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What I did just now was going into Open Behaviour Editor and made a new behaviour.
Pressed the Add new behaviour button (+) and added 1 conditional that if i was ever low health I would cast taste of the hunt spell on an enemy (nearest target)
Then I saved and renamed it to Main Character.
So technically its not blank but on the rare occassion im on low health the computer can only cast that one spell for me.
I just sent a message to a person from Obsidian about this.
I gave them the same advice, and they still created a new thread. Not sure what answer they are looking for.
starkmadness I read and understood your message in the other thread, I also tried it out, but it doesn't work for me.
It is also written in my messages.
My understanding of the solution you suggest is to delete the behaviors listed. Yes?
There are 2 active behaviors listed for 1 party member.
What I did is that I deleted the 2 active behaviors.
But the party members will still cast spells.
I also found a work-around, which is inspired from the solutions that were given to me in the other thread.
The suggestion was to create a behaviour that would be obsolete to one character.
My solution was to ''Self: Aim'' ''I weapon X is selected''.
If a party member is using a bow, then I would use Self aim, trigger skill x, if single weapon is selected.
Basically, if the party member is equiped with a single-hand weapon he will trigger a spell, but since this character either use a bow or a shield&dagger, the script would never trigger.