Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Remove AI behaviour, keeping auto-attack
Is it possibly to remove AI behaviour, but to keep an AI stance for your party members?
For instance, I'd like to keep my party members agressive so that they keep auto-attacking, but I'd like to remove any sort of AI behaviour.

This whole thing seems to work when starting a game, but I just reached ?Neketaka? and now, AI behaviour is activated and I have to chose between:
No auto-attack (which is a pain), or, enabling AI to have auto-attack but resulting in my character also activating special abilities on their own because AI behaviour is activated.


Even by D.e.l.e.t.i.n.g. AI behaviour from party members active list of behaviours, they will still cast spells and what not.
I just can't play like this at this point.
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Showing 1-8 of 8 comments
Eyune May 10, 2018 @ 12:21am 
have you tried making a custom behaviour and equipping it. Like with no commands in it?
Sloul Des Tucs May 10, 2018 @ 12:27am 
It is not possible to make a blank custom behaviour.
Eyune May 10, 2018 @ 12:36am 
Ok cool.

What I did just now was going into Open Behaviour Editor and made a new behaviour.

Pressed the Add new behaviour button (+) and added 1 conditional that if i was ever low health I would cast taste of the hunt spell on an enemy (nearest target)

Then I saved and renamed it to Main Character.

So technically its not blank but on the rare occassion im on low health the computer can only cast that one spell for me.

Last edited by Eyune; May 10, 2018 @ 12:38am
Sloul Des Tucs May 10, 2018 @ 12:43am 
Thanks Eyune for your help in this.
I just sent a message to a person from Obsidian about this.
Kipi_GiD May 10, 2018 @ 1:02am 
Actually, just pen the AI window for the character, remove the default behavior from slot one and click save. No more AI using skills or abilities but still doing automatic attacks.
starkmaddness May 10, 2018 @ 1:10am 
Originally posted by Eyune:
Ok cool.

What I did just now was going into Open Behaviour Editor and made a new behaviour.

Pressed the Add new behaviour button (+) and added 1 conditional that if i was ever low health I would cast taste of the hunt spell on an enemy (nearest target)

Then I saved and renamed it to Main Character.

So technically its not blank but on the rare occassion im on low health the computer can only cast that one spell for me.

I gave them the same advice, and they still created a new thread. Not sure what answer they are looking for.
Sloul Des Tucs May 10, 2018 @ 1:56am 
Thanks Kipi_GID and starkmadness for your help.
starkmadness I read and understood your message in the other thread, I also tried it out, but it doesn't work for me.

It is also written in my messages.
My understanding of the solution you suggest is to delete the behaviors listed. Yes?
There are 2 active behaviors listed for 1 party member.
What I did is that I deleted the 2 active behaviors.
But the party members will still cast spells.

I also found a work-around, which is inspired from the solutions that were given to me in the other thread.
The suggestion was to create a behaviour that would be obsolete to one character.
My solution was to ''Self: Aim'' ''I weapon X is selected''.
If a party member is using a bow, then I would use Self aim, trigger skill x, if single weapon is selected.
Basically, if the party member is equiped with a single-hand weapon he will trigger a spell, but since this character either use a bow or a shield&dagger, the script would never trigger.
[__h.stickeye_] May 10, 2018 @ 2:08am 
its just obisidan humour, auto attack is amazing man, if u dont like it its just humour? Dont u get it?
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Showing 1-8 of 8 comments
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Date Posted: May 10, 2018 @ 12:14am
Posts: 8