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Here is how it looks like : https://www.youtube.com/watch?v=sBU60vMDi3c
This guy has a rogue/fighter assasin build as well but if you want eder you already have that combo in your party.
Its basically a rogue dual wielding daggers ( with flails as secondary in case enemy is resistant to dagger) but with cipher benefits as well. Beguiler synergies really well with assasin.
Dont really fret about your build though, literally everything can work on medium. I felt deadfire was way easier than the first game.
Or for a really cool build, do rogue chanter. And make sure you get the ability from chanter that paralyzes people, it's super op
Basicly you will go to use daggers behind enemys back. It hurts more. So you will gain more mana for casting Cipher spells.
And when you have mana, you will cast self buff spells, for even more dagger damage.
It is super cool and super fun.
And for skils go and get paralyze bombs and paralyze traps, and also paralyze poison for weapons.
For more damage and more Cipher mana.
- - -
by Zangori, your best build provider on the world
1: Melee Daggers is the worst rogue/cipher build you could've possible suggested to him. (Ranged or Dual-Wield real weapons is better, even two-handed is better.)
2: Attacking enemies from behind doesn't hurt them more, backstab is from stealth/invisibility and has nothing to do with actually "backstabbing" them.
3: There is no such thing as "mana" in this game, ciphers use what's called Focus, Learn the difference.
4: It might be supercool to go dual daggers into backstabbery, but its not fun, because on higher difficulties it doesn't work and the rogue dies, it has zero defense.
5: Bombs / Traps / Poisons can be saved against, on higher difficulties its not even worth using.
6: And no, you dont get focus from throwing bombs and using traps or poisons, its damage dealt by the cipher, not contraptions, so saying you get more "mana" is straightup false.
Brought to you by ZirzoR, The Zangori Slayer.
Honestly guys, dont listen to him he talks out of his behind, never take advice or listen to what he says, he's a known troll and he's banned from over 5+ cRPG forums and he has illusions of grandeour even though he stinks at video games.
He has zero knowledge in the games he plays, refuses to listen to anyone that corrects him or tries to help him understand and is not to be taken seriously in any way, shape or form, he is the epitome of ignorance combined with arrogance.
Even solo class rogue has alot of potential, so its not actually truth. Thats the best part about rogue, is how you play it, if you control it good enough its hard to die, rogue is designed to take out any enemy you want in backlines. Its really hard to pin down rogue in engagement so you only die with it with really bad build or bad control.
And something like rogue/wizard even with daggers is capable of living on potd, wizard makes anything into tank anyway.
Rogue wizard can reach some ridiciolus deflection/reflex, so the only menace for him would be enemy fighters, which you should avoid with rogue anyway.
I personally wouldnt go for rogue/cypher on potd, i deem it a bad multi-class, if rogue is not solo ( meaning you get all utility to actually live ) you need something that capable of boosting him early, like fighter or wizard. You don't need cypher gimmicks on rogue, or rather they don't really give you anything.
Rogue/wizard on the other hand, grab mirror image/lliegrams displaced image, stuff like terrifying visage and enjoy being all-powerfull.
Put stats into might and perception to boost damage and accuracy.
Dual wield (your preference) gives you an attack speed boost which works but you could also go single wield for the accuracy boost. (My view is that accuracy is the most important rogue stat, no point in being a huge damage dealer if you never hit!)
As some people have commented you're going to be vulnerable to damage so the build needs to be about dealing damage fast and having an escape route.
For active abilities get escape, shadowing beyond / shadowstep (I prefer the latter) and smoke veil to keep yourself moving fast and hidden. Rouge has lots of great damage passives to combine with backstab and make for a pretty efficient killer. My preference is to shadowstep next to my target which hopefully paralyzes thrm, then smoke veil to hide followed by backstab. If it looks like the target will survive long enough to kill me then use escape to retreat.
In general use your tank character to engage and then rogue to engage and flank, this gives you the damage multiplier and usually keeps your rogue out of trouble.
This kind of build will work on all difficulties.
Have fun :)
ps: light armour, aim is to not be hit, the additional recovery time between attacks is not worth the additional protection of heavy armour.