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So that leaves you with two options...
You could use the memory regression/checkpoint thing that puts you at the last checkpoint, and upon confirming, it also immediately saves your current progress (even mid-game, so recently extracted E.G.O Equipment, abnormality research, equipment lost due to employee deaths), and puts you at whatever day that checkpoint was.
Maybe with some luck your checkpoint is back far enough to before you got WN?
Alternatively, go to the main menu and select the Day 1 option to start from day 1, but you will retain all E.G.O equipment, research, unlocks, abnormality data, and such. Mission progress also gets saved, so you don't have to re-do missions.
This option is pretty much there for you when you've worked yourself into a corner and cannot progress (like now, with WN), or if you simply wish to restart.
But if for some reason you need to get through a day and he escapes anyway, there's a special option for One Sin (your starting abnormality) during an breach of WN, which helps alot in resolving it.
No way to stop the exessive facility-wide damage he does, employees transforming, and killings that happen, though. He's just stupidly overpowered. Don't even TRY to supress him, it's not worth it, not even if you beat the game (unless you like sitting there for hours without pause withering down his HP).
Edit: And if you wanna avoid picking this abomination in future runs, then i believe he's the one with something like "rise, my servants" in his quote in the abnormality selection.
Edit2: Oh, and supressing him with brute force does get you the (best?) weapon in the game, but it's really not worth the pain. It's litterally the hardest most ♥♥♥♥♥♥♥♥ thing in the game to try and do. Even harder then the final days!
Thanks for so detailed answer. Tried the secret option with "One Sin" – it's interesting, but it worth nothing as agents are still dead and WN just returns to it's room, running the timer again.
Is there a way to actually WORK with it? What kind of agent do I need so he doesn't become mad instantly in WN room?
A high Temperance stat (the purple one you get for training an agent's Attachment skill) also helps to speed up work, thus earning points faster then negative points show up which instead harms them, thus helping their survival, so you'll want alot of that too when working on ALEPH's with their massive box counter.
Having Temperance high also generally increases work succes rate, that's never bad to have either (still gotta have decent points in other stats too, though).
So for WN you would ideally need someone with ideally ALEPH-tier armor that's decent against Pale damage, a TON of health and SP, and an absurdly high Temperance skill (like 100+) to work fast and consistently get good results on this abomination. (But any other ALEPH armor may work well enough too, if desperate. Maybe even WAW armor with an employee who has really high HP/SP and Temperance? Who knows...)
I forget, but normal results may also have a tiny chance to increase his counter, making him happy, but i wouldn't count on it, especially considering what happens if he escapes.
Either way, it wouldn't hurt to train up an elite employee with tons of HP/SP and Temperance (and ideally also Justice, since some abnormalities require it to work on them safely).
Edit: Oh, and there's no shame in starting back on day 1. You get to keep your progress and equipment, atleast! You'll probably need to do so atleast once anyway in order to reach the end. It's not so bad, you also get to pick new abnormalities (there's so many, there's no way you can see em all in one attempt/playthrough).
Yep, now I see... As a summary of your explanations, I can say the one simple thing: this game has no idea of what "balance" is. Because WhiteNight was the first ALEPH I saw in the game at all; I got it in my first run at day 17 – when obviously I had no chance to train the superman agent you described.
The idea of the game is interesting – you must actualyl learn each abnormality, empirically, trying different agents and approaches (and really paying with lifes for knowledge...). But come on – when your new pet strictly requires smth like "agent of level 3 with Fortitude<=3 and Justice>=5" for successful work – what chance do you have to find it yourself? If you don't have suitable agent in entire facility (assuming that you tried all of them one by one – which is painful, taking into account that loading on restart isn't so fast) – what to do then? Just forget that abnormality forever (which means "until it suddenly breaches and kills everyone")?
Now it is my second run, and I have some unknown metal box, which just like WN doesn't care of who and what tries to do with it – it always produces 5-6 NE-boxes and then immediately breaches, walking over facility and dismembering everyone with circular saws. How – in general – it is supposed for player to learn things like this?
I don't wan't to read wiki – to don't get spoilers about everything – but it really looks like the game forces me to do that.
That, and saving the day1 restart as the utmost last resort. Most of the time you'll be fine with loading the last checkpoint.
Hm, got the box, eh? Yeah he's temperamental, until you figure out his big secret, then he's pretty easy, they probably need to make it more obvious what you need to do with him. Probably helps to know he doesn't like being observed in certain situations, when not idle and active in some way.
Though, that said, it can be a bit cheap yeah, running into some abnormalities like WN, the keyhole box, or some other ALEPH's, and not being able to figure out anything about them due to the fact you can't generate PE boxes to unlock managerial tips, but that is pretty rare that it ever happens.
You should be fine without the Wiki, but you will probably run into a few really nasty abnormalities you wish you would've avoided... :P
(On the bright side, if you can manage them, you can obtain their equipment and never pick them again! They ussually got good gear, after all.)
Understood.
"Loosing is fun; enjoy the process" :)
Games of this kind – designed not to be completed but to be played – are pretty rare (in my experience at least); didn't expect to meet one of them. Usually, facing the need to replay same moment for 15+ times, we think that smth is very wrong with this game. But here it is the way it's meant to be played.
Ok :)
Thanks eveyone for comments, now I understand how to play this game and get fun)
feels like i just got popped in the face by a stray bullet irl. so fun. wow.