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I believe that as of this writing, the no enemies CLI switch is still not functional, so this little bit of scripting allows you to achieve the same results (or quite similar to doing the same thing); the enemies technically do still exist, they're just being killed at the moment that they attempt to spawn.
Within this code, there may be a couple of lines that aren't even required, although I haven't seen any issues so far whether a particular line is enabled or not.
I'll mention right away that the code I'll be providing shortly won't actually do anything at all at first. There will be a few modifications that you'll need to do to 'activate' the code before it will start making any in-game changes, but we'll get to that later.
First things first. Open the extracted copy of enemies.con in Notepad (or your favourite simple text editor) and search for the following text:
The very first match found should bring you to a section that begins with the following lines:
Activation of these lines is accomplished by removing the double-slash (//) at the beginning of each line, so these two lines should now appear as:
and then remove the double slashes at the front of each line so that they appear as follows:
If you save the file at this point and launch the game, there will not be any spiders. Or, keep disabling additional enemies as you'd like - You can even turn them all off and just go for a stroll around town all alone if you'd like to.
Have fun with, or without, whichever enemies you want to be present in your game session.