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Anyway, guessing you are new to stat farming in general, but I don't feel like talking about it. I will say One Sin and Hundreds of Good Deeds is one of the worst stat farming abnormalities along with the other ZAYINs(5 + One Sin) in the game. This is due to the fact that they heal the employee after completing the work, have low PE-box output, and/or deal low damage in general.
As for the Sweet spot, I don't think it exists. Stat farming is very tedious even with WAWs and ALEPHs, which statistically should give lots of EXP. You could say this is due to the fact that the higher the stat level the less EXP you get from working on lower Classes, but IDK. At least there is a permanent upgrade that increases every stat level to III, reducing the farming by half as much (max level is 6, represented as EX)
Uhm...could please explain how things that deal more damage are better for farming? I got Der Freischütz and Warm-Hearted Woodsman in my 2nd area ("information" i think) and the two have been boosting like crazy. Only issue is to get Justice to 3 on somebody before sending them to Freischütz I guess XD
Nah, i don't want spoilers, but thanks^^
If you've finished the daily goal and aren't sure you'll be able to beat the next ordeal without losses, just complete the day.
Another thing you should do as early as safely possible, is finishing the department missions. you can unlock some very interesting rewards here (like the recuitment with lvl 3 stats for 1 lob, like Grim Xzag already mentioned).
Do I have that right?
I'm also learning aboot like, "Ordeals" which sound like they might push you to complete a day faster, but they're not happening to me yet so...is it technically optimal to grind before I start having to deal with those since they'll make grinding more difficult later on? Just trying to understand.
There is of course another factor to consider besides just working on difficult abnormalities, but you can get through most of the game just by knowing that higher agent levels get reduced XP from lower level abnormalities. And of course you can be far better then me last year knowing what all the factors/modifiers in order to efficiently farm stats.
There is like 5/74 abnormalities that have stat caps, also 4/5 have fair mechanics, with only 2/5 massively punish for not following the requirement. So one does not have to warn people about stat caps. Actually warning people about it will actual make the game harder as it will be in the front of their mind and deters from farming stats even if you say its a rare mechanic.
Spoiler warning 4/5 are HE class, meaning that one doesn't need high leveled employees to work on them anyway, and can simple hire a 2/2/2/1 employee to work on them without any issue. 1/5 is a TETH and is pretty trash TBH with a Temperance stat cap of level 1 max, making the works take forever since Temperance effects work speed.
Also this post was Necro-ed