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What do you want software rendering for specifically?
Yes you can. I already said that you can do that via the console if you really wanted it to be running with the software renderer. You'd do this with the following command:
and you could switch it back to OpenGL with the command:
Do you know the console commands for these?
Thanks!
Regardless, it absolutely suffocates on anything that has large surfaces of transparency, something we wanted to use a bit more with Aftershock.
Even a monster CPU won't really lock a proper FPS on anything above 720p, especially with smoke going around.
However... visually GL now days has virtual parity with software aside from distortions and some blending differences with transparencies.
Pretty much all view distortions/etc.. can be toggled via console to match the old style closer if one wants to.
There are also spots where we just decided to not spend hours on trying to mitigate all of the software rendering glitches so you may find some more sprite leakage than in the base game. But it's also what allowed us to focus on some new/cool things.
All of this leaves us with a mode that runs worse, looks worse and plays worse.
However we do see the niche... Even all of my mapping was done inside software renderer. This is why the console commands exist. We just want to avoid players using it unless they really know what they're in for.
I would be curious to know what GPU you have if you experience major performance issues like that.. If it's one of those old APUs then I've heard similar things.
r_shadeinterpolate 0