Ion Fury

Ion Fury

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Ion Bow, the worst weapon?
Even with Auto Aim disabled, the weapon still seems to use some sort of auto aim that sometimes causes the weapon to miss the desired target. In "Cultural Divide", I was trying to snipe the Grenadier on the other side of the bridge you have to elevate using the Red Keycard and my shots kept missing, as if there were invisible enemies above the Grenadier that the Ion Bow was automatically locked on.
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Showing 31-45 of 48 comments
Malkav0 Aug 31, 2019 @ 8:22am 
Fully charged countinuous shot -> 4 flying corpses turned to canned food before fire a single rocket. Ion Bow obtained my humble respect
Wild Dog Aug 31, 2019 @ 10:09am 
Originally posted by JohnnyTheWolf:
In a way, I wish the weapon had a scope mode to make it easy to aim from afar. Of course, I know the Build engine is not the best for this sort of thing, but it would make sniping more intuitive.
Yes, just take a look at nam..
Koerschgen Sep 1, 2019 @ 3:50am 
The only problem about the bow is the primary fire. It's not accurate enough to use it for sniping and the damage isn't good enough to waste ammo on it.
The two types of secondary fire on the other hand are essential to get through most of the more difficult late game encounters.
If you ask me they kinda had to make the primary fire suck. Because despite it being the BFG of the game you find a LOT of ammo for it.
Can't tell how often I was out of everything and still had 75 shots for the bow since you only take it out for 3 enemy types.
This Screenshot shows there is something wrong with the Bow.
On the Screenshot i have disable Autoaim and i am standing still, if i would move my Crosshair a tick to the left then it will shoot to the Crosshair but this is realy a hugh different on the Picture where my Crosshair is and where i am shooting at.

Nok
Last edited by --=[Nokturna Mortis]=--; Sep 1, 2019 @ 5:21am
JohnnyTheWolf Sep 1, 2019 @ 7:31am 
Originally posted by Wild Dog:
Yes, just take a look at nam..

Take a look at what?
Last edited by JohnnyTheWolf; Sep 1, 2019 @ 7:31am
Originally posted by JohnnyTheWolf:
Originally posted by Wild Dog:
Yes, just take a look at nam..

Take a look at what?

Nam or Napalm in some Countrys is a Build Engine Game.I can't post the Shop Link because it's censored in Germany...
The sequel of Nam is World War II-GI i guess it has a Weapon Zoom function.
Last edited by --=[Nokturna Mortis]=--; Sep 1, 2019 @ 8:29am
JohnnyTheWolf Sep 1, 2019 @ 9:03am 
Huh. I did not know such games existed! I take it from your comment that their implementation of a scope zoom function was not convincing?
I never use its primary single bolt fire. Not only does it sometimes miss for some odd reason, but it also doesn't seem to do a lot of damage. Some of the starting enemies just get shocked and still require another hit or two to kill with it.

If I use it, I use it as a shotgun essentially with a wider cone and penetrating ability. Basically it's really good at killing anything up close with the 5-bolt charge or the fully charged bolt-spam on bosses. Certain rooms that are pretty small but have dangerous foes like those flying Deacons (the demon looking things that shoot rockets) for example are easy to clear by peak shooting the 5-bolt secondary at close range, especially if you have a door there.

Stuff like that. Even in the open you can run up to beefier enemies (like the Brute robots) while charging and release 5 bolts into it at close range, and this often 1-shots certain ones. Two-shots almost everything else (not including bosses obviously).
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Sep 1, 2019 @ 10:18am
Painstar Sep 2, 2019 @ 9:28am 
It's like a rail gun. I admit that weapons could be better designwise. Look at orginal Prey weapon rooster or at Unreal.
Last edited by Painstar; Sep 2, 2019 @ 9:28am
MeatShake Sep 2, 2019 @ 10:58am 
Originally posted by JohnnyTheWolf:
I have yet to meet any bosses, so I was under the impression that the Ion Bow was suppposed to be the game's long-range weapon, as the Loverboy is not that effective to snipe enemies.

Are you playing the same game? Loverboy, ion bow, penetrator, all them are phenomenal long range. Even if you can't aim loverboy's alt fire deletes just about any enemy for the cost of 1 extra bullet per enemy. This game's biggest problem is that the first few guns you get are perfect so I never need to use any of the big stuff like the clusterpucks or chaingun.
Grampire Sep 2, 2019 @ 11:02am 
Originally posted by MeatShake:
Originally posted by JohnnyTheWolf:
I have yet to meet any bosses, so I was under the impression that the Ion Bow was suppposed to be the game's long-range weapon, as the Loverboy is not that effective to snipe enemies.

Are you playing the same game? Loverboy, ion bow, penetrator, all them are phenomenal long range. Even if you can't aim loverboy's alt fire deletes just about any enemy for the cost of 1 extra bullet per enemy. This game's biggest problem is that the first few guns you get are perfect so I never need to use any of the big stuff like the clusterpucks or chaingun.

Yes, if I had unlimited ammo with Loverboy I'd have a hard time justifying using anything else except bosses (where Ion Bow dominates). If you can headshot with it it's amazing close range and alt fire deals with small flying enemies with ease from long range.

I like the chaingun a lot but ammo consumption makes it inefficient and a bad idea to use save specific situations... Loverboy from an ammo efficiency standpoint is a bit ridiculous and works well pretty much all the time.
Last edited by Grampire; Sep 2, 2019 @ 11:02am
Crux Sep 2, 2019 @ 11:04am 
Loverboy's alt fire is straight busted and is basically a built in aimbot cheat.
Just putting that out there..
JohnnyTheWolf Sep 2, 2019 @ 11:07am 
The Loverboy's alt-fire seems to have a limited range and its shot does not seem to be a guaranteed hit; I remember having to use two or three times on a single Deacon before it would go down, only for another Deacon to go down in one hit. Maybe it suffers from the same weird auto-aim bug as the Ion Bow?
Last edited by JohnnyTheWolf; Sep 2, 2019 @ 11:08am
Grampire Sep 2, 2019 @ 11:12am 
Originally posted by JohnnyTheWolf:
The Loverboy's alt-fire seems to have a limited range and its shot does not seem to be a guaranteed hit; I remember having to use two or three times on a single Deacon before it would go down, only for another Deacon to go down in one hit. Maybe it suffers from the same weird auto-aim bug as the Ion Bow?

Believe it's because it's not true hitscan and has 3 pellets and the projectiles can miss targets that change trajectory while firing.

I also know targets can move behind objects after you start firing so the second hit will obviously miss there.
Crux Sep 2, 2019 @ 11:13am 
Don't know, I don't seem to really have issues with except rarely, and that's usually when I target multiple spiders and some of them jump out of view
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