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1) Greed is punished when wearing the bracelet for no reason because the employee doesn't need it. By wanting to anticipate something that could happen, but does not happen, the wearer displays a form of greed.
2) Returning back the bracelet when the wearer is hurt goes against the "lore", since your employee need it because he's injured.
And yes, you need to return the bracelet when having full health. Be careful to check the numbers visible when selecting a work, and not the lifebar. (Sometimes, 99% of the lifebar can be interpreted as 100%.)
The wearer needs to get hurt by red damage. Or to be already hurt after a work/suppression. Otherwise, wearing it without taking red damage will kill the employee after a period of time. As long as your employee is hurt, he's safe from the time-kill effect. When at full health, you can return it normally.
I never had issues with it once the tips were discovered. I did not test it for works, I only used it as suppression buff or a regen when room heals are not enough. If you need to unlock all its entries, the method I used was to wear it every 30 seconds, return it and repeat.
This irritation is further compounded since the bracelet doesn't actually heal you over time as it says it does, which would help reduce the odds of accidentally returning the bracelet with 29/30 health.
But again, thank you for helping me pinpoint my mistakes; just airing my grievances with this item.