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... which is what I assume most people do in this game because we're all degenerates playing waifu games.
That aside, this is why you always double mud exit, warp back to base, save, then warp back in before an event.
Really have no one to blame but yourself at this point.
Ah yes, if you found it, the "Bubble Party" takes 300,000 Silver, and randomly gives a puppet a permanent 10% increase to a random stat.
I make 1 male 1 female for each needed class, actually xD
I thought it would do better for rapport or something.
And about bubble party, it is true even if you do soul transfer?
Repeatable as in stacking on the same char or as in once per char?
Also there is room at Umbra 5th floor (SW side) which require 300K silver but can boost one of random stat by 10% (one character per action). If you have lots of money to spend, this is nice way to boost your character (but those boost does not carry over in soul transfer).
2) Charm on your tank is NOT a bad thing. I dunno why it says the opposite, but high charm makes enemies attack you. This is why the Theatrical Star often gets targeted even if they're in the rear guard. Toss a bunch of gear that has +Charm on your Peer Fortress covens, and you'll find that they nearly always get targetted by any single or group based attack. It's only the very rare occasion that low charm is superior.
Too late, I transfered soul soon after (no super skills except guard rate to tranfer anyway, no need to lvl99)...
Apologies for the necro but the stuff regarding charm is a bit off:
Traditionally, LOW charm makes enemies attack you more. However, there are exceptions:
-If other covens are in the same group (Vanguard/Rearguard), a group-wide (or all-targets) attack from enemies will affect those covens as well regardless of their charm values. Group-wide attacks are remarkably common, so you still need to set up adequate defensive measures for those in the same group.
-Specific enemies and specific attacks from some bosses prioritize those with the highest charm in your group just to keep you on your toes. This is an explanation for Theatrical Star often getting targeted, and if you haven't devoted charm-priority enemies to memory, it's enough to make you second-guess if the stat works.
There are also other factors that can affect targeting, such as:
-Stance (Sun/Moon)
-Coven/Pact attributes (ie Phalanx, Symbiote, Frail)
In my playthrough, my Peer Fortress coven (which one has 0 CHM) is targeted by most single attacks, and the exceptions always target my mad raptor group in the rear and come from the same enemies. Still, most of my brigade tends to get roughed up since I tend to use Advance formation (3 Vanguard/2 Rearguard) so over half my puppets are on the receiving end of group-wides.
Still, having charm on your tank isn't so bad that it'll permanently damage your playthrough. Since most of my brigade tends to get hit anyway, I'm less concerned about my Peer Fortress drawing aggro and more about them intercepting attacks going to my other characters (or rather, them not intercepting deadly hits).