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Nothing There will do heavy work against Gebura although requires being baited into fighting her. I found it sped things up a lot having him do most of the heavy lifting. He's also incredibly tanky given that he will regenerate his health when not damaged.
Blue Star is also excellent and you can just sit back and relax since its damage is consistent and facility-wide; however your frames are liable to start dying all over the place due to Blue Star's animations. There is such a thing as Too Much Leg.
As for Shelter, it will help avoid any issues with Gebura's hunting in phase 4. That being said, it might be possible to work around this issue with Rabbits?
The other stuff tended to be too inconsistent in damage (Silent Orchestra and Army in Black as well as Mountain's erratic AI), not having enough staying power (Melting Love and CENSORED) or just plain annoying by playing hub with your speed (WhiteNight and Silent Orchestra). WhiteNight at least makes up for it by his backing groupies though.
But yeah, that strategy won't work at all on Binah.
Its a shame Binah is immune to abnormalities, especially considering I'm a bit to understaffed to handle her meltdowns, plus I have abnormalities like Don't Touch me that are going to make it a pain or down right impossible to handle all of them. I think once I get all of the ego gear, including White Knight's, I'll start from day 1 again.
Basically, the issue with Red Mist is the fourth stage, at which point her transition is a coinflip: you either get a special variant of her previous corridor teleport, with the difference being her throwing her gauntlet ahead of the rush - or you get her full on murder hunt mode, where she moves normally (without teleporting) at high speed towards her target.
Rabbits prevent normal movement in and out of the deparment(s) they're called to. They won't stop abnormalities from leaving via other methods (Magical Girl teleporting, Amber Ordeals burrowing), and WN is a weird exception because all of his apostles count as separate instances of the same entity and qualify as being in the same department for some reason... but they will otherwise prevent normal movement in and out of the department. So they won't be able to do anything about the warp jump, as you call it, but the problematic hunt mode might hopefully be prevented.
This is entirely theory, though; in the end I didn't actually test this out because I just flat nuked her after she did her first hunt. But you'd theoretically be able to do this to avoid all deaths (to Gebura).
Don't Touch Me is entirely immune to meltdowns, by the way - as are Backwards Clock and We Can Change Anything. The game will never force you to flat out murder employees in order to deal with works... it'll just gently encourage you to screw up and get them killed instead.