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Right now pretty much this happens in my encounters:
1-Midnight activates and The Claw is Summoned.
2-Rabbit Team gets summoned to fight The Claw.
3-The Claw may attempt to perform a special attack, but get interrupted by the damage out put and constant hits of the Rabbit's guns. This often results in The Claw getting stunned and slumping down on his knees or so, even happened while he was doing what appeared to be using a floating touch UI infront of him. From what i've seen in videos, it makes him teleport to someone if not interrupted somehow.
(Another attack that kinda was like a bell getting rung also seemingly got stopped by the Rabbit Team's brute force. I can only assume it would do something nasty if not interrupted, like release abnormalities, or worse.)
4-The Claw takes around 4/5 or more damage, and starts an special attack that appears to target employees randomly regardless of distance, marking them with a targeting reticule. Either targets many employees at once or it has a (room-wide?) effect. Teleport to his targets and causes large amount of damage, easily enough to kill or panick (i suspect Pale damage, since that and Black damage are the only ones able to cause death and panicking, and my Black shields did nothing).
Either i'm unlucky or this attack is a last-ditch desperation move.
I might as well add, the move that got him glitched and stuck for me last time was when he was fighting the Rabbits in the Discipline department on the top-right hallway, doing his claw on the floor dash-attack towards the left, which normally goes on until the end of the facility is reached, but instead the blockade teleported him bottom-left, and he instantly teleport top-right due to this, flew past the Rabbit team towards the left, and repeated this infinitely until the Rabbit Team's potshots (finally) killed him.
Edit: For fun, here's a screenshot of when it happened:
https://steamcommunity.com/sharedfiles/filedetails/?id=1354165316
Well, if i get the patience for it, i'll probably try Pale shields, or just split employees apart (as if it where Crimson Dawn/Noon) in every room/hallway, and hope for the best... Or try rushing 2 meltdowns mid-fighting...
i mean 1 agent with twilight sword + paradise lost armor+Whitenight EGO gift usually do the trick.
if you didn't pick white night then agent with twilight set + knight of despair buff can do this job too, just change to sound of star agent to free hit Red mist from afar when she wield smile+justitia (yes AI is dumb in that phase).
PS. The claw is pretty weak without that teleport move (which is interruptable with enough damage done) his attacks only do decent red damage (dash/ slash attack). so, i think you should suppress him with your aleph agents so he can't teleport (or less likely to teleport) to make this situation become managable instead of relying on dumb luck which will waste your time alot.
Atleast his armor is great against the Pale Fixer! Sending an employee with Censored's weapon and WK's armor was a slow but guaranteed kill, especially if they're stuck in shooting mode (unless maybe Chesed decides to increase the Pale damage taken, which makes things problematic).
Did her core supression in a rather unique way instead, just putting someone in the shelter and letting all the abnormalities loose, Blue Star was the main damage dealer with it's constant pulses, and sometimes Nothing There said hi too, not that he was a match for her though, pity she never stuck around to smash him to a pulp.
Now i think about it, that tactic might work here too, as long as i bring someone to deal with atleast one Fixer, maybe ignore the second batch if they appear early, and use the shelter when she's there. Well, might've worked if i had stuff like Blue Star anyway, don't even have an ALEPH in my facility right now (or anything else that's overly dangerous due to Day49 preperations.
Guess i should maybe try an ALEPH-tier kill squad next, then. He didn't scratch the Rabbits very badly either so they should take the hit even more easily. Maybe i can even bring the other agents to pound on him when he's stunned...? Hm...
So i bring ALL my ALEPH-geared employees to kill him, he's taking a royal beating, beat this ♥♥♥♥♥♥ to a INCH of his ♥♥♥♥♥♥♥ health... AND THEN HE DECIDES TO RUN OFF AND DO THAT ATTACK AGAIN!
I feel the worst offence is that IT WAS THE PERFECT RUN!!! Red damage was not multiplied, so the employees could safely take a standard melee hit without dying, but everything else was pretty much instant kill. Not to mention it gave me a Dusk while Chesed was still on his coffee break, meaning i didn't have to restart because of the Pale Fixer's absurd damage buffed output!
ONE. ATTACK. And 20% of the employees where dead. Ugh, if these slow ♥♥♥♥♥ where able to catch him on his LAST SLIVER OF HEALTH before he pulled off that ♥♥♥♥ move...
Why are all the ♥♥♥♥♥♥♥ final days so godamn luck-based!? And the waiting, THE ♥♥♥♥♥♥♥ WAITING!!!! It's driving me insane... Why does it involve so much waiting!?!?
♥♥♥♥ this guy, i'll have to try it tomorrow. Being so close means this should work if i try and get really lucky. There is no better strategy anyway... Still easier then learning Gerbura's supression, anyway. Just a pity it requires me to be lucky on things like...
-Getting most, if not all Ordeals early.
-Getting a Dusk without Pale damage being enhanced (ideally while Chesed is taking a break).
-Hope Red damage does not get quadrupled or whatever by Chesed during Midnight, or the melee strikes will most likely be fatal.
He had like, nothing left on his health bar, decided to do his claw-dash attack, and i was able to catch up to him in no time, but even every ALEPH-geared employee hitting him full force didn't kill him even though his HP bar was 0, something kept him alive, INTENTIONALLY, so he could pull off one last ♥♥♥♥ move.
So, supression of The Claw, when he doesn't glitch out, is virtually impossible without casualties. The damage type of this attack is still not known then, not its regular output, but with Chesed multiplying everything by like x3 or x4, you can pretty much assume instant-kills will happen on day 48.
This leaves me with no choice but to desperately figure out a way to supress Gerbura for the first time, and i neglected to bring the Shelter, so i guess i'll have to find one or two employees to do the fighting. Ugh, this routine again, waste 3 meltdowns, fight boss, die horribly and waste 10-20 minutes, try again...
The waiting only gets worse on day 49... Wish there where some cheats at this rate. This is just stupid, slow, poor design, no quick retries of difficult fights. If anything where to define tedium and shoddy design, it would be this. Pity, since everything up to this point (except the god-awful Binah fight) has been great!
The Gerbura fight wasn't that great either, heck, fights in this game just kinda suck sometimes (when they're made to be difficult but end up cheap and frustrating instead), but everything else is great, atleast.
The first time I fought it, it was a COMPLETE pushover: I see them throw themselves into a corner with the claw attack, but had my entire roster just dogpile the bastard. Sure I had people running back and forth to avoid swipes, but it went down pretty quickly. Considering I'd lost half my staff to Murphy's law earlier, I wanted a do over.
Second time encountered? I saw the reticles and....a perfect run ruined in a matter of moments, as all but three employees ate it. The ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ is invincible during that attack, and it does pale damage, the ONLY people who are going to survive it are those with 0.5 or better armor, WITH the pale bullet shield.
tl;dr don't use the rabbits, you have more staff and deal far more damage. Hope you catch the SOB in an elevator on the sides and just rush it with everyone.
I recall seeing in the news that White Midnight was nerfed, but I don't see it.
Proof: "Suppress the white midnight + Energy Refinement"
There was also a bug fix for the Rabbit team glitch.
"Fixed the problem that the interaction between the new midnight Ordeal and the rabbit team"
No nerfs to the Claw
But yeah, without enough DPS (Damage Per Second) there's most likely a 95% chance he'll do his special attack, most likely gain temporary damage immunity during it, and basically kill around 6+ employees.
Last time i fought him it went fine until he did THAT, targetted 6 or so employees, i scattered them loosely as fast as i could, so each of them where in a room by themselves, shielded them with red initially, that failed, tried pale, yep, BUT it broke the shield and killed even 2 employees instantly with Da Capo and Mimicry armor! I question if an employee with Paradise Lost armor and a pale shield could even survive this unavoidable instant kill blow.
I can only assume the intended tactic is to try and hit him and stun him mid-attack, since he takes noticable breaks between some targets, but this is still rediculous and downright unfair. Nothing else has an facility-wide guaranteed kill! There's always an way to avoid certain death if you know how and act pre-emptively. But this...
The only tactic i've witnessed that kills this guy without casualties is sending a bunch of employees to attack and stun him (most likely a group of ALEPH-geared ones), and then dogpile him to death as fast as you can with litterally ALL your agents, he if stays stunned long enough you'll probably kill him before he somehow turns invincible and does a nasty attack.
I've seen people prepare this by simply having two groups in or above Central Command, one with the kill/stun squad (who ideally can take a hit), and one containing every other agent.
With some luck, if the Claw spawns nearby employees you can stun him and try to kill him before he pulls off something nasty. But the fact this is the only viable tactic is rather... Disgusting, really.
Frankly, if they nerfed his stronger special attacks so they're survivable by fairly tough employees in WAW/ALEPH armor but removed or lowered his stun rate it'd already be alot more fair and interesting.
That's.... pretty much the default state of everything though: Once you start getting Dusk ordeals and WAW abnormalities, anything less is going to get shredded, and that's despite resistances. Tanking has rarely ever worked for me in this game.
Personally I'd prefer it they greatly reduced the damage of those slashes - it's already pale damage, unstoppable, undodgeable, damages everything between AND throws the Claw in a random part of the facility, possibly far from danger....so it can do it again.
And i guess so far i've seen the Claw get stunned from being damaged hard enough when preparing one of his special attacks, like the grind-dash that keeps on going till he hits a wall, the teleport move where he brings up a touch-screen-esque UI, something that looks like he's beeping and counting down to explode or something as he slumps to his knees, and not sure what else he has besides his regular melee slap and the seemingly uninterruptible teleport-slash attack that deals pale damage.
So, it seems if you deal quite some damage as he's preparing his attack by lifting his arm and doing what kinda looks like injecting fluids, as one of the lights turn off, he gets stunned and slumps to the ground, dealing enough damage just before the attack gets pulled off succesfully probably works too. And it appears he needs to charge up every attack like this except his regular melee slap. Been a while since i fought him, so this information may be a tad inaccurate if anything was changed.
It's got two versions of the attack. The first is when it uses the blue vial and starts inputting into a console it's targets. This version is interruptable if you get someone in its face immediately, getting you a few moments to pound in the pain.
The second is where it absorbs all three vials, falls to its knee, becomes immune to any form of damage and is a death sentence to all your employees if you try the "all for one" tactic. I'm assuming this is either a desperation attack that it'll only do when it's health is low enough, or is triggered by taking too much damage at once.
So the next obvious step is to wear down it's health slowly to about half, and just go all in the moment it's helpless. But to hell with that: I'm done. It's taking me a full hour to carefully slog through several meltdowns and the annoying fixers (heaven forbid I get the black spawning in my Aleph dept again) just to lose it all because one jerk said no. I'm not having fun anymore.
All i kinda did with to deal with The Claw was sending my best agents to attack him while keeping the rest nearby, i waited until he injected one of the things and then commanded every agent to attack, the pressure and damage caused him to be stunned, and he died from the damage seemingly before he could even get back up.
Had +1 of each gear from Gerbura's supression reward, so it was the force of all the ALEPH gear you can obtain and all the WAW gear you can obtain put all on one target. Kinda stationed them in the middle, one attack group ready to attack the Claw wherever he was, the rest in a seperate group just staying close.
And out of curiosity, i tried expending some energy, see what the end message was again of that event, but even at a incomplete energy amount you're automatically sent to the report screen, much like Core Supression (even faster then that, infact, just BAM, here's your report, no end message, can't even read the White Midnight outro!).
That, and i never saw him do a straight forward punch and sorta fist-retreat attack before, ussually its a slash? Well, fortunately no-one died even though some regular employees where walking through the fight.
Yeah the only core surpession I haven't got yet is Binah's. I was hoping to do it sometime between 46-49, does the game give you any more opportunities or is it all CORE SUPPRESSION each day? If so, may as well start over and hope there's some balance in a future patch.
Yeah the claw's got two regular melee attacks: a slash and a "yank their body and rip out their guts" kind of attack, had someone walk into the latter part and ate 58 red damage, lol.
And i think just about every day past 46 is a special core supression day (AKA you're forced into special core supression, and you'll have to redo it when you redo these days, too). And the ones at, and past 48 actually get as hard, if not harder then Binah's core supression! I'm not even sure if you can do regular core supression at that point, and even if you can, you don't want double core supression, probably. That's just suicidal!
So... I dunno but since, frankly, for story and gameplay reasons you'll need every Core Supression done, you might as well get the Binah Core Supression done first. But there's no harm in investigating the challenges days 46 and beyond hold if you're really curious.
You'll get a better oppertunity for collecting more (and better) gear anyway on a restart, you'll need it, and the special reward for beating Binah, quite badly.
I should warn you, her core supression is probably as annoying (if not vastly moreso then), and alot more death riddled then Hokma's core supression, it's a tough one! Really tough. I'd compare it do trying day 46 without deaths in toughness, possibly worse.
Edit: Oh, if it helps, i restarted and chose the safest abnormalities in order to do her core supression, it helps, alot, you'll see. It also helps alot when going for the good ending on day 50, immensely.