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Teddy is one of them. If you can't deal with it safely just focus on the others and don't send staff to their deaths.
I don't really mind the changing personalities. It isn't a favorite feature for me, but it doesn't really break things.
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This being said, there is a new mechanic which I do think is broken. There are two abnormalities now in the game that punish you when they are happy.
I don't mind this as a concept, but the game mechanics do not properly support it.
When you get observations or effective staff, that plus RNG randomness essentially put you in a situation where there is no right answer and you are going to have to deal with an escape.
While escapes can be fun and add some challenge, there should be a way of preventing them without punishing the player for wanting to get observations and see the lore for a new creature.
Here would be my suggested changes: (I hope the devs read this.)
1. For any abnormality, a single action can only result in one level of mood shift. Happy to Neutral, Neutral to Happy or Unhappy.
2. For creatures that escape in happy or unhappy states, the timer should either be variable or give the player a reasonable amount of time to respond.
An example of this being done well is Nameless Fetus (Post fix) - When it is in a bad mood, you have a reasonable amount of time to deal with it before it wrecks you.
An example of this being done badly is Arliune (Current) - If it hits green, it is going to escape. There is no question about it. I have tried many times and there is nowhere near enough time to react.
As others have also said, this is an early access game. We are helping play test a work in progress. The developers have been good about patching the truly game breakingthings. If you remember when Nameless Fetus was first introduced, it made the game completely unplayable, but they fixed it within a day. We just need to give them some time and feedback.
I have some updates on that one and it is not quite as bad as Alriune, but it still has the same game mechanic problem.
Edit: And a crash issue. I think I've got a fairly complete entry on it now.
The glitch sounds bad, but they'll patch it eventually. Good luck!
I still think they need to be fixed, as it is not much fun to do, but it is better than dealing with constant escapes.
They are just nothing like the other abnormalities in the game in terms of the mechanics of the game.
I am also starting to dislike the Punishing Bird a little bit in that it is just annoying to deal with for the same reason. There is no good way to keep it in line unless there is some trick to it which I've not discovered.
Or... you could do things they hate to force their mood to lower?
Maybe they patched it though, I haven't played this one for quite a while.