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Sorry for the trouble, this has been fixed in the next version!
In order to beat the map, some help is available below.
This took a while to hunt down but it seems that there is an issue where a sequence gets triggered two times if you go directly right (and only to the right side) when you first enter the interior of the area, this causes various sequences in the map to break, rendering this map unbeatable.
The way this happens shouldn't be possible but some weird race condition or similar in the scripting system (and combined with mapping) causes the trigger that should only happen once to trigger twice, as the area is surrounded with touchplates that trigger the sequence, this specific spot on the right has two sectors that are small and close enough to get "both" triggers.
Due to the "impossible" nature, it took a bit to hunt down the exact way this happens and why.
Because of the flaky nature, a lot of care during testing went in to making sure that this sequence triggers properly each time but it seems that some last minute fixes to help here allow a new corner case to manifest that was unknown to us.
FIX SUGGESTION:
I tested that it should be possible to bypass this bug by typing "setvar trigger 17808" in console.
This should trigger the sequence for a third time, which should fix the situation you are having and at least allow beating the level.
You can open console with SHIFT + ~ (consolebutton)
FYI, I went directly left upon entering the building's interior.
For your information; I'm playing the Linux version in Debian, using Swedish keyboard and cannot open the console as our ~ (tilde) is on a different key.
Fix: Switched to US keyboard layout, (you can do that while in-game even) and the console then opens with LEFT SHIFT + ~
Notes: Tilde being the key between TAB and ESC on the US layout. Right Shift + ~ did not open the console.
The full v1.1 patch might be on the verge of being released any time, but you can opt into the public beta and get the latest build that's available now.