Lobotomy Corporation

Lobotomy Corporation

Ekimmak Apr 26, 2018 @ 5:48pm
Central Command Team too big?
I've gotten to the point that both sides of Central Command Team have been unlocked, and I'm finding it to be a huge pain how freaking long it takes for them to get from their department to the abnormalities.

It's to the point that Old Lady can be worked on and her mood wears off by the time people get halfway through work at Central Command. And it does not help that everything being shipped in is now encountered HE or stronger (I've seen a choice between two ALEPHs and a WAW), so I'm seriously screwed if I get several adjacent meltdowns (Sure game. Give me a Flesh Idol and Queen Bee meltdown when I only have one person on hand capable of handling either).
< >
Showing 1-15 of 26 comments
Nikoffee Apr 26, 2018 @ 6:23pm 
An easy solution to that is to bring the central command team 1 to the second main room floor and bring your central command team 2 to the 4th main room floor. it will make going to abnormalities faster. (And if you get those meltdowns, it is preferable to work on Flesh Idol for 30 seconds then Queen Bee or just Queen Bee by herself)
Ekimmak Apr 26, 2018 @ 6:48pm 
I see the logic.

Just wish that I had a slightly higher success rate with her. Was only able to get a rank IV prudence employee on short notice, and that means she more often than not is 'just' low enough to be neutral mood, and infect the department.

At least I now have shield bullets to protect the weaker employees with.
Cheer lad, you don't actually have to hold your positions in the central command room, you can spread your operators, bringing them back for a short while to regen HP/SP.

Though I have to agree, suppressing abnormalities in CC-room is a huge pain.
I have the Fetus and Orchestra adjacent on the lower floor of CC-room. Just as like my lack of powerful EGO-weapons have been not enough for the challenge, the room composition itself makes it even more harder.
Ekimmak Apr 27, 2018 @ 12:36am 
I can't even imagine something like Silent Orchestra in those levels. Good luck with it.

I've at least gotten a promotion on the agent that can handle them. And turns out that the entire thing is counted for regen, so you can camp them on the lower levels and still get regen effects.
Zesc Apr 27, 2018 @ 1:06am 
I agree to the rest in here: spread your employees. Especially if you got the two department left and rigth of CC unlocked, you can just take their employess to handle with lower floor threats, whilst your CC folks are only focusing on the higher floors of said departments and CC.

Also, it migth help if you think about your layout AFTER picking an abnormality to extract but BEFORE expanding departments. I, for example, am holding in the left wings of my facility always double tool-types, whilst the rigth can fully focus on the dangerous abnormalities.
Originally posted by Ekimmak:
I've gotten to the point that both sides of Central Command Team have been unlocked, and I'm finding it to be a huge pain how freaking long it takes for them to get from their department to the abnormalities.

It's to the point that Old Lady can be worked on and her mood wears off by the time people get halfway through work at Central Command. And it does not help that everything being shipped in is now encountered HE or stronger (I've seen a choice between two ALEPHs and a WAW), so I'm seriously screwed if I get several adjacent meltdowns (Sure game. Give me a Flesh Idol and Queen Bee meltdown when I only have one person on hand capable of handling either).
Good advice in this thread, but another thing you could do, is increase the movement speed and attack speed of employee's by training their Justice stat through repression work. I've only unlocked the first portion of Central Command and I already have 2 repression abnormalities that I can train on that aren't bad at producing energy for the energy quota. Once you do that, they'll move a lot faster and will be able to traverse the hallways and rooms more expediently. My V Justice guy who's at 103-104 is moving pretty damn fast.
By far the best Justice trainer for my employee's is Funeral of Dead Butterflies, he gives out a pretty sweet gift too which slightly increases all of their stats. Only issue is that you either need to get them up to III Justice and below IV Fortitude before you start having them power level justice with him. I had a day where all I did was wait patiently for one of my employee's to do repression work with him over and over and over again, and that's how I got him to go straight from III to V in one day.

You should probably spread it out among many employee's but I was mostly just testing to see if I could reasonably do that and power level a single stat that way. I also just kind of wanted somebody who was V Justice.
Last edited by Autism is Unstoppable; Apr 27, 2018 @ 7:23pm
Ekimmak Apr 28, 2018 @ 12:45am 
Yeah, that's the one big issue I have, all the abnormalities I unlocked early on despise Repression work. I do have Funeral of Dead Butterflies and the Radio Signal, but those tend to have "Do not touch if you have a certain stat too high" conditions that make it hazardous to just throw them in there.
Originally posted by Ekimmak:
Yeah, that's the one big issue I have, all the abnormalities I unlocked early on despise Repression work. I do have Funeral of Dead Butterflies and the Radio Signal, but those tend to have "Do not touch if you have a certain stat too high" conditions that make it hazardous to just throw them in there.
Old Lady, The Child of Universe, Shy Look Today, Der Freischutz - all of them eligible for repressions (with the latter being a bit tricky). You actually can train Justice on any abnormality that doesn't posing threat of escape or dangerous ability. Just withstand damage from negative result and keep making bad jobs with repression. Eventually you'll make them running torpedo-speed.
If you have patience or feel a bit hardcore - try to level up justice on One Sin or Fairies.
Xiska Apr 28, 2018 @ 7:06am 
From my Opinion The Central Control team is Alot like a Difficulty Spike. Like its meant to be a huge pain in the butt to deal with but its meant to get harder. if you know what i mean but Later on when you Git gud at the game. The Central control team is a breeze to deal with but this is just my opinion. Tbh i once had 2-3 Aleph or so in the Central control team due to White Night Being a massive D*** But either way. its not that hard to deal with tbh and its actually helpfull since if you have long range people you can pick off things such as big bird which is an insta kill at close range so having a good ranged squad there will help you ALOT. But yeah It can be annoying they have to walk far and so and so but a good solotuion to that in my opinion is getting Chesed or Gebura's departments as ou can just have your employees in there at the ready so they can quickly respond but i dont think its too big or too small. it just sorta fits and its a nice difficulty spike for newer players.
Originally posted by Ekimmak:
Yeah, that's the one big issue I have, all the abnormalities I unlocked early on despise Repression work. I do have Funeral of Dead Butterflies and the Radio Signal, but those tend to have "Do not touch if you have a certain stat too high" conditions that make it hazardous to just throw them in there.
(I'm on day 22) Here's how my system works: I start everyone out with Happy Teddy Bear, who enjoys Attachment work and produces up to 15 PE box's every work expenditure, once their IV on attachment I move them to the department where I keep Rudolta, who can produce 18 PE box's and enjoys Insight work, I have everyone in the department work with him at least 2-3 times per day. Same with Happy Teddy Bear. Once their through that gauntlet, I pay soem LOB to get them to Justice III and before this point they will be at Fortitude I or Fortitude II so they aren't in danger of causing a breakout with Funeral of Dead Butterflies. They will have enough Justice to do well with him, and he produces 16 PE box's, I believe. Finally, once their at Justice V I move them to Central Command, where I keep porccubus, who loves Instinct work and produces 18 PE box's. This is where I try to max their health or at least get it reasonably high.

Making sure that I only work on abnormalities that produce high amounts of energy, I've never had to deal with a Noon level Ordeal with this strategy. That's right, I produce enough energy I have left over work box's in my qlipoth meter for more "training" or for producing gear, or producing extra PE box's in case we lose anyone in the future, so I can buy all of the gear back quickly and give it to somebody else. It's so energy efficient working with high energy abnormalities that I completely avoided having a Noon level ordeal, and now before I ever have to deal with one I instead get 5 qlipoth meltdowns instead now that I'm on day 22 and working with the Central Command team. Save for a few abnormalities like my Magical girl, even if they did get out I could put them right back in easily with my top tier employee's that I acquired through "training" the WAW level Magical Girl I have though, I don't know if she can breach when she melts down, but I do know that her normal parameters for breach are pretty hard to actually reproduce. It doesn't seem likely that I'll trigger her escape naturally through errors in decision making, but, ♥♥♥♥♥♥♥♥. If she gets out I'm lose 2 of my V or IV employee's at the very least. She throws a Pale lance that can instakill everyone not wearing HE level armor, and below a certain amount of health even with it on. She's so brutal, containing her meltdowns will be priority number one for my teams from now on, because I learned she was so brutal in testing.

I checked all of my breach-able abnormalities and their all a cake walk compared to her. She shreds strong people like their nothing.
Ekimmak Apr 28, 2018 @ 3:48pm 
Central Command Team is the point I actually did unlock Happy Teddy, so that supertraining strategy may not work for me. The game really wanted me to have some ALEPHS in Central Command, and kept hitting filling daily entries with 2 ALEPH and a WAW. Which is why the floor is populated with Naked Nest and Queen Bee.
Originally posted by Ekimmak:
Central Command Team is the point I actually did unlock Happy Teddy, so that supertraining strategy may not work for me. The game really wanted me to have some ALEPHS in Central Command, and kept hitting filling daily entries with 2 ALEPH and a WAW. Which is why the floor is populated with Naked Nest and Queen Bee.
Work the whole day with energy efficient abnormalities as much as you can, try to use them to train necessary stats and do it in an order that won't cause those high stats to trigger breach's or special ability proc's. Like, I don't do porccubus first because if I did him first, I wouldn't be able to have anyone work with Funeral of Dead Butterflies, because his QC would go down if you send someone to work with him who has IV or higher fortitude. If I did have them work with Porccubus first, I'd have them do it only until they get to III fortitude which would be where I stop. I have new employee's do attachment first because it feeds into their energy efficiency with later abnormalities I train them with, increasing their work success rate and making the whole process more energy efficient.

I'd work as energy efficiently as possible and then, when you meet your energy quota send employee's in to do repression training with safe abnormalities that won't kill them or breach if you get a bad result with them, like how katsuga suggested, and then I'd take whoever you trained and put them in central command in order to help with your move speed problem with your employee's there. Remember LOB alteration is an option if you're consistently finishing days without losing any employee's.
Last edited by Autism is Unstoppable; Apr 28, 2018 @ 4:24pm
Ekimmak Apr 28, 2018 @ 5:04pm 
I always reset if I lose anyone, but I have had a few cases where I end with a breached Abnormality.

Specifically, King of Greed. I cannot see that thing being shut down in any short order.
Originally posted by Ekimmak:
I always reset if I lose anyone, but I have had a few cases where I end with a breached Abnormality.

Specifically, King of Greed. I cannot see that thing being shut down in any short order.
I haven't had to contain him yet, what's he like?
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Apr 26, 2018 @ 5:48pm
Posts: 26