Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Color type does represent subjective damage output, which includes how much and how often abnormality will threaten you.
White - no damage
Red - some damage, and occasional death
Black - deadly, unless, properly contained
Following that logic:
Hammer is normally safe, but will kill on use, so it's not white level safe.
Shoes: safe for males, but will cause damage and, at least, one death on escape.
Apple does not instakill, but will usualy cause multiple deaths on escape. Worse than teddy, who kills one at a time and does not escape.
Another theory is that attack types and tooltips for them are, sometimes incorrect.
At least job types were not always correct before. Say, it was red heart on creature's card, but green hearts were floating in the creature's room upon completion. Don't remember which anomalities had this issue, but if it still exist, new mood bars can indicate which one is correct.
Interesting. I would argue that there are a lot of other entities which cause some form of disaster. The black ones do all have some sort of persisting AOE type effect. I can't think of any exceptions to that. I guess Don't Touch Me is kind of a one shot thing, but it's effect, if survivable at all, is certainly a lasting thing.
Hmm, The thing that doesn't fit well here is that some things contradict it. For example, let's compare Happy Teddy (Red) and Singing Machine (White).
They both do psychological damage and are pretty dangerous. Both are also capable of an instant kill.
I think most would agree that Singing Machine is more of a hazard than many of the reds as well. For example, All Around Helper is red but much easier to deal with.
I'm kind of leaning in this direction at least with red. It seems like they should have 3 basic ones for Physical/Psychological/Compound and then the special categories for special factors stacked on top of it.
i dont think black means insta kill all of them can escape is my guess
big bird
snow white
the light hammer
name less fetas spesial
dont touch me's decreas in every ones love
Or it could be that the decreas if emplyee is in room
also i think this is a deadly scale
White less daedly
to black nead high lvl
i have never lost an employee to big bird it always says panic if he escapes
my spelling is trash
I've never seen it do anything but physical damage. Do you have a screen cap?
Don't touch me cannot escape.
Compare the deadliness of Singing Machine (white) to Scorched Girl (Red). Singing Machine is probably one of the most dangerous ones to interact with unless you are very careful, whereas even level 1 staff can survive Scorched Girl.
It causes mental damage to the room it is in (Tied to its blackout effect I think) and will cause staff to run over to it to be eaten. It only instant kills on a breakout.
It's just weird that Teddy and Machine are considered different types when they both have the same effects (that is, mental damage and instant kills. triggered under certain circumstances, perhaps, but similar effects)