Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Controller Support?
Will there be partial or total controller support?
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Showing 1-9 of 9 comments
Ben Lubar  [developer] Jan 9, 2017 @ 7:04pm 
I had a friend of mine who owns a controller test out Alien Swarm with some special configuration settings. It works with an xbox controller for most things once you're in a level, the few broken things I noticed mostly being the game instructor hints while in-game and most of the menus out-of-game.

The default controls are very similar to what Halo has:

RT weapon primary fire (left mouse button)
LT weapon secondary fire (middle mouse button)
RB reload (R)
LB activate offhand item (1)
A roll (spacebar)
B melee attack (right mouse button)
X use (E)
Y switch weapons (Q)
Select in-game briefing (tab)
Start pause (doesn't work in multiplayer)
Left Stick movement (WASD)
Right Stick aiming (mouse movement, locked to a circle around your character with the controller)
Left Stick Click "hold position" (X)
Right Stick Click "follow me" (C)
D-Pad Left first ally offhand (2)
D-Pad Up second ally offhand (3)
D-Pad Right third ally offhand (4)

I'd classify this as "partial" controller support, since most of the menus don't respond to controller input (the ingame hacking minigames work perfectly, though).

If you want to test controller support in Alien Swarm, enable the developer console in the controls settings (once you check the box, the default key to open it is to the left of 1 on a standard US English keyboard) and enter:

exec 360controller_pc
Last edited by Ben Lubar; Jan 9, 2017 @ 8:05pm
it wouldnt matter. steam updated the steam controller api so now any controller, even a madcatz can use the steam controller api to map keyboard and mouse buttons. so in other words yes, go nutz, as long you enable the config ticker for other controller support in your big picture. hope that helps to clear things up :) (the only one able to use gyro control is ps4's sixaxis currently as the xbox doesnt have motion controls)
Full controller support | Fixed movement speed
I've got the first(?) game and it seems pretty good for an isometric shooter.

However, the thing lacks controller support (due to its age, I guess) and the gait of the controlled characters is stupidly fast -- such that I had to bind the directional input together with the "walk" button (Xpadder) in order to stomach playing it.

Will these issues be fixed in this game or is this just some "re-release" of the same game, with little-to-nothing changed / addressed / fixed?

...What is this game, anyway?! 0_o
Jäger Feb 24, 2017 @ 12:43pm 
Originally posted by You Kissed a Boy and Liked It:
I've got the first(?) game and it seems pretty good for an isometric shooter.

However, the thing lacks controller support (due to its age, I guess) and the gait of the controlled characters is stupidly fast -- such that I had to bind the directional input together with the "walk" button (Xpadder) in order to stomach playing it.

Will these issues be fixed in this game or is this just some "re-release" of the same game, with little-to-nothing changed / addressed / fixed?

...What is this game, anyway?! 0_o
I really hope that it gets controller support soon!
Ben Lubar  [developer] Feb 24, 2017 @ 2:07pm 
Try joystick 1 in the console in Alien Swarm instead of using a joy-to-key program.
Jäger Feb 24, 2017 @ 2:28pm 
Originally posted by Casimer the Adequately Skilled:
Try joystick 1 in the console in Alien Swarm instead of using a joy-to-key program.
I binded most of the gamepad keys and sticks however the right/left stick doesnt look, everything else works fine but i cant freely look..
Ben Lubar  [developer] Feb 24, 2017 @ 2:37pm 
Originally posted by Jaeger:
Originally posted by Casimer the Adequately Skilled:
Try joystick 1 in the console in Alien Swarm instead of using a joy-to-key program.
I binded most of the gamepad keys and sticks however the right/left stick doesnt look, everything else works fine but i cant freely look..

Hmm, joystick 1 should be all you need to make it work. It'll switch to joystick mode if you move the (left, I think) stick on the controller and switch back to mouse/keyboard mode if you move the mouse a certain distance. When I was watching a friend of mine test it, it looked like the crosshair was locked to a circle around their character and moving the (right?) stick determined where on that circle the crosshair was.
TTV/RS_Catherby Jun 1, 2019 @ 3:17pm 
finally figured it out! you have to set the menu before joining a game as "controller enabled". Once in an online match, unplug and replug the xbox360 controller (zd controller) and magically it will begin working.

This being tested on Windows 10 which auto installs controller drivers. On Windows 7 I had to visit the Microsoft website through a google search in order to find the XBox360 Controller Drivers.
Last edited by TTV/RS_Catherby; Jun 1, 2019 @ 3:17pm
Jack_Spade Dec 15, 2020 @ 1:29am 
Also have to disable controller input in the game's library options first.
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Date Posted: Jan 9, 2017 @ 8:54am
Posts: 9