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Thanks for reminding me I can min-max my adventurers. For some reason it completely slipped my mind!
You can get +1 to all skills sleeping at The Wild Mare, and +2 to skills from drugs, +1/2 from various pieces of equipment and you'll likely get +4/5 from party boosts pretty easily so you don't need to min/max much
Don't forget that you can start with 3 points in any skill right off the hat. And you have then the opportunity to increase that skill 20 times.
Not to mention the +skills items, buffs, potions/food/incenses that you can use.
Think it was alchemy-intelligence-meta never solved it because my fighter couldn't pass the paper to my brainiacs...go figure.
I guess i worded it wrong its definitely more convenient to have 2 fulltime mechanics because youd be able to open every chest/lock when you first encounter them. (since youd only need half the score).
yes you can food, buff, potion etc but in that time you could of just left clicked the damn thing and be done with it in 1 second.
Not preaching my way is right its just the lazy carefree way of doin it.
Also, this means you miss some other skills.
Once your companions total scores reach 1 / 2 / 4 / 7 / 11 / 16 / 22 , they give one addition point to the watcher.
A check of 10 for example with 5 points on the watcher would require 11 points between your companions to make up the difference.
There's very few mechanics checks above 12, only a handfull.