Lobotomy Corporation

Lobotomy Corporation

Does anyone understand attack types? (Some Spoilers)
So, I am trying to make sense of these, and I have some idea of how they work, but it is not always consistent, and I am curious if anyone has figured out the specifics:

WHITE: White seems to indicate mental damage only. From what I have seen, this is consistent where it is applied to the concept of failure during interaction with the abnormality, as long as you count no damage as a possibility. For example, I've never known Plague Doctor, Hammer of Light, or One Sin to do any sort of damage in normal interactions.

There are however some cases which only seem to do mental damage in normal interactions but are not white. (Spider Bud, Happy Teddy)

BLUE: The Devs have explained this in that blue indicates permanent death, which makes it make sense to me. It is somewhat less than useful information in the one case where it exists in that it is a bit misleading in terms of normal interactions, but still, it provides information, so I am comfortable with what it represents, namely that it is capable of an attack which completely erases your employee so that you cannot even get them back by restoring to a checkpoint.

RED: This is very unclear to me. We have some abnormalities which are red and deal mental damage (Happy Teddy) others who are red and deal physical damage only (All Around Helper). Also, there are some like Magical Girl who can do both.

BLACK: I think this may have something to do with instant kills, however, this also seems inconsistent. To break it down:

Don't Touch Me: Yes, it can certainly instant kill, though that is not a guarantee.

Big Bird: Can Instant Kill, but also does mental damage. I've never seen it do physical damage though.

Nameless Fetus: Similar to Big Bird in that it has an instant kill mechanism and a mental damage mechanism, though they operate differently.

Snow White's Apple: I am not aware of any instant kill mechanism here.

There are also several other abnormalities with instant kill mechanisms, but are not classified as attack type black. (Nothing There, Spider Bud, Singing Machine, Happy Teddy)


I also thought that black might mean "Can do either" but that doesn't fit either. For example, Magical Girl and QueenBee are the most obvious cases of doing both types, but both are red.


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Then again, maybe there is something more to it. There are some that operate differently entirely. For example, I have never seen Red Shoes or Hammer of Light hurt an employee directly either with "Mental Damage" or "Compound Damage." So, maybe the color represents something completely different?


In any event, I am curious if anyone has come up with a consistent theory about what the colors actually mean?
Last edited by Watermelon Cat; Feb 2, 2017 @ 5:06pm
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Showing 1-7 of 7 comments
elipod Feb 3, 2017 @ 3:35am 
My theory is that attack "color type" have nohing to do with actual type: mental, phisical, compound, instant death or manipulation.

Color type does represent subjective damage output, which includes how much and how often abnormality will threaten you.
White - no damage
Red - some damage, and occasional death
Black - deadly, unless, properly contained

Following that logic:
Hammer is normally safe, but will kill on use, so it's not white level safe.
Shoes: safe for males, but will cause damage and, at least, one death on escape.
Apple does not instakill, but will usualy cause multiple deaths on escape. Worse than teddy, who kills one at a time and does not escape.

Another theory is that attack types and tooltips for them are, sometimes incorrect.
At least job types were not always correct before. Say, it was red heart on creature's card, but green hearts were floating in the creature's room upon completion. Don't remember which anomalities had this issue, but if it still exist, new mood bars can indicate which one is correct.
Last edited by elipod; Feb 3, 2017 @ 3:38am
yw9962 Feb 3, 2017 @ 9:03am 
Black means disaster. like nameless fetus's crying, big bird's black out and apple's thornbush.
Watermelon Cat Feb 3, 2017 @ 5:54pm 
Originally posted by yw9962:
Black means disaster. like nameless fetus's crying, big bird's black out and apple's thornbush.

Interesting. I would argue that there are a lot of other entities which cause some form of disaster. The black ones do all have some sort of persisting AOE type effect. I can't think of any exceptions to that. I guess Don't Touch Me is kind of a one shot thing, but it's effect, if survivable at all, is certainly a lasting thing.

Watermelon Cat Feb 3, 2017 @ 6:03pm 
Originally posted by elipod:
My theory is that attack "color type" have nohing to do with actual type: mental, phisical, compound, instant death or manipulation.

Color type does represent subjective damage output, which includes how much and how often abnormality will threaten you.
White - no damage
Red - some damage, and occasional death
Black - deadly, unless, properly contained




Following that logic:
Hammer is normally safe, but will kill on use, so it's not white level safe.
Shoes: safe for males, but will cause damage and, at least, one death on escape.
Apple does not instakill, but will usualy cause multiple deaths on escape. Worse than teddy, who kills one at a time and does not escape.

Hmm, The thing that doesn't fit well here is that some things contradict it. For example, let's compare Happy Teddy (Red) and Singing Machine (White).

They both do psychological damage and are pretty dangerous. Both are also capable of an instant kill.

I think most would agree that Singing Machine is more of a hazard than many of the reds as well. For example, All Around Helper is red but much easier to deal with.

Another theory is that attack types and tooltips for them are, sometimes incorrect.
At least job types were not always correct before. Say, it was red heart on creature's card, but green hearts were floating in the creature's room upon completion. Don't remember which anomalities had this issue, but if it still exist, new mood bars can indicate which one is correct.

I'm kind of leaning in this direction at least with red. It seems like they should have 3 basic ones for Physical/Psychological/Compound and then the special categories for special factors stacked on top of it.
Grim Xzag Feb 4, 2017 @ 12:46am 
all around helper does both mental and phisical/ compound damage (employees have died in this mushines room)

i dont think black means insta kill all of them can escape is my guess
big bird
snow white
the light hammer
name less fetas spesial
dont touch me's decreas in every ones love
Or it could be that the decreas if emplyee is in room
also i think this is a deadly scale
White less daedly
to black nead high lvl
i have never lost an employee to big bird it always says panic if he escapes
my spelling is trash
Last edited by Grim Xzag; Feb 4, 2017 @ 12:47am
Watermelon Cat Feb 4, 2017 @ 5:50am 
Originally posted by Grim Xzag:
all around helper does both mental and phisical/ compound damage (employees have died in this mushines room)

I've never seen it do anything but physical damage. Do you have a screen cap?


i dont think black means insta kill all of them can escape is my guess

Don't touch me cannot escape.


also i think this is a deadly scale
White less daedly
to black nead high lvl

Compare the deadliness of Singing Machine (white) to Scorched Girl (Red). Singing Machine is probably one of the most dangerous ones to interact with unless you are very careful, whereas even level 1 staff can survive Scorched Girl.

i have never lost an employee to big bird it always says panic if he escapes
my spelling is trash

It causes mental damage to the room it is in (Tied to its blackout effect I think) and will cause staff to run over to it to be eaten. It only instant kills on a breakout.
Last edited by Watermelon Cat; Feb 4, 2017 @ 5:50am
Ekimmak Feb 5, 2017 @ 3:36am 
I'm pretty sure Black damage is unexpected, reigon wide stuff, white damage is mental damage, and red damage is physical damage.

It's just weird that Teddy and Machine are considered different types when they both have the same effects (that is, mental damage and instant kills. triggered under certain circumstances, perhaps, but similar effects)
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Date Posted: Feb 2, 2017 @ 4:58pm
Posts: 7