Lobotomy Corporation

Lobotomy Corporation

Elzquiem Feb 7, 2019 @ 1:40pm
I need some end game advices
I'm arriving to nearly the end of game (> Day 36) in my first playthrough and I have some concern about my progression in the game.

Endings
I saw that you have several endings in the story menu, with a "seed of light" completion. I'm a completionist and I like finishing game I like at 100%.

Do I need to do several runs in order to unlock everything or can I get a 100% in one go ?

"Point of no-return"
I was curious to see how people managed a specific abnormality (see below) but during my search, I saw that you hit a "point of no-return" and this worries me a bit, since I want now to know the extend of that no-return.

Without spoiling, what happen to your progress, especially about all the E.G.O. stuff you got and the codex data, once you are past this point ?

Also the game teachs you to the "Memory imprint" mechanic from the beginning but I definitely feels it will go awry past the "no-return"... Useless worry or founded fear ?

Employes customization post game
I had the "funny" idea to put my friends as employees since the beginning, and during the days (and deaths), I learnt how to deal with abnormalities while keeping everyone alive. I find it more impactful that way : you attach to them and each one have a unique story you can tell to the person they were inspired from. But once you reach the end of the game, I doubt you can keep your employees data.

So is there any way to keep their customization for another run ?

Slime abnormality
Please, do not spoil its characteristics/stats/name, I have yet to unlock them

I got the Slime abnormality at day 38 and I know it's an Aleph one due to its -6% Qliphoth penalty, like Blue Star.

I was able to see several of the managerial tips to know how to deal with it. But even with that, it was a complete disaster, even when I tried micro management and tested its breaching behavior. I was forced to use the Memory Imprint to gather more stuff/info/PE-boxes but I definitely need some advice, since I intent to get it again : it seems more manageable when breaching (unlike Blue Star with its insane AOE) and I really want to try to keep all of my employees alive (see the point above).

From what I tested, I can see the following "How to" but I'm not sure about their efficiency :

  • I noticed that only repression work avoid the employee getting the "gift" that spreads contamination. But since they get wrecked hard, I guess the work success rate is very low. And obviously, due to poor results, the abnormality will breach. But my guess it that it will be without support. So I was wondering if managing its breachings was a good strat to "farm" its PE-boxes without having the downside of the contamination. (Along with the fact it can help me complete the "Suppress 3 ALEPH" mission ?) Of course, if it kills the worker when breaching, it's a nope for me.
  • Other work will get the worker the "gift" that spreads to EVERYONE, NPC included. I was like "Wow. Waow... Waaaoow... Fu**". And of course, the worst was when the slime breached. I guess that if you go with non-repression work, you just need to quarantine the department, supressing any NPC if they transformed. I'm in Aziluth section, so since their departments have only one access, I thought I could easily apply this method. But the abnormality still breached, killing my "gifted" employee, and went berserk elsewhere before I was obliged to use the rabbit protocol. Can the quarantine method work ?
  • Can it infect my employees during suppression ? I couldn't tell if it was the case during all the chaos I went through.
  • I have "Der Bulletz" and the Red Hood mercenary. But the first is too dangerous to use during suppression and I don't know the "cost" of the second when her request is used. Are their request useful for supressing the slime ?
Last edited by Elzquiem; Feb 7, 2019 @ 2:55pm
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Showing 1-15 of 53 comments
CarThief Feb 7, 2019 @ 2:19pm 
Well, uh, guess i'll do em bit by bit. You could technically beat the game in one "run", but expect that to be utterly brutal, and you'd kinda have to know ahead of time certain things.

It essentially requires you to do all Core Supression events before reaching the so-called point of no return, where Core Supression is no longer a option. Or more specifically, to beat the game in one run, you'd have to unlock all Core Supression events by doing all missions you come across, then make sure you complete all Core Supression events, and then you kinda come to a crossroads...

You'd have to spread progress between the black and white departments a little, it's probably enough to get like 2 bits of progress in each before you attempt to fill one up fully to do it's Core Supression event. Filling up one department entirely before starting the other when dealing with the white and black departments leads to not being able to do the core supression event of the other.

So don't worry too much about it, this game is made to be played in 2-3 or more runs (depending on how often you reset due to uh, difficulties)! It helps to note that every Core Supression event is basically worth 10% Seed of Light, so that's why you'll want to do those to attain 100% Seed of Light.
As you do another "run", you'll encounter new abnormalities anyway, there's more abnormalities in the game then you can accuire in a single "run", which along with keeping your unlocks makes future runs a lot faster and interesting.

---

The Point of No Return is essentially Day 46, i won't spoil why, but that day is a memory imprint day, and you can no longer do any core supression events (or missions, probably) during and past day 46. So if you got any unfinished business, load a previous checkpoint at the start of day 45.

Once you get to day 46+, either you got what it takes to reach the ending, or you have to restart on day 1. But no worries, you keep your E.G.O gear, your research, abnormality info, unlocks, etc... Only thing you lose is your employees and LOB points, which get reset back to day 1 (or to whatever they where if you loaded a earlier checkpoint), everything else is kept.

---

Alas, you'd have to re-create them if you start a new run. Employees (and LOB points) don't carry over when restarting on day 1 or loading a previous checkpoint. But i guess it's not the biggest worry, i mean, if you restart, you can just remake em.

---

Hm... My preferred method of dealing with the slime is to simply execute any clerks in that department, isolate one employee who'll work with the slime, park them near it, and just keep them alone as you work on it to gather energy/boxes. In most cases you can reroute your employees around the slime employee, but you'll have to exterminate any clerks in that department, for obvious reasons (they'll spread the slime otherwise). Don't worry about other department's clerks, they won't willingly walk into other departments (in 99% of the cases anyway, the game's code can be weird).

I see you've tried something (or though of something) akin to this, perhaps you let an clerk slip through, get infected, and infect an employee, which then infected other people as they moved to work/etc...? Just like a disease, the slightest slip-up can cause mass-infection, so keep that employee isolated at all times! Execution Bullets do wonders here! Or failing that, use Der Freishüts to pick off the clerks. Expensive, but worth the trouble.

It is quite easy to supress if it breaches without infecting anyone, it's among one of the easiest ALEPH-class abnormalities to supress on it's own, the problematic part is that it normally comes with an small army if you let infection run rampant!
Little Red's request should work well on the slime monster, expect it to cost like 160-200 energy though, assuming the slime has no huge resistance to red damage she'll take care of it probably. She can pretty much beat up most/all WAW's and one or two weaker ALEPH's.

Not sure if the abnormality can infect people during breaching, doubtful though. But expect that slimed employees/clerks can still infect other employees/clerks. If you got a non-infected combat team, it should be fine, probably. Or keep the infection small, that should prevent it doing nasty stuff, too?
Elzquiem Feb 8, 2019 @ 1:14pm 
Originally posted by CarThief:
Don't worry too much about it, this game is made to be played in 2-3 or more runs (depending on how often you reset due to uh, difficulties)! It helps to note that every Core Supression event is basically worth 10% Seed of Light, so that's why you'll want to do those to attain 100% Seed of Light.
As you do another "run", you'll encounter new abnormalities anyway, there's more abnormalities in the game then you can accuire in a single "run", which along with keeping your unlocks makes future runs a lot faster and interesting.

I wasn't sure that I could do everything in one run, since my abnormality dissolution is still below 50%. I don't know what a Core Suppression is though, I still need to complete "Ordeal at Dusk" to start something linked to it. But since I noticed Dawn are TETH-class and NOON are HE-class, I'm really scared that what Dusk and Midnight will be...

I think I'm done for with the extraction mission since I always cared to extract the maximum E.G.O. stuff before finishing a day if I could do some extra tasks before Qlipoth Meltdown/Ordeals events. The only things I can extract are from my future abnormalities, and since I'm in day 36 and things are getting worst and worst... Well... Welp.

Originally posted by CarThief:
The Point of No Return is essentially Day 46 [...] So if you got any unfinished business, load a previous checkpoint at the start of day 45. [...] But no worries, you keep your E.G.O gear, your research, abnormality info, unlocks, etc... [...] Everything else is kept.

Thanks a lot for details ! I'm reassured about this specific point, since some stuff were really a pain to get. (Yes. I'm especially thinking about you, Alruine!)

Originally posted by CarThief:
Alas, you'd have to re-create them if you start a new run. Employees (and LOB points) don't carry over when restarting on day 1.

:'( I wish I could have some "save preset" feature. I spend too much time on customization. x)

Originally posted by CarThief:
Slime stuff

Thanks for the advices. I did try the quarantine method, but without executing clerks (since I rushed the rabbit protocol and the slow bullet, thinking "Oh, I will not need execution bullets : it will be useless in breach case". What a fool. x_x ).

I just waited for clerks to transform into slime and killed them, leaving my gifted employee alone in the department. But the slime still breached after that. :/

I'll definitely try to handle its breaching with my top gear employees. If it's one of the most managable, I should be able to supress it with a bit of kiting and micro management. Unlike Blue Star... Fu** that one..
Last edited by Elzquiem; Feb 8, 2019 @ 1:16pm
CarThief Feb 8, 2019 @ 3:39pm 
Ah, unfamiliar with Core Supressions? You'll be in for a wild ride then! Try doing all missions so you can unlock and attempt them, they're probably the most memorable parts of the game, hehe... And their rewards are IMMENSELY helpful, too!

Yeah, the Ordeal of Dusk will give you WAW-level threats to deal with, it's recommended you get some ALEPH-geared employees to deal with em, or a team of employees in HE-tier or better gear acting/fighting as a group (probably with some shield-bullet support).
The Ordeal of Midnight will give you ALEPH's to deal with! Violet Midnight is a nightmare to deal with, but the others are pretty doable with good equipment and strategies (you can probably beat those two with no casualties in sub-optimal gear as long as you know what to do).

Probably helps to know you can stack employees in elevators, keeping them safe from most Ordeals as those like to target big(ger) rooms or hallways. It's also a great way to give everyone a shield/heal with only 1 bullet since they're all stacked. (On that note, shields are more effecient then healing cost-wise, so ideally use shields to prevent damage rather then tank and heal.)

Well, with some luck executing clerks, having one employee work on it, and NEVER-EVER letting anyone else get near that slimed employee should work for getting boxes without mass-infection. Unless they changed it, but i assume it still works. That said, an panicking clerk could perhaps outstep their department and get infected... It's not foolproof, hm... (Unless you go on a clerk-executing rampage?)

Alternatively just repress it and beat it up whenever it gets angry, yeah. It's slow but once you got the boxes, you can ignore it and do repression work if a meltdown happens to target it.

So yeah... I'd encourage you to try and beat the Ordeal of Dusk, worst case scenario you merely gotta restart the day. Once it's beaten, it opens the floodgates to a whole bunch of Core Supression events.
Elzquiem Feb 9, 2019 @ 4:36am 
Originally posted by CarThief:
Ah, unfamiliar with Core Supressions? You'll be in for a wild ride then! Try doing all missions so you can unlock and attempt them, they're probably the most memorable parts of the game, hehe... And their rewards are IMMENSELY helpful, too!

Yeah I definitely need to try to do it but i'm quite anxious to discover them (I got a trauma from Violet Noon behavior).

Originally posted by CarThief:
Yeah, the Ordeal of Dusk will give you WAW-level threats to deal with.

I knew it... :( Well, I only have one ALEPH gear (blue star's but I think its weapons also hit my employees) and lots of WAW stuff.

But now I got another ALEPH abnormality since my imprint (It looks like Arakune from Blazblue and has a big mouth) and... Welp. It didn't end well. x) I tried to suppress it, but in the end, after losing more of my employees, I watched the rabbits deal with it to analyze its behavior and then, reset.

Originally posted by CarThief:
The Ordeal of Midnight will give you ALEPH's to deal with!

Aaand of course... Nope. You wish. This definitely sounds like a death sentence to me. I really hope there's not a mission like "Complete Ordeal of Midnight".

Originally posted by CarThief:
Probably helps to know you can stack employees in elevators, keeping them safe from most Ordeals as those like to target big(ger) rooms or hallways. It's also a great way to give everyone a shield/heal with only 1 bullet since they're all stacked. (On that note, shields are more effecient then healing cost-wise, so ideally use shields to prevent damage rather then tank and heal.)

I knew about stacking to prepare for suppression (Alriune strike force for the win!) but I didn't know about the one bullet trick. That's a great advice, thanks for the info !

Originally posted by CarThief:
Slime stuff

I just let all clerks being infected and waited patiently for them to turn into slime and kill them. I ensured that no contamined clerk was going upstairs. My gifted employee was then all alone in the department. But the slime still breached, and I don't know why (The reason must be in the last managerials tips I've yet to unlock).

I have another question about Abnormality tools. Some of them have a "?" as a Qliphoth counter and are affected by Qliphoth meltdowns (like You Must Be Happy or the Mirror of Adjustment). If I let the chrono runs out, will they trigger in some way ? Same question for abnormality who have a "X" but can escape (like The Knight of Despair).
CarThief Feb 9, 2019 @ 6:36am 
Well, if a mere Violet Noon gave you trauma, you'll have a REALLY wild ride with Core Supression events, but they're optional (in a sense, but to complete the story you gotta do em). Though i can't blame anyone for being rather shocked giant stones come outta nowhere in main rooms and insta-squished everyone nearby, that nasty suprise gets everyone, heh...

But you should be fine if you just pre-emptively evacuate all big rooms and stash em into hallways/elevators, wait for them to land, and let each department handle their own stone. The mass-kill of clerks may trigger some abnormalities to escape though (if they react to employee/clerk deaths), that's the real threat. Also worth noting they only land in the first, upper four departments and Central Command, nowhere else.

You may then need to get a bit more ALEPH/WAW equipment, then (or just be very, very determined), in order to beat Dusk without massive casualties. The only weapon in the game with friendly-fire is Der Freishüt's magic gun, everything else will pass through (or even positively affect) employees.

And that sounds like you got one of the least favourite abnormalities in the game, the good ol "mountain!" But if you need a hint, i'd say beat it up when it's still small. It's weak then. But let it grow and it's black damage puke attack will tear apart even ALEPH-geared employees without a shield. Nasty stuff...

Hm, as long as you don't get Violet Midnight, you can beat a midnight! They're suprisingly doable for ALEPH-class ordeals. The key hints to both non-violet ordeals being: elevators.
And there is indeed a mission to beat any kind of midnight, it's from who you'd expect to give you such a mission. I'd say keep the rabbits for nasty Dusk ordeals or escapes though, as long as you plan ahead and don't get Violet Midnight, you'll be fine!

Hm, i suspect the slime breaches if it gets too unhappy from bad work results and if you repress it too often (both resulting in the lowering of the counter). Been a while since i played so not sure. But i recall just doing the purple work option and isolating that employee worked fine.
Tools do not "escape" or have negative effects besides costing you a tiny bit of energy if a meltdown runs out of time on them. Sometimes it is preferable to ignore a tool due to it's bad effects. And a certain sacrificial tool cannot get meltdowns - ever, fortunately.

The Knight of Despair will not escape from a meltdown, either, the only thing to cause it's escape is the panicking or death of whomever recieved it's blessing. That said, it's such an rare event... I wouldn't even know how to effeciently defeat her in such an instance. Wouldn't be suprised if she deals Pale damage - everyone's least favourite damagetype.
Despite this she's great to have around! Bless your strongest employee and they'll be a force to be reckoned with, surviving some of the strongest non-pale damage blows!

Well, in any case sounds like you got some good equipment to obtain from the "mountain", the slime, and possibly more ALEPH's (two, maybe three WAW's give ALEPH equipment too!).
Reminds me, that slime came in a round container, signifying it being a community idea abnormality of sorts. Expect those to be hard to deal with in comparison to the default abnormalities since aparrantly their creators wanted them to be quite a challange at times!
ccostigan Feb 9, 2019 @ 7:57am 
100% seed of light is the "Good" ending. If you fail the days past Point Of No Return, you get "Bad" endings, differing on whether you fail 47, 48, or 49.
Last edited by ccostigan; Feb 9, 2019 @ 7:58am
Elzquiem Feb 9, 2019 @ 10:14am 
Originally posted by CarThief:
Well, if a mere Violet Noon gave you trauma, you'll have a REALLY wild ride with Core Supression events.

Oh, don't worry, I became an expert against Violet Noon ordeals from a long time. It's just this specific ordeal who traumatized me enough to always finish days before Dusk. Having it for Noon is the easiest way to manage the ordeal event. I just wish I could at least regroup clerks.

Originally posted by CarThief:
The only weapon in the game with friendly-fire is Der Freishüt's magic gun.

I noticed that just after testing the gun : all clerks died within the room. Since then, the one wearing the entire set is a "lone wolf", tearing appart HE (and below) abnormalities and poking the other ones.

Originally posted by CarThief:
And that sounds like you got one of the least favourite abnormalities in the game, the good ol "mountain!" But if you need a hint, i'd say beat it up when it's still small. It's weak then. But let it grow and it's black damage puke attack will tear apart even ALEPH-geared employees without a shield. Nasty stuff...

In fact, it was really easy to manage and extract PE-boxes from, since this one does not penalize you for doing good, unlike Melting Love. (Yep, I've unlocked it's name)

I used Rabbit Protocol after I failed to suppress it the first time, and yeah, watching the behavior, I just said to myself "I need to burst it down before it ever reaches the first corpse". 3 days later, when I noticed it was ready to breach, I waited for it just outside its room : the bursting strategy worked without any casualties !

By the way, look at this ! https://steamcommunity.com/sharedfiles/filedetails/?id=1650225915
It worked especially even better against the Mountain since I could include Red attacks.

Sadly, I was obliged to reset with imprint once more because I got some nasty mushroom that obliged me to do some calculations in-between every 3 turns, messing my management between Mountain and M.Love. But at least, I got the armor and full log on the Mountain. :D

Originally posted by CarThief:
Hm, as long as you don't get Violet Midnight, you can beat a midnight! They're suprisingly doable for ALEPH-class ordeals. The key hints to both non-violet ordeals being: elevators. And there is indeed a mission to beat any kind of midnight, it's from who you'd expect to give you such a mission. I'd say keep the rabbits for nasty Dusk ordeals or escapes though, as long as you plan ahead and don't get Violet Midnight, you'll be fine!

Thanks for the hints. (God, I hate that brat with her missions. :'( ) I'll definitely try to remember them when facing them.

Originally posted by CarThief:
Tools do not "escape" or have negative effects besides costing you a tiny bit of energy if a meltdown runs out of time on them. Sometimes it is preferable to ignore a tool due to it's bad effects. And a certain sacrificial tool cannot get meltdowns - ever, fortunately.

Thanks for the info : I didn't notice that they would consume a bit of energy if neglected. And yeah, the biggest offender for We Can Change Anything was to throw fresh employees to unlock its full log...

I had some D-Abnormalities but except M.Love, all were perfectly managable on my first tries. I reset for the Monk though (after getting its armor and full log) because the game will make you lose clerks the more you advance during the day. So I was feeling that keeping it was not a good idea. (And I was right when I got the Moutain, it would have been unmanageable otherwise. x) )

Originally posted by ccostigan:
100% seed of light is the "Good" ending. If you fail the days past Point Of No Return, you get "Bad" endings, differing on whether you fail 47, 48, or 49.

Thanks for the infos ! I'll try to finish all business before day 45. My objective right now is to go up to the next Memory Imprint, while having managable abnormalities. That way, things can go awry after that in order to complete all missions.
Last edited by Elzquiem; Feb 9, 2019 @ 10:20am
CarThief Feb 9, 2019 @ 3:18pm 
Ah, i haven't picked that one in so long, if it lowers the counter for doing GOOD, then yeah, that would explain it. I just kinda glaze over and go "NOPE!" when it's in the selection, heh...

Well, guess you got a strategy for some of those now, atleast. Might be useful to keep Melting Love around for the mission to defeat 3 ALEPH's in one day, if you didn't do that yet (and yep, it's another Gerbura mission), along with the Mountain of Smiling Bodies. Speaking of... A Slow Bullet does wonders vs the Mountain, he's a real speedster on his weakest form, so slowing him and having someone walk infront of him to cause him to stop and bite helps.

Actually, i think i can see you still need to do that mission, heh. It would be possible to try to supress Blue star by putting everyone in say, in an elevator next to the Information department, letting it escape, and putting on a white shield on everyone as they're stacked and smacking it to bits. It's random though, it could spawn almost anywhere (so you may need to reset and try again a few times), but it likes to pick central spaces often, especially the Information/Central Command areas since they're in the middle, sometimes even the Control Team i think.
(Just avoid sending any mentally weak employees that would die upon witnessing the abnormality, but send everyone else able to fight it to get it dead as soon as possible.)

Or just hope you get a good 3rd supressable one, huh? Oh, memories of dealing with a certain "meatman"... Jeez that one attack... "Goodbye" indeed... Freaking one-shots almost anything.
Last edited by CarThief; Feb 9, 2019 @ 3:19pm
Elzquiem Feb 10, 2019 @ 3:00am 
M.Love does not lowers the counter for doing good, but the gift penalize you for doing so because you need to quarantine the department from that point, and a 25% chance of contamination is a high risk for me.

By the way, I managed to unlock a bit more of managerial tips : if it transformed more than the half of the department and the gifted employee is still alive, its counter goes to 0 and it breaches (killing the gifted employee by the way). That explained my issue before : if you need to work without repression on M.Love, kill clerks before doing the first work on it.

I regret not having the Mountain now, because its behavior is straightforward if you can supress it before it reaches a corpse. (Note : melted corpse by M.Love does not count so it can be a really good idea to get those two in the same departement and let M.Love breach first to "clean" clerks if needed). Slow bullets are fine against it, or even mandatory, because that dummy tried to ignore my close-combat employees (to tank it) and wanted to go upstairs !

I have now The Silent Orchestra instead, and while it's relatively inoffensive, that filthy depleted all my energy at the end of the day. -_-" (I knew that killing no one at high level was too good to be real). I need to see if I can manage to supress it in time with the whole facility because I only have one Pale weapon. Easier said than done, because you cannot send the whole facility during a meltdown... Otherwise, I'll need to reset... Again... >< (At day 40, I'll be frustrated if I need to do that...)

I don't think I'll ever try to supress Blue Star even once. It's AOE is insane and not everyone is equipped to face its attacks every x seconds. (Or maybe regroup everyone in one place, keep them alive with white bullets while I let the rabbits do the rest). I'll prefer to pick the mountain again if possible.
Last edited by Elzquiem; Feb 10, 2019 @ 3:29am
CarThief Feb 10, 2019 @ 6:09am 
Yeah, i was quite aware of it breaching if too many people get infected, nasty stuff if it happens, heh... Fortunately on it's own it's not so tough. And slow bullets definitely seem almost mandatory yeah, to get it before it becomes bigger from eating bodies. Execution bullets help too for any clerks about to become a meal, since there is no body to eat with those.

For the Silent Orchestra, it helps to have multiple teams i guess, each team specializing in a damage type. During each musical movement he switches defences and becomes vulnerable to an damagetype, missing pale damage isn't a huge worry as long as you bring a good amount of the other 3. So, just make 3 teams, swap em in and out as needed, and hope he dies before he reaches his final movement. Shouldn't be too tough to beat as long as you got employees ready. He always shows up in the main room of the department he's held in when breaching.

Using the rabbits on Blue Star could work too, if you keep everyone but the sacrificial employee(s) in a elevator and use shields every time they start to break. With some luck it'll die before you run out of bullets. Great way to clean up clerks, too if you're not worried about abnormalities who'd escape from such an event. There might be some luck involved in where it spawns, as the rabbits spawn in hallways, which may lenghten their trip to Blue Star.

Hm, and while you're trying to get that supress-3-aleph mission done, you're probably well-enough equipped to deal with an Dusk (or wait a little bit until you got the equipment off of your current ALEPH's, i guess).
Elzquiem Feb 10, 2019 @ 9:42am 
I've reached my objective of making through the day 41. I've got my memory imprint and I've got an easy WAW to manage with the imprint, so now, I think I'll be fine trying to complete all missions and farming M.Love. and the other ones.

I already managed to make several team, waiting in elevators, for Silent Orchestra : the huge burst of damage arrives with my White team, the previous one are just poking to soften it. So I guess that's one Aleph in the bag. I just need to make its Qliphoth counter always at max. So if a meltdown occurs and its counter drops to 1, it became my priority to make it breach and suppress it to be at ease for the next meltdown.

I've just tested the rabbits with the strategy mentionned for Blue Star and it worked greatly (except for my zayin gear employees but I can fix that). Since rabbits take 25% of the current energy, if I need to supress Blue Star, I must do it right at the start of the day, for cost efficiency. The big issue with that is that I consume the rabbits "joker" and suppressing 3 alephs will make Red Hood breach. But at least, I have a strategy now, and it's really more doable than keeping abnormalities that triggers on clerks deaths. :)
CarThief Feb 11, 2019 @ 12:29am 
Ah, sounds like progress. Good thing the rabbits take 25% of your current energy, which amounts to nothing in some cases, heh... (Would've kinda sucked if they asked for 25% of your max energy.)

But if you're worried about Little Red... Not much you can do to prevent her escape, but... You can control WHEN she escapes, and be ready for it. Either put someone (or a few) near her, one in the hallway to gain her mark and tank her hits, and potentially others to help take her out, and just deal with the ALEPH with your other team.
Or have something easy-to-supress escape and have an team deal with Little Red. (since anything but Punishing Bird escaping lowers her counter. My favourite is letting out the Scarecrow and beating it up as an easy way to get Red back to 3.)

So i guess after that you should probably try to deal with the Ordeal of Dusk. I'm not sure if you can do such early Core Supression events on the late day 41 though. If all else fails, don't be afraid to restart the "run" (you keep your stuff, after all), giving you a better chance and more time to do all the Core Supression events.
Chances are you'll need to restart the "run" once or twice anyway to make up for how tough some Core Supression events are, and prepare for them accordingly. (Or to complete missions that take a lot of pre-emptive work to do that you ussually lack the time for in days 41+.)
Elzquiem Feb 11, 2019 @ 12:05pm 
I could do in the end my strategy : it worked like a charm ! I let Red Hood roam in the facility : I've brought everyone in the Welfare team while finishing with Melting Love. I poked Red Hood to see if she was manageable but in the end, she did more damage than both Melting Love and the Silent Orchestra ! I didn't bother to supress her in the end, since my objectif was only to succeed the 3 Aleph mission.

After that, I went easy on my days : I farmed smoothly Melting Love and Silent Orchestra (I was shocked to see that it's the only Aleph you can easily work with with the maximum Qliphoth Overload malus).

I will try now to finalize the maximum of possible missions before trying to finish the Ordeals one.

Thanks again for the help and advices !
CarThief Feb 12, 2019 @ 1:13am 
Ah, just don't forget to load a previous checkpoint on day 45 or you'll run into that point of no return where no missions can be attempted anymore. :P

And Little Red aint that tough as long as you got someone in good anti-red gear. She deals a LOT of red damage, but red damage exclusively, so... Having someone in very red-resistant armor and a good weapon might be enough to defeat her solo.
Or failing that, have someone tank her in red-resistant armor, have them make Little Red face one way by placing her marked target on one end, while sending lots of other employees to hit Little Red in the back from the other side (as her guns pierce all targets and can do monstrous group-damage).

And don't forget red shields are a thing, shields in general help a LOT in tanking large amount of unanticipated incoming damage! A real life-saver, those things. If your armor doesn't protect well enough, then you can have one shielded employee tank Little Red, too!

She's pretty good for dealing with most abnormalities though, except most ALEPH's. She can take out most, if not all WAW's, she might come in handy to supress the Ordeal of Dusk, perhaps? You'll gain a ton of energy back for defeating ordeals anyway, which makes up for the 160ish energy lost (or 200 for ALEPH's, probably).

I wouldn't wait too long with the mission to beat the Ordeal of Dusk, personally. It opens up a loooot of fun options (and story, too!), hehe...
Last edited by CarThief; Feb 12, 2019 @ 1:14am
Elzquiem Feb 13, 2019 @ 3:41pm 
Managing Red Hood is easier than I thought : ALEPH geared employes can tank her without too much trouble. And yeah, I noticed that backstabbing her (and some other abnormalities) is a good strat to avoid AOE attacks.

I finally managed to finish the ordeal of Dusk and I got incredibly lucky for my first one in my opinion : I got the Green Dusk, and its feature was quite manageable. (I shiver to the idea to discover the rest, and eventually go up to Midnight)

And I've just finished Malkuth's core suppression.

Oh boy, you were right, I was clearly not prepared for this ! At first, I was like, "Yeah, whatever, putting ??? will not make you dreadful..." And then, I felt a chill running down my spine when I noticed more people with reckless courage, saw bad results on work I've always managed to get good and even saw several Qliphoth counter decrease. When I understood what was going on, I realized with horror what I've done and I nearly avoided a last minute catastrophy and manage to complete it with everyone alive. Phew, what a relief !

But now, I'm a bit scared of what the next suppression gimmick will be. I will need to be more careful from now, with extra care for details ! :D
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Date Posted: Feb 7, 2019 @ 1:40pm
Posts: 53