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These are very good questions. You are correct that as a Tribal Chief / Nomad Warlord you cannot conquer cities, recruit workers or build farms/mines. Your options for progression/expansions are:
- Uniting the Clans: As you mention, this can be done through diplomacy and improving relations via quests, gifts, marriages, etc. It can also be accomplished by attacking and defeating camps belonging to other clans.
- Tribal Destiny: This increases slowly over time, but additional gains are made from various events, quests and actions.
- Trade Stations: Unlocked by the Prosperity Destiny of the same name, Trade Stations are a way to gain passive income.
- Camp Upgrades: Various upgrades to your camp will unlock new units and/or increase resource production.
So to win the game as a Tribal Chief, you use these various options to become strong enough to defeat the rival Wizards and Warlords by razing their cities.
This is a somewhat barebones and limited set of progression mechanics that will be expanded. Planned/in-progress additions include:
- Options to make conquered cities tributaries (so you don't have to raze all rival cities).
- More ways to gain Tribal Destiny.
- Destiny that unlocks the option to settle down and gain proper control of a City, but at the cost of no longer having camps and potential issues with the other clans.
- Special event triggered by control of majority of clans, giving some bonuses and extra units to make it easier to launch an invasion of adjacent lands with the newly united clans.
- Better migration mechanics.
- More ways to interact with the world apart from attacking and plundering things.
The coming game mecanics of the nomad warlords sound great. It really allows for a very different gameplay than Wizards (and I guess Feudal Lords will be as different as well). I'll keep playing this and report any bugs I find.