Lobotomy Corporation

Lobotomy Corporation

express train is misclassified
In my opinion Express train should be classified as risk level aleph, I haven't gotten to this risk level and I only want opinions of this particular abnormality. I find this train, can wipe out 2 whole departments just by running down the center and i hate that!
Last edited by Lord Helios; Aug 5, 2019 @ 5:15pm
Originally posted by Zephyr:
That train is just incredibly rude. Sooner or later, you will forget about it, but IT won't forget about YOU.

It's like it's saying: "I see you're having a good time, let's change that."

That's in my opinion the big challenge of this game. It starts simple. You get a few anomalies, they have their quirks, but once you know them it's manageable. But then you get a bunch of them, and you have to remember the quirks of every single one, and work them in a way that doesn't make them angry due to each others' necessities. Things such as: "I need to keep the bird and the old lady worked on permanently while I do other stuff, I can't make people who worked on the armor work on anything else, I need to do the same with anyone working for Laetitia or the fairies, I need to keep people between certain stat ranges to work on some anomalies just in case they are hit by a meltdown(and they will), I need to hit the train booth every 2 minutes, I need to look at one anomaly when working on it all while NOT looking at an other while it's worked on(cue wonky camera angles). Oh god a trumpet. What did I forget? WHAT DID I FORGET?!"

It's a juggling act, and sometimes, you can do just fine with your knowledge and skills. And sometimes, you will have to juggle with a chainsaw, a cactus, a bowling bowl and a rabid koala. One of them will be on fire, and you won't know which one until it hits your hand at which point you will of course take everything on the head.

In a way it reminds me of a card game called Elixir. As the game progress, others players action may force you to start every sentence with Ayyyy, caramba, scratch your head while you're talking, stand up and sit down every time someone gets a turn, and end every sentence with so I've spoken. You will always end up forgetting one of those things at some point, and get penalised for it.

The train is just one of those things. It follows its mechanical pattern. You can't negociate with it. It will ignore your swearwords as it plows through everything you built. And the worst part is when all is said and done, you can only blame yourself.

There is an inscription on the back of the train, you know. It reads "memento mori".
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Showing 1-15 of 31 comments
Vladmirangel Aug 5, 2019 @ 7:27pm 
imho, in order for something to be classified an aleph, it needs to at least be able to threaten to end the playthrough when it releases. Killing half of the employee population due to negligence is not really that game ending. We as players are just inclined to retry at that point because we have nothing to fight and the cost has already been paid.
Screen Lady Aug 5, 2019 @ 7:38pm 
If you can't handle a train, then god forbid you end up dealing with something like Blue Star or Melting Love.
Lord Helios Aug 5, 2019 @ 9:31pm 
I know, i just feel cheated everytime i forget because im in a middle of a breach.
kaymarciy Aug 6, 2019 @ 2:46am 
Threat classes are very vague in thi game. It's more based on the amount of Boxes you need to get from the Abnormality, as well as it's damage. ALEPH-class Mountain of bodies is little more dangerous than HE-class Scarecrow. ALEPH-grade Army in Black is equal to the HE-class Noon of Violet. ALEPH-class Melting Love isn't that much more dangerous than WAW-class Parasyte tree. ALEPH-class Silent Orchestra isn't even a threat and merely eats your collected energy. On the other hand there are such WAW abnormalities such as the Queen of Hatred or the Dreaming Current who will wreck much more than 2 departments faster than you say "Oh, shi...". Other tool-Abnormalities such as the Shelter and the Flesh Idol will outrightly give you a game over if you forget about them. Even a TETH-grade Abnormality like the 1.36 Mhz may screw you completely if you don't notice its breach in time.
Lord Helios Aug 6, 2019 @ 6:55am 
Originally posted by kaymarciy:
Threat classes are very vague in thi game. It's more based on the amount of Boxes you need to get from the Abnormality, as well as it's damage. ALEPH-class Mountain of bodies is little more dangerous than HE-class Scarecrow. ALEPH-grade Army in Black is equal to the HE-class Noon of Violet. ALEPH-class Melting Love isn't that much more dangerous than WAW-class Parasyte tree. ALEPH-class Silent Orchestra isn't even a threat and merely eats your collected energy. On the other hand there are such WAW abnormalities such as the Queen of Hatred or the Dreaming Current who will wreck much more than 2 departments faster than you say "Oh, shi...". Other tool-Abnormalities such as the Shelter and the Flesh Idol will outrightly give you a game over if you forget about them. Even a TETH-grade Abnormality like the 1.36 Mhz may screw you completely if you don't notice its breach in time.
I'm just being salty, I figure that this game has even worse abnormalities, I just hate this one... I was playing fine and dealing with a breach and i felt good... until i hear the train chuggin along and watch as 2 departments get wiped in a single run, my jaw dropped and hit retry. I was almost done but that damn train just wasted 2 departments and left me with only one, I would hate to find my first aleph abnormality but i would be damned if i don't continue trying! (also please no spoilers I haven't gotten to aleph yet i kinda just glossed your comment over because of the spoilers.)
Grim Xzag Aug 7, 2019 @ 3:44pm 
You are going to have a lot of fun with WhiteNight
Grim Purrr~urut Aug 7, 2019 @ 9:53pm 
Originally posted by kaymarciy:
Threat classes are very vague in thi game. It's more based on the amount of Boxes you need to get from the Abnormality, as well as it's damage. ALEPH-class Mountain of bodies is little more dangerous than HE-class Scarecrow. ALEPH-grade Army in Black is equal to the HE-class Noon of Violet. ALEPH-class Melting Love isn't that much more dangerous than WAW-class Parasyte tree. ALEPH-class Silent Orchestra isn't even a threat and merely eats your collected energy. On the other hand there are such WAW abnormalities such as the Queen of Hatred or the Dreaming Current who will wreck much more than 2 departments faster than you say "Oh, shi...". Other tool-Abnormalities such as the Shelter and the Flesh Idol will outrightly give you a game over if you forget about them. Even a TETH-grade Abnormality like the 1.36 Mhz may screw you completely if you don't notice its breach in time.
Not really.
If you do not have appropriate armor and slowing weapons, Mountain of Smiling Bodies will eat few corpses and destroy whole facility easily, with its 300-black damage spew it will oneshot almost anyone in non-aleph armor.
Melting Love require to kill all clerks in department and put one Agent on quarantine to just work with her. On breach she is hitting very hard, so you need either a lot of ranged Agents or good tank.
Dreaming Current is one of easiest breaching WaW's - it will only hurt your clerks and annoy you with slow. Apple is worse in this regard, as its breach effects are permanent.
Andromeda Aug 9, 2019 @ 2:08am 
Yeah, you think that a train is a big threat until your just a newbie, picking some abnormalities. "Ooh magical girl sounds nice". Ooh army in pink seems like a swell fellow, I'm sure these two will work really well in tandem". then 2 minutes later the following might unfurl...

Case a, nobody has died yet: OH GOD SHE'S KILLING EVERYONE.
Case b, you use der freishutz to satisfy the needs of "magical girl" and accidentally kill 2 people too many: OH GOD HE'S KILLING EVERYONE.
Case c, Spend the rest of the game careful treading the line between killing at least 3 people but not as many as 5 and hope that you can keep this up while managing to- OH GOD EVERYONE IS DYING.

My point? I uh, I had some bad times in some of my early runs, getting hit by the wombo combo of abnormalities, and having the brain shattering realization of the power that is a WAW class, and the terrifying idea of what a real Aleph is capable of. Trains? Trains don't scare me anymore.
but big red buttons do, mahou shoujo, and bad company sure do.
Last edited by Andromeda; Aug 9, 2019 @ 2:09am
Azazel Aug 9, 2019 @ 10:03pm 
You damn right it is! Damn thing comes through after 2 minutes or a hell of a lot less with the speed increased! mmm fantastically paired with Hokma and Yesod!
Armored Chocobo Aug 10, 2019 @ 7:54am 
Originally posted by TheKanjiForRiceField:
Yeah, you think that a train is a big threat until your just a newbie, picking some abnormalities. "Ooh magical girl sounds nice". Ooh army in pink seems like a swell fellow, I'm sure these two will work really well in tandem". then 2 minutes later the following might unfurl...

Case a, nobody has died yet: OH GOD SHE'S KILLING EVERYONE.
Case b, you use der freishutz to satisfy the needs of "magical girl" and accidentally kill 2 people too many: OH GOD HE'S KILLING EVERYONE.
Case c, Spend the rest of the game careful treading the line between killing at least 3 people but not as many as 5 and hope that you can keep this up while managing to- OH GOD EVERYONE IS DYING.

My point? I uh, I had some bad times in some of my early runs, getting hit by the wombo combo of abnormalities, and having the brain shattering realization of the power that is a WAW class, and the terrifying idea of what a real Aleph is capable of. Trains? Trains don't scare me anymore.
but big red buttons do, mahou shoujo, and bad company sure do.


Either:

1) Buy the manager's notes first
2) Use a wiki.

You can keep Army in Black in check just by suppressing easy abnormalities like Scarecrow or Schadenfreude.
cplcrayons Aug 10, 2019 @ 6:00pm 
Originally posted by HAK-DOS:
If you can't handle a train, then god forbid you end up dealing with something like Blue Star or Melting Love.
the train is significantly more of a problem than either of those, Blue Star is literally a non-threat since you have to actively try to let him out (and he provides a lot of energy and a good gift making him very useful) and Melting love is exceptionally easy to deal with as soon as execution bullets are on the table. the train requires a degree of annoying micromanagement riveled only by whiteknight and is easily the worst tool in the game to have in your facility.
Last edited by cplcrayons; Aug 10, 2019 @ 6:00pm
Azazel Aug 11, 2019 @ 1:53pm 
Originally posted by Armored Chocobo:

You can keep Army in Black in check just by suppressing easy abnormalities like Scarecrow or Schadenfreude.
-A red hooded person is seen running in the distance.
Hopefully the wolf isn't nearby. Oops! It is!
Oh hey collateral damage! Lot's of deaths! Did I just hear Mountain escape? Oh damn, 2nd trumpet, there goes birdo. Wolf howls near where there's nothing there, etc
The author of this thread has indicated that this post answers the original topic.
Zephyr Aug 11, 2019 @ 7:22pm 
That train is just incredibly rude. Sooner or later, you will forget about it, but IT won't forget about YOU.

It's like it's saying: "I see you're having a good time, let's change that."

That's in my opinion the big challenge of this game. It starts simple. You get a few anomalies, they have their quirks, but once you know them it's manageable. But then you get a bunch of them, and you have to remember the quirks of every single one, and work them in a way that doesn't make them angry due to each others' necessities. Things such as: "I need to keep the bird and the old lady worked on permanently while I do other stuff, I can't make people who worked on the armor work on anything else, I need to do the same with anyone working for Laetitia or the fairies, I need to keep people between certain stat ranges to work on some anomalies just in case they are hit by a meltdown(and they will), I need to hit the train booth every 2 minutes, I need to look at one anomaly when working on it all while NOT looking at an other while it's worked on(cue wonky camera angles). Oh god a trumpet. What did I forget? WHAT DID I FORGET?!"

It's a juggling act, and sometimes, you can do just fine with your knowledge and skills. And sometimes, you will have to juggle with a chainsaw, a cactus, a bowling bowl and a rabid koala. One of them will be on fire, and you won't know which one until it hits your hand at which point you will of course take everything on the head.

In a way it reminds me of a card game called Elixir. As the game progress, others players action may force you to start every sentence with Ayyyy, caramba, scratch your head while you're talking, stand up and sit down every time someone gets a turn, and end every sentence with so I've spoken. You will always end up forgetting one of those things at some point, and get penalised for it.

The train is just one of those things. It follows its mechanical pattern. You can't negociate with it. It will ignore your swearwords as it plows through everything you built. And the worst part is when all is said and done, you can only blame yourself.

There is an inscription on the back of the train, you know. It reads "memento mori".
Lord Helios Aug 11, 2019 @ 9:13pm 
Originally posted by Zephyr:
That train is just incredibly rude. Sooner or later, you will forget about it, but IT won't forget about YOU.

It's like it's saying: "I see you're having a good time, let's change that."

That's in my opinion the big challenge of this game. It starts simple. You get a few anomalies, they have their quirks, but once you know them it's manageable. But then you get a bunch of them, and you have to remember the quirks of every single one, and work them in a way that doesn't make them angry due to each others' necessities. Things such as: "I need to keep the bird and the old lady worked on permanently while I do other stuff, I can't make people who worked on the armor work on anything else, I need to do the same with anyone working for Laetitia or the fairies, I need to keep people between certain stat ranges to work on some anomalies just in case they are hit by a meltdown(and they will), I need to hit the train booth every 2 minutes, I need to look at one anomaly when working on it all while NOT looking at an other while it's worked on(cue wonky camera angles). Oh god a trumpet. What did I forget? WHAT DID I FORGET?!"

It's a juggling act, and sometimes, you can do just fine with your knowledge and skills. And sometimes, you will have to juggle with a chainsaw, a cactus, a bowling bowl and a rabid koala. One of them will be on fire, and you won't know which one until it hits your hand at which point you will of course take everything on the head.

In a way it reminds me of a card game called Elixir. As the game progress, others players action may force you to start every sentence with Ayyyy, caramba, scratch your head while you're talking, stand up and sit down every time someone gets a turn, and end every sentence with so I've spoken. You will always end up forgetting one of those things at some point, and get penalised for it.

The train is just one of those things. It follows its mechanical pattern. You can't negociate with it. It will ignore your swearwords as it plows through everything you built. And the worst part is when all is said and done, you can only blame yourself.

There is an inscription on the back of the train, you know. It reads "memento mori".
THIS! lol very descriptive of the game, I love this game but it is quite a pain to deal with!
Eknight01 Aug 13, 2019 @ 10:31am 
slightly off topic... but why bother with the old lady? she doesnt escape, and is only a minor threat to anyone sent in to her once shes fully ignored. just keep ignoring her, time saved, hassle dealt with permanently. shes a nice easy pick for your training team wing.

more on topic, train sucks, get it, get its info, restart, never pick it again, most annoying Ab
Last edited by Eknight01; Aug 13, 2019 @ 10:31am
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Date Posted: Aug 5, 2019 @ 5:15pm
Posts: 31