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Ein Übersetzungsproblem melden
So, uh, yeah...
-You keep all your upgrades, such as core supression rewards (like Netzach's heal-everywhere, Hod's level-3-hires (which is friggin' amazing), etc.
-This includes the meltdown-immunity for those departments that have had a succesful core supression. (Though, some core supressions disable the meltdown-immunity. Also fun fact: During a core supression the department being supressed is always immune to meltdowns.)
-Yeah, you also keep the Rabbit team and any researched Bullets.
-LOB points and employees are lost, and you have to start anew with those (or if you go back to the last checkpoint, they'll be whatever they where at the time that checkpoint save was made).
-Abnormality information and E.G.O gear also is kept. Though if you really wanna start fresh, you could just suicide some employees who have E.G.O gear or refrain from using it. Killing some employees mid-game and then choosing to load the previous memory repository/checkpoint will revive the agents, but as the game saves everything as-is the moment you click memory repository, any lost E.G.O is lost, and gained E.G.O/information will be retained as you go back.
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So uh, yeah. That part's easy. But don't mistake the upcoming core supressions as an easy thing to undertake. And even if you do all core supressions, days 46+ will be pretty tough, if not hellish (depending on how prepared you are). Day 49 in particular is pure unadulterated suffering and cruelty.
So the game has plenty of challanges to still give you (and if you're insane, you can try to kill WN for his on-death weapon which only drops if he's killed normally, or a certain combined bird is also a reasonable challange with a good gear reward).
Though if you do want a fresh start, you are able to press the Lobotomy icon in the main menu to wipe your safe and start on day 1, with everything wiped/gone. But that's kinda the nuclear option for a full restart, you don't even retain the abnormality info.
(Handy for corrupted saves sometimes, though.)
Oh, and you may have noticed, but day 46 is pretty much the point of no return. From thereon, you'll be facing days 46-50, and if you didn't do all the core supressions, you cannot finish it. Might be good practice, though. So if you got any unfinished business in the future, don't get to day 46 and instead load a checkpoint at the start of day 45 or sooner.
At least this way, I'll be able to discover the other lower-level abnormalities more organically.
Personally, i don't see much use for it barring technical problems, since you can delete it from the save file but not from your own memory, it'd involve repeating a lot. (And you kinda need some benefits to properly take on the lowest level of core supressions and the last days.)
Unless of course you're just starting once more for a better experience, i guess. Pretty hard to do all the supressions in one playthrough, i must add. I recall you had to zig-zag progress between Hokma and Binah's departments, one point here this day, then one point there the next day, so you're able to use the memory repository to do both in one playthrough just before hitting day 46+.
(And if that somehow fails anyway, well, worst case scenario, you can quickly steamroll through the game to do the other supression, and try days 46+.)
One problem though, now i remember... The uh, "true ending" requires like, 100% abnormality information (some exceptions, like the joke one, and the "DLC" ones that come in round containers during selection, and maybe others). After that, you gotta beat the final day again.
Oh my god, is that why there are round and square containers? That was bugging the everloving ♥♥♥♥♥ out of me.
I did go ahead and do a full-save-delete and I have no regrets on day nine. I'll definitely have to play through a third time to unlock information on old abnormalities, but I'm okay with that.
For 100% abnormality codex i'd say just do every one of em you find, DLC's (they offer good WAW/ALEPH gear anyway), even WN (you don't have to fight him for his weapon), the Button (for safety, to prevent possible gear-loss, just repeatedly press it while in the preperation screen before you start the day and work on abnormalities), every tool, and even the joke bald-is-awesome one.
Well, atleast with a save reset you get to redo some core supressions, those are good fun. Kinda wish we could replay them at our leisure, heh...
1.) Aiming for Gebura? You may want Little Red and Der Freischutz so you can request their help to fight her. (Or you may be going for the cheese factory approach)
2.) Dealing with Chesed? This allows you to spread the damage types as much as possible so that you can at least have a few types to work on!
3.) Trying Binah? You might want to get as many Teth, Zayin, and He class ones that don't escape as possible in addition to as much Aleph grade equipment as possible.
4.) Hokma? Avoid anything that requires constant attention and minimize escape risk or possession risk abnormalities.
5.) You can either arrange to have alephs in the same department or you can spread them out.
6.) Still doing missions for Gebura? You can make better educated picks on which abnormalities will be usable to fulfill the missions. (Basically you need a lot of escaping types)
7.) Really hate an abnormality? Since you had it in the last playthrough and did work on it in the selection screen you'll see it's actual name instead of the numbers and letters... hence you can avoid it like it has the plague.
Keeping the equipment is nice as is Hod's bonus of all employees start with level 3 in everything, but this doesn't make the game THAT much easier. Sure TETHs and HEs are basically harmless but you still face any instant-death threats for having low/high stats and pale damage is STILL pale damage.