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Bir çeviri sorunu bildirin
Otherwise, she's a constant annoyance as failing to keep her happy means you will have to send someone in the black mist once she gets to 0. Granted, it doesn't do much to an employee with good gear and stats, but without that, it can panic an employee. Basically it all add an extra level of annoyance where a more straightforward anomaly would be more manageable.
Also, when you send someone in the mist, you don't produce energy and waste a time slot.
Now it's no longer really a problem, but my first game with it, I had almost nothing to my name. It's easy to forget how the game is when you don't have multiple sephirah bonuses. Her and the punishing bird forcing me to both always keep them worked on was annoying. I hate the bird more, but due to that, she's up there.
I may not like Alriune's "you just worked me, guess I'm breaching lol" mechanic, but you can thread the needle and she's annoying but suppressable. Silent Orchestra has a slightly better position in that it has good gear and a gift that allows flat immunity to White damage, if being more annoying to suppress.
I may not like the Annoying Stat Check HEs (and TETH), but at least two of them will flat out just do nothing if their Qliphoth counter reaches zero (although I absolutely hated having Singing Machine and Woodsman when dealing with Binah) and the others are easily suppressable, and in the case of Butterflies, actually useful at training new employees on Insight and Justice. To an extent Singing Machine can also be used for training... Meat Lantern can flat out go die in a fire though.
I may not like Nameless Fetus' heavy breathing and dear god that scream is infuriating, but the gift is... vaguely reasonable, and 99% of the time in lategame you will be getting a Good result anyway unless you super screw up.
I may not like the Breach-On-Death squad but most of the time they are relatively manageable, particularly if you take Execution Bullets. The gift from Army makes the EGO weapon hit like a truck. QoH is a bit of a pain to juggle, but in the end you can get into the rhythm of dealing with her across meltdowns without her breaching every time.
I may not like Attention Seeking Fetus, but at least he gives a considerable amount of upside to compensate the upkeep he requires. The bonuses that are gained by his gear as a result are certainly worthwhile and enough to warrant keeping him in the facility.
I may not like the amount of juggling needed with Melting Love, Little Prince, Burrowing Heaven and Schadenfreude but they are still reasonably good abnormalities that will not ♥♥♥♥ you over when you know how to deal with them.
Express Train and Parasyte Tree, however, earned a special place on my Abnormality ♥♥♥♥♥♥♥♥ when I had to keep juggling them when trying to get the ABird event to activate by having JBird and PBird breached at the same time. The first time around I ended up with a train ploughing through my Central Command and a nice little bonsai collection down in Records whilst I was trying to make an omelette and juggle meltdowns. In the end, if you have other stuff that is urgent they will find a way to screw you over. There is absolutely nothing that will convince me that keeping either of them in my facility is worthwhile, not even cute elf ears.
Now I've FINALLY ♥♥♥♥♥♥ execution bullets, though, it has changed my life in dealing with some anomalies. I had Melting Love sitting pretty and me not working on it for a few days after I was absolutely powerless to avoid stupid clerks walking to my infected employee, proceeding to go back to main control room, and causing the death of everyone here.
Now I'm off to suppressing ALEPHs in the same day, beating a midnight ordeal and doing timed missions soon... Oh boy...
If it has one saving grace, it's that it's very easy to memrepo, unlike We Can Change Anything.
Execution bullets are 100% a godsend, and while you do get departmental benefits for keeping clerks alive, in comparison to dealing with Melting Love's ridiculousness there really isn't any comparison.
"You sit here and every minute and a half, you go in and get a ticket. Simple."
(Failing that, I just trained up someone to max Justice for a fast movement speed and have them constantly sitting in the hallway)
Ever since I got the train anomaly, I've pretty much ♥♥♥♥♥♥ into the habit of pausing the game every few seconds to check on it. Very rarely will I count it down in my head.
Also I wish I could just instruct someone to go in every 30s or something. Alas.
Execution bullets + Clerks. Magical Girl is happy. Army in black my solution was usually ♥♥♥♥ starting the scarecrow, since he's a fairly easy fight. At 97% dissolution rate, I've asofar found the Parasyte tree, The Train, and Meat Flower to be the -most- annoying to contend with. If only because the Meat flower is a douche, and parasyte tree and train don't get along, and interact rather poorly.
At least train is -really- easy to get the Information for. You can just spam click it to fill out it's stuff, and then yeet outta there.
The tree and the train on the other hand are just straight up arseholes that mess with you whenever you really need to be focusing on other stuff. Even Breach on Death stuff isn't so bad in comparison...
That being said I suspect it was mainly the train that was the issue more than the tree. But I still would rather not have either in my facility during endgame.