Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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The Beast of Winter (DPS Wizard) – POTD Build Guide
By Lost Sinner
★ The Beast of Winter (DPS Wizard) - Build Guide for Any Races.

★ Role: Striker

★ Class: Monk (Helwalker) + Wizard

✎ Team comp: 2 front-liners are recommended to hold enemies effectively but no more than that, as there are alot of lasting hazard AoE which is lethal even for allies, not ideal for an advancing party.
   
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★ Showcase Video
✎ Leveling Progression
♦ Starting Attributes:
  • 18 Might
  • 4 Constitution
  • 16 Dexterity
  • 19 Perception
  • 18 Intellect
  • 3 Resolve

The White that Wends and Nature Godlike were used for this guide.

♦ Leveling:
  • Level 2: Spirit Shield
  • Level 3: Lesser Wounds
  • Level 4: Nerotic Lance & Dance of Death
  • Level 5: Shield Style
  • Level 6: Infuse with Vital Essence
  • Level 7: Noxius Burst & Bear's Fortitude
  • Level 8: Arcane Veil
  • Level 9: Llengrath's Displaced Image
  • Level 10: Secrets of Rime & Thunderous Blows

  • Level 11: Duality of Mortal Presence
  • Level 12: Enduring Dance
  • Level 13: Malignant Cloud & Uncanny Luck
  • Level 14: Rapid Casting
  • Level 15: Spirit of Decay

  • Level 16: Merrciless Gaze & Improved Critical
  • Level 17: Farcasting
  • Level 18: Tough
  • Level 19: Accurate Empower & Potent Empower
  • Level 20: Penetrating Empower

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♦ Civil skills:
  • Job: Mystic
  • Active: 10 combined Alchemy & All Arcana
  • Passive: Metaphysics

♦ Weapon Proficiency:
  • Dagger - Flail - Club - Quaterstaff
✎ Equipment / Gear
✦ Gear:
  • Nature Godlike (Head): +1 Power Level when under influence of any Inspirations.

  • Stone of Power (Neck): +1 Intellect, Grants Power Surge which +1 Power Level for an encounter per rest.

  • Spider Silk Robe: +3 Slash Armor Rating, Immune to Dexterity afflictions, +2 All Poison Power Levels

  • Kuaru's Prize (Ring): +5% Damage with Spells, +1 Intellect, +1 Perception

  • Chameleon's Touch (Ring): +1 Dexterity (Monk), +1 Intellect (Wizard)

  • Bounding Boots: Grants Leap

  • Upright Captain's Belt: Immune to Push and Pull effects, +1 Constitution, Grants 1 Concentration on combat starts.

  • Fire Thrower Gloves: +2 Dexterity, +2 Explosives, +1 Arcana, +1 Evocation Power Level.

  • Ajamuut's Stalking Cloak: +1 Perception, ....

  • Ninagauth's Teaching (Grimoire): Grants 2 unique Nina spells, Death Ray and Shadowflame along with some other Nina base spells such as Freezing Pillar and Killing Bolt.

  • Peter (Cat): +15% Area Damage and +5% Area of Effect (Party-Wide)

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✦ Weapon:
  • Main Weapon Set:
    • Sun and Moon: +2 Frost Power Levels at Night, 5% chance to repeat another Frost spell attacks.

    • Griffin's Blade (Sword): +10% Damage with Spells, +5 Will, Grants Steadfast to self and allied AoE when Bloodied.

  • Second Weapon Set: when it isn't Night yet or you just prefer the extra defenses and all around Power Levels.

    • Chromoprismatic (Quaterstaff): +1 All Acid Power Levels, +1 All Frost Power Levels, +15% Damage when hit by Acid / Fire / Frost / Electricity Attacks. +20 Deflection, -50% Weapon recovery with Modal

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✦ Alchemy:
  • Coral Snuff: +% Action Speed, +X Deflection, +X Reflex
  • Potion of Ascension: +X All Power Levels
  • Scroll of Rusted Armor: -4 Armor Rating on a target
  • Scroll of Great Maelstrom: powerful destructive continuous AoE
You have to invest resources to craft the 2 scrolls above, but these are just 2 sugessted late game scrolls, at early game you can rely on high Arcana and use whatever scrolls you like to your advantage.
✎ Abilities Preview
♦ As a Helwalker Wizard:
  • Glass Cannon with high offense base attributes and enhanced buffs/boosts of Helwalker and Wizard buffs, allow the character to have really high attributes for their important stats, being extraordinary good for what they are meant to, for this case, extremely powerful attacks with long lasting hazard AoE that melt through anything.

  • Primary focus on Frost/Poison/Decay spell types with most of them being Damage overtime, devoted to the god of White Void, a Herald of Rymrgand. With powerful damage overtime spells like a famine, they are strong enough to disintegrate most foes with 2 spells in place and melt bosses like butter when going all out.
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✦ Buff Spells:
  • Duality of Mortal Presence: +10 Intellect per Wounds.

  • Enduring Dance: +3 Accuracy per 3s, up to 12 max and +1 Wounds per 3s. Useful ability to boost accuracy and wounds without taking damage from the backline. As a Helwalker, you also get +1 Might per Wounds up to 10 max. (High Priority)

  • Lightning Strikes: 15% Action Speed and Quick Inspiration which also +5 Dexterity. (High Priority)

  • Power Surge: from Neck, +1 All Power Levels for the duration of the fight per rest. (Situational)

  • Vital Essence: Grants Fit and Smart inspirations which +5 CON & +5 INT. Giving the character more durability and more intellect to better the spells. (High Priority)

  • Merciless Gaze: crit boost, +15% hits to crits conversion. (High Priority)

  • Thunderous Blows: grants Tenacious (Might Inspiration), +5 Might, +2 Penetration. Not only you have a boost in damage and pen, you will most of the times "immune" to low tier Might weakening statuses and resistant to Stuns. (High Priority)

  • Arcane Veil: useful when you are under heavy fire, +50 Deflection boost for a short time, with the right investment it can goes up to 20~30s allow you to matrix dodge most attacks that are not veil piercing. (Situational)

  • Llengrath's Displaced Image: useful when you are under attacks, +10 Deflection, +20 Relfex, +30% incoming Hits converted to Grazes (Deflection or Reflex only), making the character even harder to be hit. (Situational)

  • Spirit Shield: useful when you need some extra layer of armor, +3 Armor Rating and +1 Concentration. (Situational)

✦ Offensive Spells:
  • Chill Fog: strong aoe debuff, deal decent continous AoE damage and apply Blinded with a 3s tick. Forcing ranged enemies to engage in close range with slower recovery (-50% Range, +50% Recovery) and reduced defenses (Flanked), affected enemies will also have their accuracy lowered when attacking you (-10 Accuracy, -5 Perception), an already hard to hit target with all the buffs up. (High Priority)

  • Noxious Burst: powerful burst damage of Corrode AoE that also sickened affected enemies. (High Priority)

  • Ninagauth Deathray: high Raw DPS beam, use it as a single/multiple target melting tool. (High Priority)

  • Ninagauth Shadowflame: a strong ranged aoe attack that also Paralyze enemies. (High Priority)

  • Malignant Coud: strong contionous Raw AoE damage. (High Priority)

  • Ninagauth Freezing Pillar powerful continuous AoE, dealing Freezeing damage and apply Hobbled per tick. You can Empower it to make it even more lethal. (High Priority)

  • Ninagauth Killing Bolt: powerful long range single target dealing Raw damage and summon a Spectre if target is killed by the Bolt. (Situational)

  • Scroll of Great Maelstrom: a powerful destructive spell that does continous damage in a massive area. (Situational)

  • Scroll of Rusted Armor: -4 Armor Rating on a single target. (Situational)

✦ AI Behavior Script:
2 Comments
WreckedEm Aug 28, 2020 @ 7:43pm 
Are you saying that this build should only be played with one other front liner or it can be played as a ranged dps with only two _other_ front liners?
Rinzler Jan 2, 2020 @ 7:52pm 
Hey! I don't know if you'll still be looking at this so long after posting, but I had a question about one of your choices. You suggest to pick Shield style at level 5, but don't feature a shield in your build. Did you do this for the sake of getting over the early game hump (and you'd respec later)? Or am I missing something? Thanks for the guide!!