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报告翻译问题
For Train to Hell not everyone makes one guy just to stand watch. And even then I usually forget about it only remembering a couple seconds after I hear the Thomas theme start playing.
WN isn't that big of a deal its like literally every other ALEPH. It needs to be handled with high level gear (a resistance of 1 pale is needed) by a high level employee. As long as you don't forget about it entirely for over 3 minutes you should be fine.
Don't Touch Me just doesn't wanna be touched, is it really his fault for having a nuclear meltdown when you touch him?
1.738^4×829(184+77)/7Mhz is easy to deal with. Just send a guy who's not doing anything worth while to go deal with it. I dunno why everyone says its a huge problem.
Judging bird is fine, he deals pale damage and has hella good gear (I'd say it's the best aside from lost paradise). When it escapes it's a little annoying.
Alriune is a bit of a problem, I'm trying to get the ego gift for my employee so I usually do temperance twice then insight until another meltdown. My suppression plan is to have my strong guys in the elevator to the right of the green room (forgot name) and the rest in the elevator to the right of the orange room, whenever Alriune is close to one of the elevators (within 1 room) I send the people closest to fight. If mountain of bodies escapes then the strong bois fight it and if Army in black escapes then I make the people fight the hearts closest to them. Then I finish fighting Alriune and send everyone to go fight whatever escaped.
A point about meat lantern: The only stat you HAVE to keep low is temperance... This stat ONLY affects how fast and how successful you are at the work, and doesn't have any effect on the employee's health, sanity, or even combat speed... Unlike the scarecrow who wants extremely low prudence for example. The other point about meat lantern is, yes he has a very strong attack, BUT unlike several others he DOESN'T move about the facility much. The clerks in a single department MAY all die if they wander over him, but they could (considering clerks' VERY random movement patterns) never even encounter him!
The classifications do consider how much damage the creature does when escaped but they also take into account how hard an abnormality is to keep contained.
Hence Mountain, despite how easy he CAN be to suppress is still an Aleph as he escapes relatively easily, in contrast Blue Star which is nearly impossible to allow to escape without OTHER abnormalities getting involved is still an Aleph as it is devastating on a facility-wide scale.
The train has a Waw classification simply because it is the ONLY tool abnormality capable of causing damage without the player prompting it, it doesn't get an Aleph classification because it is still a tool and is (relatively) easy to prevent its effects.
Naked Nest, despite its potential to instantly cost you an agent is still a Waw because you have to interact with it in order to cause any effects, ignoring it causes nothing to happen at all.
Alriune and Silent Orchestra are nasty customers as it is difficult to keep them in containment with the "must be normal" results and fairly tight qlipheroth counters, however the Waw classification of Alriune stands as it deals white damage, but in a fairly contained area (a single hallway mostly) and it is relatively easy to suppress. Silent Orchestra is most certainly an Aleph though as all abnormalities with a facility-wide attack earn that rating.
Snow White's Apple, while fairly dangerous is only a Waw as she's fairly easy to manage, an employee with high justice and temperance will score well on her PE boxes and the threshold for "good" rating on her is rather low. As for suppressing her anyone with long range weapons can safely dispose of her with no danger, and despite the vines remaining on-screen they actually lose their damage capability when she is no longer escaping, they just become a minor annoyance.
Lastly on the list of ones mentioned in this post: Queen of Hatred... Despite the difficulty of containing her she does earn the Waw classification for a few reasons.
1.) She can actually be helpful as she assists in suppression work, unlike Alephs who with the odd exception of the Army in Black are NEVER helpful (and that one is "called" a Zayin)
2.) It is WAAAAAAAAAY easier to have clerks die than to have them live (AND she actually counts execution bullets unlike all of the "when X employees die" abnormalities)
3.) Her counter can be increased by succeeding with work while she is in the "hysteric" (Qlipheroth counter of 1) phase. (NO ALEPHS, with again the exception of Army in Black, can have their counter restored without either the thing escaping first or a sacrifice, [CENSORED] immediately comes to mind)
Rudolta should be Teth. No special treatment needed just "don't have bad result".
Maybe Meat Lantern can be HE as well, but not sure.
We Can Change Anything could be Aleph if it had meltdowns, but no meltdown can spawn on it, so it is Zayin.
I'd put Shy Look Today to HE by personal preferences.
The rest are clacified near correct level.
DRV can be hard to find sometimes, even with the trail. if it escapes again, you certainly can't really follow the trail strategy anymore since its initial escape masked its next escape. Along with that, it possesses high DPS in its escape, capable of shredding early level 4 employees who are normal to Red damage. But I do feel like it is low on the WAW list, so no change (HE).
Counter: If you are worried about Meat Lantern because of the low stats I will give you this. Most Armor and Weapons in the game require high levels of Fortitude and Prudence, not really that many that want Justice or Temperance. Having a low level Temperance employee is still bad, but not as bad as you think it is. There are only 2 Abnormalities, IIRC, that can activate an ability on low Temperance employees, outside of working on abnormality of course(bigger list), that being Red Shoe's Attraction when Qliphoth at 0 and Blue Star's escape when employee below Temperance 3 is in the same room.
If your way of playing is more like mine, a more WhiteNight or General Focused facility capable of working on every abnormality no matter where you are, then yes it should be high in class since it requires a specific employee to work on it. But on a large scale, no it should stay the same classification due to the point you obtain the abnormality(early game where your stat levels are not that high).
Thanks to that I was able to see what it was capable of... And gotta say, it felt really weak for a WAW. I fear little helper more than I fear this guy, I think he should be a he, considering both how hard it is for him to escape, and how weak it is once escaped. Plus its E.G.O. stuff isn't even good either.
Just commenting on it since noone talked about him. I think all the other abnormalities are well classified.
Guessing you didn't leave it alone for that long. It is also capable of avoiding all Instant death abilities(I.e. Yin + Yang Dragon and Backward Clock). Along with that, the ability to reflect damage isn't really something to just shrug off. WAW is fitting.
The HEs have more simplistic mechanics, were as the WAWs are normally complex or super unique (because of the large amount of them at 25?).
This is also why I think the Dreaming Current should receive a balance change to its containment mechanics, since it is really hard to let it out unless your employee is super under leveled. Dreaming Current requires level 1 Temperance in order for it to escape, lol. Most WAWs require high level 4+ employees in order to satisfy or even survive the encounter, so level 3-5 Temperance is what is common to have for this class. The only reason it is a WAW is because of the death count it racks up when it does escape, that's all.