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Lookin' forward for figuring out what's what in all this data dump. :)
Edit: I think that I'll be able to figure a lot of this out by inspecting the palette.def file. It looks like it probably contains some fairly straight forward information in here.
I certainly never got into inspecting and dissecting the structures within any of the file formats and how they had been vastly expanded upon. Clear similarities in the structure are still there, but the amount of data involved is substantially greater, and divided among numerous files.
Example of base palette:
https://i.imgur.com/ao0EOp1.png
Example of lookup table:
https://i.imgur.com/BL7pjq7.png
Example of blend table:
https://i.imgur.com/nup83J2.png
EDIT: Ignore the http link created by the name Paint<Dot>Net above as that isn't the website for this application. The actual website for Paint<Dot>Net is https://www.getpaint.net/
https://howtogimp.com/raw-photos-in-gimp/
and the raw converter
https://sourceforge.net/projects/ufraw/
the peeps at Gimp suggested this instead
https://www.darktable.org/
another pro software is
https://www.paintshoppro.com/en/
No subscription, easy to learn. Affordable.
Thanks for the info Taamalus. I'll check that out. :)
I used to love using PaintShop Pro in the early days when it was free. I abandoned it when it became an application that needed to be purchased though. Took me a long time to find something to replace it with something else that is easy to use, versatile, yet free. I was very happy when Paint.Net eventually showed up on the scene.
I tend to gravitate toward GIMP if I need to do something more powerful or complex, but this is seldomly the case as I don't actually get into anything that I would consider being even close to "professional" level image manipulation, but there are some things that Paint.Net can't do that GIMP certainly can.
The catch will be if Ion Fury requires the modder to exposrt actual .raw files. If Yes, you need Photoshop, since it seems the only software able to export Photoshop .raw files. :)
EDIT: And... If need be, I could probably manually convert palettes in a Hex editor. This is the method that I'm most accustomed to viewing and manipulating palette data anyway. But if there are tools out there that might be able to do the job, all the better.