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If you do not have appropriate armor and slowing weapons, Mountain of Smiling Bodies will eat few corpses and destroy whole facility easily, with its 300-black damage spew it will oneshot almost anyone in non-aleph armor.
Melting Love require to kill all clerks in department and put one Agent on quarantine to just work with her. On breach she is hitting very hard, so you need either a lot of ranged Agents or good tank.
Dreaming Current is one of easiest breaching WaW's - it will only hurt your clerks and annoy you with slow. Apple is worse in this regard, as its breach effects are permanent.
Case a, nobody has died yet: OH GOD SHE'S KILLING EVERYONE.
Case b, you use der freishutz to satisfy the needs of "magical girl" and accidentally kill 2 people too many: OH GOD HE'S KILLING EVERYONE.
Case c, Spend the rest of the game careful treading the line between killing at least 3 people but not as many as 5 and hope that you can keep this up while managing to- OH GOD EVERYONE IS DYING.
My point? I uh, I had some bad times in some of my early runs, getting hit by the wombo combo of abnormalities, and having the brain shattering realization of the power that is a WAW class, and the terrifying idea of what a real Aleph is capable of. Trains? Trains don't scare me anymore.
but big red buttons do, mahou shoujo, and bad company sure do.
Either:
1) Buy the manager's notes first
2) Use a wiki.
You can keep Army in Black in check just by suppressing easy abnormalities like Scarecrow or Schadenfreude.
Hopefully the wolf isn't nearby. Oops! It is!
Oh hey collateral damage! Lot's of deaths! Did I just hear Mountain escape? Oh damn, 2nd trumpet, there goes birdo. Wolf howls near where there's nothing there, etc
It's like it's saying: "I see you're having a good time, let's change that."
That's in my opinion the big challenge of this game. It starts simple. You get a few anomalies, they have their quirks, but once you know them it's manageable. But then you get a bunch of them, and you have to remember the quirks of every single one, and work them in a way that doesn't make them angry due to each others' necessities. Things such as: "I need to keep the bird and the old lady worked on permanently while I do other stuff, I can't make people who worked on the armor work on anything else, I need to do the same with anyone working for Laetitia or the fairies, I need to keep people between certain stat ranges to work on some anomalies just in case they are hit by a meltdown(and they will), I need to hit the train booth every 2 minutes, I need to look at one anomaly when working on it all while NOT looking at an other while it's worked on(cue wonky camera angles). Oh god a trumpet. What did I forget? WHAT DID I FORGET?!"
It's a juggling act, and sometimes, you can do just fine with your knowledge and skills. And sometimes, you will have to juggle with a chainsaw, a cactus, a bowling bowl and a rabid koala. One of them will be on fire, and you won't know which one until it hits your hand at which point you will of course take everything on the head.
In a way it reminds me of a card game called Elixir. As the game progress, others players action may force you to start every sentence with Ayyyy, caramba, scratch your head while you're talking, stand up and sit down every time someone gets a turn, and end every sentence with so I've spoken. You will always end up forgetting one of those things at some point, and get penalised for it.
The train is just one of those things. It follows its mechanical pattern. You can't negociate with it. It will ignore your swearwords as it plows through everything you built. And the worst part is when all is said and done, you can only blame yourself.
There is an inscription on the back of the train, you know. It reads "memento mori".
more on topic, train sucks, get it, get its info, restart, never pick it again, most annoying Ab