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Every employee has, along with their name and appearance so called "Growth Values". The Growth values determine their maximum value in Fortitude, Prudence, Temperance and Justice, but the difference is really just a few points. (You can imagine them like DVs from Pokémon.)
Employees get a "Personality" depending on their Growth Values, which are cosmetics, besides indicating which of their stats are raised. (There should be a table of the effects flaoting around somewhere in the web.)
Regarding team leaders: Every department gives extra effects for long-serving employees there, increasing with length of service. The oldest employee will become the Team Captain, gaining an additional bonus.
You can check an employee's department working period (and the corrosponding buff) on the same window that shows their E.G.O. gifts, at the top of the window.
I never had any fire eater. Since there is a way to raise Growth Values quite late in the game, it could be i never see those because you are playing with the "basic" versions whilst i get prestige classes.
(Also, people on this forum deemed my playing risky for only having two employees per department. And you're playing with only one per department? Your days must take quite long that way.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1740189497
I find 1 employee per department pretty good, it lets me blast all the LOB points into my guys so there less likely to die. it also helps me distribute good gear
Anyway... NEVER saw them.
Well, i'm having currently 161 LOB at day 21, and all my employees are at solid IV / V virtues, without having ever spend any points on that... i guess i should have. But only one employee per department is still risky.
It's not just Qlitoph meltdowns which can be hard to manage when your employees must go to the other end of the faciity, it can be as simple as dealing with the Dawn of Red, or any other ordeal that requires you to respond quickly by sending many employees to different locations.
And it really is faster when you order them to work parallel. And getting good E.G.O. is less of a problem, tbh. Reserve the best for an dedicated fighting squad, and give the others just some HE stuff (or WAW, if you can afford it). Especially since you can rely on overwhelming hostiles this way.
Same as how panic reaction depends on highest stat.
Here their list:
https://lobotomycorp.fandom.com/wiki/Employees#Titles
Also the original reason I chose to plop 1 guy into each slot is because I wanna beat the game with 0 agent deaths, and what's a better way to discourage murder then not having spare bodies?
Also each guy has a gud set of gear (judgement birb, queen of greed, Melting love, Mountain of bodies, Nothing there, etc.) since I can afford to just scatter the good stuff
iinteresting, thanks for the link