ahead! Oh, those days are madness...

---

I guess she's pretty managable if you know how (and pre-emptively get people out of the way), though having her go nuts during day 49 sounds like trouble still. No guarantee even the best employees can stabilize her though, fails often enough that you plan ahead (in my case, i often put employees near elevators beforehand so they can change heights, the Central Command ones are safe due to the weird height differences though).

Hm, i guess levelling em is a bit of a pain, you could use LOB points as a level-up crutch of sorts here and there, though you'd then have to try and make it a (mainly) death-free run for most part with days 46 and onwards. Never hurts to develop a sort of training scedule for them, like having rookies constantly work with certain abnormalities in a department, then shifting them to where they're needed and filling up those training slots with one or two new ones (or more).

I think Apocalypse Bird bypasses meltdown immunity now yeah, but it's still kinda managable. Though you do need to be at a certain point in the story before he can be summoned (like, when you're able to fight Midnight ordeals probably, or around that point). I'd say try it, maybe with a not too dangerous facility, and focus on the egg that "hides the time" (presumably the bandaged Judgement Bird's egg) so you can pause.
That equipment might help (a tiny bit) with any worse challanges like mr. doomsday clock over there.

---

Hm, perhaps i was a little too confusing about this part?
I guess i meant, IF he finishes his doomsday clock thing, try and go for the armor. All it takes is working on it (which can be suprisingly difficult in and of itself for a... unique reason), no fighting, just unlocking info (which should probably help you towards 100%, too). Trying to endure that thing when it's doomsday clock went off is pure madness on day 49 (or during any other tough challange), so if it does happen, all you can do is reset, and maybe attempt to get it's armor sometime.

I recall Binah's core-supression bonus is not losing any E.G.O gear, ever, that stays in effect. Hm, guess i forgot about that! Then yeah you wouldn't need to worry about deaths, i guess? Not even during that overpowered abomination or Apocalypse Bird.

And i guess there is more crazy stuff to witness, heh... That one, if he does his doomsday thing, might as well be the equivalent of MULTIPLE Nothing There's, with completely untankable attacks that 100% instakill if they hit. Trust me, it's madness to try fighting it, but fortunately, that's completely optional. All you'd get is a shiney (and kinda powerful) weapon in return for beating it with brute force.

Though i heard a strategy or two that helps...
-You could, as a cheese attempt, try to summon forth the Last Helix (Green Midnight), and have it's rediculous amount of black damage murder the hell outta it. Takes a while though. Expect lots of deaths.

-There's also the ol' micromanagement stuff of dodging the instakill attacks and doing gradual damage. It's no fun without pausing though. Though for this purpose you'll want to lure both of his guards away from him into the same spot.

-If you don't want to fight it, and just end your misery, then go to ye olde One Sin, and pray. (You may need to scroll through a bunch of empty pages before you find the right employee,)

-A method i attempted was giving an employee protection from the painting, and letting the uh, 12th apostle take all the hits since by then they're the only employee left (they're immune to death anyway).
This might work if you manage to keep the both the Guardian/Pale Apostles that never leave it's room at a distance so they can't hit them with a one-hit-kill melee-attack, and just fast-forward and let the protected employee very slowly kill it. Might fail if another Apostle gets too curious and kills them anyway. But atleast they're protected from long-range attacks. Though this method wasn't succesful to me, but it got me some damage in, maybe with some luck it's doable?

What sadly won't work, probably, is...
-The painting (instant kill attacks just negate the protection given from it).
-The Knight of Despair's blessing (useless vs pale damage and vs instakills, too).
-The Shelter (that POS abomination HEALS off of white damage! HEALS!! Abnormalities are no good vs it either. Not even ALEPH's...)
-The Backwards Clock (i recall it doesn't work on that thing, that or it doesn't yield the item).
Last edited by CarThief; Mar 10, 2019 @ 8:41am
Selcarnor Mar 10, 2019 @ 11:20am 
Honestly, I found our lord and savior easier than that dreadful day 49, which sounds funny, because I had probably more attempts against him that on said "day 49". But I always had the feeling, that he is doable and that is my fault when things went wrong. With 15 minutes high concentration - after you learned all the patterns - and the right team, you can grind him down (but for the love of god avoid weapons that deal white damage)

Day 49 on the other hand... luck. Pure ♥♥♥♥♥♥ luck and very quick reactions. I had less control in that nightmare than against our lord and savior. All I could do is pray...

Trust me, you will find yourself on the brink of dispair when you reach that part.

And Apocalypse Bird is easy. When you know what to do, you can beat him with no deaths.
Elzquiem Mar 10, 2019 @ 4:21pm 
I just finished Apocalypse Bird's suppression. I was clearily not prepared for this ride but I've managed to succeed it... with half of my employees alive. It's the first time I ever had the second and the third trumpet in the game. (Dat 3rd trumpet music though, incredible) It indeed bypass meltdown immunity (thanks god I kept an eye on Blue Star) and I could even retreive control of the situation after the fight with every abnormalities back in their confinements... (The magical girl helped me greatly) Except that it was a permanent 3rd trumpet, and so, Big Bird escaped in a loop... :/

But I was surprised I've unlocked the Twilight gear after the reset. Was it worth to sacrifice half of the company for that gear ? Well, yes... The set is beyond broken : I've tested it on The Queen of Hatred, it was just insane.

The biggest issue though is that the Plague Doctor had time to bless more employees (total of 6), including one of my best employee, and turned white. So now, since it seems I'm at 90% of abnormalities discovered and since it's going to be a wreckfest anyway... Is it better to "force the clock" when I still have my employees at a good level/gear and before day 46 gimmicks are set ? Or is it optionnal for the 100% completion ?
Selcarnor Mar 11, 2019 @ 2:31am 
I do think you need to force the clock to get 100% and even if not, the armor and - if you ready for a real big challange - the weapon are worth it. Also, you will miss one of the favorites of the developers themselves. It is apocalyptic, but still one of the most facinating aspects of the game.

And at last... YOU DO NOT WANT THE PLAGUE DOCTOR IN YOUR FACILITY PAST DAY 46.

I spent months on this game with quite a few restarts before I reached the true end. I know it may sound frustrating, but you are doing way better than me at this moment. A rerun with the new gear and a awakend Plague Doctor is not the end of the world. Take a one week break if you must, to start again with new energy.

Just decide if you want to get the last special Weapon in this run or not and if yes: prepare for it.
Selcarnor Mar 11, 2019 @ 3:37am 
It took me an evening and between 20 and 25 attempts to win. That may sound not very encouraging, but like I said: the whole time I had the feeling that I had a fair chance, if I do everything right (and again, not like day 49, where luck is way more important).

A team of six or seven high level und high gear employee should be enough. Chek that their armor has decent pale resistence and again, do not use weapons with white damage (Twilight is not a option because of that). Cram everyone else and the blessed ones in the other end of the facility. Expect, that 90% of your guys will die.

CarThief already said a lot of good advice, so I will just add this: do not get greedy. Take your time. Even when you wait only a second longer, just because you think "I can get another hit in, bevor I retreat" a employee will die, trust me.
CarThief Mar 11, 2019 @ 5:50am 
Plague Doctor seems to "bless" employees if he melts down, i think? Or if you work on him and get a particular result. There was something in particular anyway, that forces him to lure in employees for an "blessing", so take care to avoid that condition.

Well, besides that, i guess now it's a bitter choice of doing days 46+ and not awakening PD (can be tough) while going for the true-ish ending, or just trying to get PD's armor by awakening it and resetting to Day 1 again after obtaining it (it's great armor!), and possibly also attempting to get the weapon (never hurts to try, well... maybe it physically does in this one case), if you're feeling up for a "challange" (honestly, i'd rather fight 2 to 3 Apocalypse Birds at once).

Ah well, personally i'd probably just go for the armor (and maybe the weapon?) and reset for a 3rd run, as you do have some nasties in your facility. Some possibly too nasty to be able to finish the game with (trust me, for days 46+ you'll want an easy-to-manage facility).

Or maybe do a collect-a-thon run and try to get all the abnormalities for 100%, and finish it with a 4th run? I suppose this game was always a little bit grindy, but atleast there's ussually new things to keep one interested.

---

If you would try and fight him then... (Obvious spoilers ahead)
-The "Blessed" employees become Apostles, capable of one-hit melee kills, or doing a TON of white damage at longer ranges (it tore apart Nothing There slowly but surely, so your employees don't fare apart much better).

-So, what helps is putting employees with the blessing all far, far away from WN and your employees to give yourself some time. Maybe even lock them up with the Rabbits while you hit-and-run it?

-If you have no "Blessed" employees, it'll pick random employees (and clerks) to turn into Apostles, i think. If you ask me, what ougta work is putting all non-fighting employees in a hallway keep them selected, have the clock hit 12, and order them to move to some far-off elevator shaft. Hopefully that keeps them away from Apostles spawning on em.

-Maybe it would be prudent to execute all clerks beforehand too, to uh, minimize the places Apostles can spawn via turning employees into Apostles? Or does it not work that way, hm... It's a suggestion anyway.

-Oh, and Apostles revive every "pulse", so don't bother killing those, unless they're the Pale Apostles that guard WN, killing those nets you some free time whacking on WN with full force. Best to just avoid the them ideally though.

-I'm reminded of a tool abnormality that can increase weapon damage output. Only risk is, it can DESTROY the weapon, so uh... Make sure you pick a weapon that you can reproduce on-site. I'm not sure if resetting prevents the weapon from being permanenty lost (until rebuilt), but it does bypass Binah's special protection should you continue with the day or load a checkpoint mid-play.
Last edited by CarThief; Mar 11, 2019 @ 5:57am
Elzquiem Mar 12, 2019 @ 4:14pm 
I farmed so far each ALEPH I could get again with several reset imprint to try to be best suited for what would happen after letting that clock reach 12. I felt something was off with the blessed employees, so I gathered them in the same room of Plague Doctor, to see what would happen.

... I was not ready for this.

Instant 3rd trumpet, booyah (With Big bird on the loose, and no pause of course) ! I immediately called rabbits to see how the Abnormalities reacted. I never saw them get wiped so fast, beside The Last Helix. Obviously, seeing damage number over 250 was bad news at every level.

So I decided to accept the fact that the day was over before it even began and tested the transformed employees a bit :
  • The spear ones are straight forward : they do a special animation before charging super fast while one-shotting anyone in the path. It's easy to manage on reduced space, like Little Helper, especially when hitting it near a door or even in an elevator.
  • The scythe ones are the same, I guess : they charge up their attack before doing it.
  • The last ones, I don't know what they have, and I didn't see very well what it was. I only saw some big black spheres charging up, like The Queen of Hatred attack. I just didn't let my employees inside the room so I don't know what it does.

I was hapy I could kill 5 in a go, then, they have been revived. It was a nasty killjoy. Melting Love and Nothing There are cute in comparison.

I farmed afterwards "The Lord" ego's armors, and I'd like to try to supress it (I didn't tried to suppress it when it transformed), but I think than more than other abnormalities, I definitely need to think on a solid plan.

Note : the transformed form counts for the Abnormality completion. :(
Last edited by Elzquiem; Mar 12, 2019 @ 4:16pm
CarThief Mar 13, 2019 @ 2:07am 
Yeah, told you it was sheer madness! Worse then day 49 if you ask me. Can't even pause or leave when that thing's out! Only way out is...
-Pressing the Button. (Finally, a good use for it!)
-Praying at ye olde One Sin with the 12th Apostle.
-Waiting for everyone to die or panic.

I don't think i got any other combat strategies, it's just that bloody OP. Fortunately it's entirely optional (trust me, you don't need the weapon, it's more of an extra goal/reward).
That last attack you mentioned might be the one i was referring to that tore apart Nothing There, doing a stream of massive black (or white) damage, perhaps survivable (it's not instant-kill, in any case), but most employees probably won't survive. Though what is an instant kill to employees will merely dent abnormalities.

Well, there is one benefit, Paradise Lost is the best armor in the game if WN is around, if not, it's the 2nd best armor (and definitely THE best against Pale damage in either situation). The fact it nullifies small-fry damage means some enemies are tanked without damage taken (i've seen the Rabbits shoot up a panicked guy and he took no damage, though their melee-attacks did tear him apart slowly but surely).

Oh, since you do have blessed employees, i believe those consistently become Apostles if he breaches, so... You've got a better chance at breaking him then you would in a normal run (where he picks Apostles at random from people, i think). Putting the "blessed" employees far, far away might be incredibly helpful, if you haven't tried that already! Maybe lock em up with the rabbits and go full ham on WN?

---

One crazy idea popped up though. What if...
>You use the painting.
>Send the painting's target near the Shelter.
>Send the painting user to We Can Fix Anything (the one that eats employees for energy).
>Wait for WN to breach.
>Put the painting-target in the shelter and the painting user in We Can Fix Anything.
>Gain MASSIVE amounts of energy, while potentially keeping the painting target alive due to Shelter.
>Then send Little Red to deal with WN over, and over, and over, and over?
>Possibly fire at WN with Der Freishüts, too? (More energy = more bullet damage, i believe.)

Or if they patched it and the shelter-guy dies anyway now, then skip the shelter part and just rely on the fact that the painting-target will eventually become the 12th Apostle, who is litterally INCAPABLE of dying (and unable to fight/work), send in your painting-user to We Can Fix Anything, and let things resolve themselves, and use the energy there to fuel long-distance attacks from Little Red (and maybe Der Freishüts too (or whatever his name was)? I hear it does more damage the more energy it consumes).

And if you keep building energy, you'll have enough to end the day when it's dead. A curious idea in any case. In case you're like me and find it too cheap and/or take no joy in fighting it.
Oh, now i actually wanna try that method, heh...
Now i think about it, ignoring the shelter might be better as then, perhaps, you can keep using Little Red as she won't escape and become a loose-cannon (along with other abnormalities like Blue Star that could HEAL it).

Edit: Well, no success with that method...
It was a total failure with WN out and no-one in the shelter (everyone simply died), the person in the We Can Change Anything machine just dies (did they fix the 12th apostle becoming the painting's target eventually?), and putting the painting target in the shelter still produces an insane amount of energy but that isn't infinite, after a while the person in the other one just dies.

So it was a good, cheesy way to get through a day nigh-instantly and get all the energy, albeit at the cost of potentially 1-2 employees depending on how quick you are to end the day before the person in the machine dies, and no skill-training from works. Trying to exit the shelter killed the other employee, but perhaps if i let them recover a bit first... Hm...
Last edited by CarThief; Mar 17, 2019 @ 9:57am
Elzquiem Mar 17, 2019 @ 11:30am 
Thanks a lot for all the advices !

The cheesy way might work but I don't have the Portrait anymore. Plus, it would speed up how fast my employees die. x)

I'm happy I've farmed the mountain, Nothing There and CENSORED before, since they are definitely the best output weapons to fight it, along with the Nakest Nest weapon for support fire (huge damage and resistance debuff)

I endeed ended to put the blessed ones far away to get some time. I'm glad they are not actively chasing your last employees. They also get easily distracted by abnormalities so having "happy breaching" ones can finally benefit you ! (Thanks Big Bird, The Queen of Hatred and Red Hood)

When you told me that it would drop a special weapon, I couldn't resist to suppress it. And watch this !

https://steamcommunity.com/sharedfiles/filedetails/?id=1686019138

It took me 6 tries (without counting the first time I saw WN) to defeat it with brute force. Some funs facts with some of my tries :

  • 1st try : I immediately wanted to retry putting all blessed employees in one room and lock them with the rabbits, and send the whole remaining employees on WN. Obvious big fail : the Pale Apostles teleported to it and murdered everyone...

  • 2nd try : With the previous knowledge, I tried to send everyone to burst Apostles down and then WN. It was also a big fail, since it's way harder to manage and see all of them.

  • 4th try : What if I used a Midnight Ordeal to deal with it ? I tried to go up to midnight and I got Violet Midnight (lucky me). I couldn't suppress the White slab in time before the whole facility fall down. It was also too random to work effectively. The only one that could have worked would have been the Last Helix (fixed position, huge attack speed), but WN should have been placed on the control room, and I was not patient enough to do that (Plus the fact you must get the Last Helix).

  • 5th try : WN was in the information room. Really cramped room, but really perfect for WN and its guards to take damage all together. Everything was fine, until my armored Twilight employee got grabbed. 5 mins later, Apocalypse Bird event started. And of course, everything went awry once it appared. So I let it wreck havoc, with one employee in the shelter, to see if it would spawn inside the WN room... It didn't. :(

  • 6th try : it was the one. Only one employee fighting it died, because I couldn't see his lifebar, but it was not one of the main dps so I could continue the suppression.

My final strike team composition :
  • Main DPS : 4 employees equipped with CENSORED and Nothing There weapons.
  • Additionnal DPS : 2 employees with the Mountain gear. They do big damage but the attack speed is slow, therefore, it's not too much an issue if they are catched ;
  • Pale support : 2 employees with Justicia gear to provide additionnal damage on the guarding Apostles. They do almost no damage on WN, but they can tear the Apostles quickly if everyone attack.
  • Fire support : 2 employees with The Nakest Nest weapons. They can stay at max range and apply debuff resistance.

Important Note : attacking with all the group works better if they are all around the same stats in Justice for walking speed.

Now, the big question : is it worth to continue the game onwards with WightNight (for the Lost Paradise Gear bonus) up to day 50 or is it better to restart from day 1 and attempt to get the 100% codex ?
Last edited by Elzquiem; Mar 17, 2019 @ 11:37am
CarThief Mar 17, 2019 @ 11:49am 
Ah, can't say i got the patience to do it the non-cheesy way myself, wouldn't the Last Helix have worked if you just put someone in the shelter and wait it out as it beams everything clockwise to death? (It's incredibly tanky, no way the Apostles could break it in time.)
I'd imagine the beam passing by WN is enough to do some small to reasonable damage.

Do wonder if the method used was to supress the pale apostles for some free DPS time on WN or to just go for the hit-and-run on WN while avoiding the guardians and their attacks?

And well, if the thought of doing Binah's core supression with WN in the facility horrifies you, or having WN around during similarly tough challanges, then i'd recommend you restart the run and get more codex entries and whatnot (the train is also gonna be a bad idea to have around in the long-term, so hope you cleared that one already).

Oh, and personally, when doing a re-run to the end, i'd advice picking Yin/Yang so an extra item-type abnormality slot is taken, meaning you probably won't be required to pick the train in the last days or sooner.
(And if you're having trouble getting to the end, picking easier abnormalities does wonders, but if you're crazy enough to beat WN, that shouldn't be a huge issue, probably.)
Last edited by CarThief; Mar 17, 2019 @ 11:53am
Elzquiem Mar 17, 2019 @ 12:23pm 
Well, to be frank, I'm not in the spirit of letting Mr. Doomsday again just to test how it would like getting beamed by the Last Helix. x)

Originally posted by CarThief:
Do wonder if the method used was to supress the pale apostles for some free DPS time on WN or to just go for the hit-and-run on WN while avoiding the guardians and their attacks?

I used both, because it was the most efficient for the ratio time spent/damage done. I also have a natural "risk aversion" in everything I do (in game and IRL) so I cared to be not greedy with my management. Here's how I've done it.

Best case scenarios
  • The pale apostles are right under WN : everything takes damage. Just watch out for Apostle animations. The scythes ones are easily readable. The grab one on the other hand is short, and a one-shot kill. Not even a shield can save an employee once grabbed.
  • The apostles are on the extreme side of the room (and your employees are on the other side) : Free DPS on WN until they come back.
  • The pale apostles are dead : THOU SHALT FEEL PAIN AND PUNISHMENT, WHITENIGHT ! Ideally, you reduce their life at the minimum, wait for a pulse, and then kill them to maximise your punishment time.

Neutral case scenario
  • The pale apostles are on your side of the room (next to your door) : damage the apostles to prepare the WN attack if both are dead ; or wait for them to go away. I prefer doing some hit n'run damages in that case, and once they did their attack anmation, I have 3 or 4 seconds of free DPS on them. You also can lure them on attacking on one side, bypass both altogether and restart their suppression on their back (Apostle melting HP bars assured !). But one wrong move and you're done for.

Worst case scenarios
  • Another apostle(s) come by : just abort all suppression and wait for it (them) to go away. Lure them in other rooms if needed.
  • The pale apostles are "sandwiching" your employees : NEVER DO THAT. EVER. While you have free DPS on WN, you condemn your employees to bypass apostles, that can be fatal if they grabs important employees for suppression, or if you cannot bypass them without taking one of their attack, since employees cannot "pause" when walking, unless you ask to supress WN again (which can be hazardous sometimes).

I have done Binah's suppression for a long time now. (I would not have attempted Apocalypse Bird and WN suppression otherwise. x) ) But I think I'll follow your advise and restart for the 3rd time for my codex completion. I already had the train. It can be a good pick, if you care for it every X minutes. x) So yeah, I understand it's not a good option if everything goes wrong and distracts you.


Originally posted by CarThief:
Oh, and personally, when doing a re-run to the end, i'd advice picking Yin/Yang so an extra item-type abnormality slot is taken, meaning you probably won't be required to pick the train in the last days or sooner.
(And if you're having trouble getting to the end, picking easier abnormalities does wonders)

I don't like Yin and Yang. I saw their escape once, and it's litterally double trouble to manage. But if it's better to take them to reduce the chances of taking the train, I'll pick them.

I already have several easiest abnormalities to manage (since I picked them to face Binah' suppression), hence my previous question about WN. But you guys really scared me with those last days, so I think I will scrap it.

(but if you're crazy enough to beat WN, that shouldn't be a huge issue, probably.)

I... didn't expected to be that crazy. x) I mean, I experienced worst madness with Darkest Dungeon. (Or maybe I went mad when playing it and I attempt wicked stuff now ?)
Last edited by Elzquiem; Mar 17, 2019 @ 12:30pm
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Date Posted: Feb 7, 2019 @ 1:40pm
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