Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, the same method could be used to make the game harder by basically inverting the values (larger instead of smaller, or smaller instead of larger).
i guess i am not very good at fps :D
but i quite enjoyed the level design.
(also with this mod i can actually play the game without savescumming... )
somehow i found both
blood
and duke nukem
and ion fury much better than shadow warrior.
for example in shadow warrior what you have to do to go foward is always convoluted and hard to grasp.
in ion fury everything makes sense, in logic steps, you can also watch telecameras that helps you if you memorize the floor tiles, after you find a key you open the correct door which is sometimes illuminated with a light the color of the key so you see it better from distance.
in other cases pictures on walls helps you like about powering generators, and rising level of water and so on.