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And i loved the ending plus who is to say that their real world is not the danganronpa world after everything became too peacefull? Or that tsumugi even "cosplayed" the audience itself?
And yes it made me think too which is the moral of the story. The people that hated the ending still feel emotions from playing the game which is the point of "Fiction can change reality" and it sure ♥♥♥♥♥♥♥ did. It sure did.
I've got to admit that the conclusion was a bit easier to swallow the second time around, however it still left a really bad taste in my mouth nearly a year later. I'm also completely convinced that the same net effect could have been achieved for V3's ending without retro-destroying the Danganronpa canon in narrative (i.e.; "it's all fiction") and taking pot shots at the fan base. Those elements seemed completely gratuitous and ultimately unnecessary to the "truth and lies" theme V3 was attempting to illustrate.
Yes, yes I know... I'm not thinking in the "meta" sense, Tsumugi was likely lying, and the "outside world" is not actually the "real world." Fine and dandy, but I firmly believe that as a general rule you never, ever, *ever* declare to the audience that established canon in a franchise (TV show, game, or otherwise) is fake, fiction, etc. Nothing, even purportedly ending the series, is worth the damage it does retroactively and otherwise. Also, the overall sentiment regarding how the fan base feels about having more Danganronpa games and how the developers, writers, et. al. think about the same topic was thinly veiled, but mostly loud and clear.
Now I won't go so far as to claim that I'll never buy a Danganronpa game (sequel or otherwise) again because of the ending. Overall, V3 was probably the strongest title yet. The backdrop was similar to the first game, neat and contained unlike the sprawling and often times overreaching environment of DR2. The cast was excellent, and many of the individual characters had development/progression far exceeding what I initially expected. The writing, script, and voices were mostly solid and the maturity of the franchise as a whole is quite apparent.
I'd likely bite on a direct sequel to V3, assuming that the atrocities described above are somehow retconned. Better still, I'd probably much rather have a V2 that focuses on Rantaro as I think there's a pretty good story to tell. Likewise, if we're going to retain the "it's all fake" explanation regarding the Hope's Peak arc, let's go all in and do reissues of DR1 and 2 with different storylines, characters, murderers, victims, or even different protagonists.
Like with the big claims and issues it addresses, if it made you feel a certain way. Maybe guilty? Did you somehow relate to the 'viewers' in the DR universe? People like you who hated this turn out was represented very clearly in the game so I'm curoius to see how people felt on a personal level.
My question was mostly directed to personal significance rather than opinion on narrative.
I thought I was fairly clear... offput, disgusted, retro-destruction of canon (and why this is a problem), pot shots at the fanbase. That's the lasting impact that was left on me from the ending overall. Apologies if that's not the answer you were looking for.
Rereading your post and your response, my guess is that you were really asking what the "deeper meaning" of the ending meant for me. My response doesn't really change though. If I had to elaborate further, I would say that the "truth and lies" theme that V3 was going for is actually harmed by the canon and pot shot issues rather than enhanced. In other words, the deeper meaning that I might have otherwise derived from the ending was obscured because of those issues. I felt like I was taken for a ride certainly, but the "driver" wasn't sure where I was to be let off. That "feeling" may appeal to some, but not to me.
Guilty for being a fan who has enjoyed their previous works including V3? No. Lumped into a *very* limited, stereotypical worldview that the developer seemingly has for the game's fanbase? Yes.
No and I take exception to the notion that all of us were represented "very clearly" in the games conclusion. If we're agreeing that there are parallels between the "outside world" in V3 and the real world players/fans of Danganronpa, the brush with which the developers are painting us all is very troubling. In their view, we are essentially a bunch of whining, crying babies deprived of our toy simply because Danganronpa may end as a franchise. Our childlike, immature states are incapable of understanding, reasoning and perhaps arguing on an intelligent level, with our only recourse being a bunch of "dank meme" nonsense posted incessently on social media.
So no, I didn't relate to the "viewers" in V3. More so, my contention is that the developers were attempting to relate the mentality portrayed by the "outside world" into the fanbase as a whole. Again, this commentary by a developer to fans of it's creation is very troubling for both parties involved.
With all due respect, I believe you're trying to separate matters that for many critics of the games ending were related, if not outright interdependent on one another. I'll admit that I don't actively seek out the "deeper meaning" in the games that I play... the walk of everyday life is more than an ample educator in that realm. Still, personally being affected by a game's narrative is something that I do come into contact with from time to time. Here it was spoiled due to the issues I've mentioned. Said differently, my "personal significance" and "opinion on narrative" were and will remain one in the same.
Perhaps that's the true charm of V3's ending. Since nearly everything has a layer of lies surrounding it, that affords a *very* interpretive and open conclusion. Likewise, there may not necessarily be a correct or incorrect "feeling" on how V3 left off either.
We all care for the characters and want to see them live, so that sequence of ending the killing games and still letting the survivors live was representative of our enjoyment in seeing a real happy ending, basically like a redeeming moment. We all enjoy these games but the developers probably wanted to make it clear that they are aware of our support. The 'viewers' changing their minds like that seemed more complimentary in the end so I hope you don't hold it against them forever.
Also on that note,. I was just curious to see what someone of your viewpoint saw that sequence of fighting the outside world's complaints. Looking on forums, its almost the same thing I see as what was depicted in the game. I wouldn't expect someone who still thinks like that after the ending to take that specific sequence to heart the way I do, but I was curious to hear someone's thoughts. It felt like a guilt trip for me because I partially agreed with those who hated the game's ending. Fighting that rhythm battle also felt like fighting myself, and I found it so intriguing that I wanted to seek more inputs about it.
People were upset because it basically deprives any meaning of what they played in all three games, like nothing even mattered
The 'audience's' choice in that universe was to save the survivors and end the killing game, which is basically a big compliment from the developers to the fanbase for being supportive of their stories and characters, not necessarily the whole killing game mechanic of every title they release. That's how I see it.
The ending is a rollar coaster of emotion, whether good or bad. You may not want to play it at this point but you should derive real judgement from playing through it. No matter how bad it sounds, it would be unfair to solidify your opinion without actually experiencing it (though it is honestly much better to go in without knowing the ending)
But if that ending leaves a bitter taste in your mouth, there are fanfiction authors that have been rewriting V3 in their own ways that DO have it take place in the same universe as the first 2 games.