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Perhaps you could use a sniper rifle to take them down from afar ?
Melee attack. Still a suicide. Hero units? Well, the other player will always have support from other unit types: assault and hero.
Any set up team keeps them at bay unless they infiltrate.
This is all 1vs1 skirmish, btw.
In 1v1 is pretty hard to surround a unit unless you lure them in a trap.
As Eldar any of your range units deal more damage than scouts so you are going to win any fire fight against them at distance, perhaps that's why they try to close in against you.
Don't waste Eldar lives as baits because they are expensive ones, instead I would try to use rangers at this point.
Although they are expensive they offer a hard counter to any variant of scouts: you shoot and detect them at safe distance, moreover you kill one of them with each shot unless is their leader and if they decide to approch you just use "kinetic shot" (rangers ability) to push and knockback them away.
as Eldar, 1x guardians kill them...most people field 2x...which shreds them...Just focus fire.
As SM...just shoot them with your tacs...even if they get shotgun blasted...get up and walk them in melee....
As IG....keep the walker at a distance and fire away.
As Chaos....have CSMs shoot them.
As Orks....just lose...no jk lol....Shootas x2 will take care of them.
Anyways....you may lose some models, but you CAN and SHOULD kill that scout squad, as they HAD to invest in 20 power to get that ability...slowing dowh their tech. Have Fun ;)