Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

View Stats:
Arthmoon Feb 2, 2021 @ 6:06am
Wizard - turn based mode builds
Greetings,
I am looking for some interesting builds for turn based mode and for wizard. I found these two on steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1466025892
https://steamcommunity.com/sharedfiles/filedetails/?id=1412913589
Would any of these builds work for turn based mode? Or would you please post some different options or your wizards build which are fun to play?
Looking for inspiration!
Thank you :)
< >
Showing 1-5 of 5 comments
revjwh Feb 2, 2021 @ 5:44pm 
Are you planning to play solo or with NPCs?
Arthmoon Feb 3, 2021 @ 3:14am 
Originally posted by revjwh:
Are you planning to play solo or with NPCs?
with NPCs definitely. :)
psychotron666 Feb 3, 2021 @ 5:09am 
On turn based I'd do an evoker build, but max perception instead of might. Might I'd pump no further than 14, and you're perfectly fine with a 10 might if need be.
Poe isn't really about min maxing so I wouldn't recommend dumping resolve to 3 like that build does, I'd maybe dump to 8 at most.

Constitution shouldn't be dumped either, and dex doesn't need to be maxed.
I'd go with a max perception and intelligence, and maybe a 14 to 16 dex (if you're not wearing heavy armours, you will be good with a 12 dex).

Honestly those builds are pretty garbage. As I said before pillars isn't made for min maxing, all the attributes have their uses for all classes.
hairyscotsman Feb 3, 2021 @ 5:40am 
Dex is way less important. 10 should be fine for most casters, so you put the extra in Con, which is good because you can't micromanage engagement in TB.
Enemies will tend to be less clustered and you'll not be able to retarget.
Don't think there's a definitive list of what spells are better or worse in TB. Fre casting buffs are great, but eat up your spell slots. Some short durations getting few turns hurts some spells.
Fendelphi Feb 3, 2021 @ 1:56pm 
Use the tether spells, like Ray of Fire.
In turn based, they have been substantially buffed. It scales well with both Might(due to the very high base damage) and Intelligence(as it can allow for multiple turns of damage, while casting other spells).

Also, even as a damage focused wizard(either Evoker or no subclass, and personally I prefer no subclass), there will be times where it is more beneficial to throw out a debuff. The Wizard has some really strong options for crowd control(some of them combines damage and CC, like Chill Fog), as well as a lot of mobility which can be used creatively.

As some said above, max Perception, as accuracy is very important. Intelligence is important as well(16 or 17, if possible), as it helps with your AoE effects and durations.
Dex should be 12, just so that you can keep up with enemy cloth/light armor characters.
Con and Resolve can stay at 10. Wizards have low HP and a positive Con will only provide a limited benefit(on the other hand, you dont want to get even less health, which is why we dont go below 10).
Put the rest in Might.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Feb 2, 2021 @ 6:06am
Posts: 5