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Drugs are bad...mmmmkay ?!
But not in this situation.
That's.....not especially helpful...care to elaborate?
That said, its a good combo. POTD solo good? Don't know, didn't care. I find the combat in this game to be unenjoyable due to poorly constructed encounters so I stuck it on normal so as to just get them over with. I enjoy challenges, not slogs. This game's higher difficulties offer the latter. They aren't any more challenging, just slower.
Backed up by compatible companions, single-class Fighter and Wizard are awesome. Rogue is more tricky, because of different combat tactics that depend much more on player's playstyle.
https://pillarsofeternity2.wiki.fextralife.com/Power+Source
https://pillarsofeternity2.wiki.fextralife.com/Multiclass
Multi-class characters are not automatically better than single-class characters. There are pitfalls. Lower power-level is not the only one.
Nalpazca Monk/Wizard is interesting and works well, but maybe avoid the Illusionist subclass then, because of losing access to spells such as DAOM and Spirit Shield.
Chanter/Monk is funny due to self-support options with phrases and non-offensive invocations in addition to unleashing area damage on nearby opponents.
Chanter/Fighter with a strong focus on offense rather than defense is really, really nice.
For two-handers, on the contrary, I've started toying with a Barbarian/Devoted Fighter.
Sharpshooter Ranger with boar companion: I find rangers much more enjoyable in PoE 2 than in PoE 1. I've tried various Cipher/Ranger combinations, although one is very short on cipher powers, if one also wants to learn several worthwhile abilities for the ranger and the pet. That's bad, because one isn't versatile enough as to be able to target multiple defenses.
edit 2: I remember there's a Grimoire that focuses on weapon enchantments and dmg/def buffs. that helped me focus more on adding skills for the Fighter class for the Fighter + Wizard build. My current Swashbuckler (Devoted Fighter + Streetfighter Rogue) is fun as well. So many gibs...
Single class melee cipher is also a decent gish, you don't need to sub-class!
You hardly need the modals. Sabres are still great
Battlemage, or Fighter/Mage characters have always been my favorite. The Cipher is the best option in the Pillars worldset for creating such a character.
Back when Deadfire released, I wrote a guide for such a multi-class:
https://steamcommunity.com/sharedfiles/filedetails/?id=1405122303
Having played through Deadfire a few times now, my personal favorite for Battlemage is Rogue + Cipher.
A melee Cipher basically plays like a Rogue anyway, as far as movement and positioning. The Rogue class gets Escape early on, which then makes it way easier for a Cipher to utilize spells like Antipathetic Field or Ectopsychic Echo.
Played well this class is just a beast offensively; loads of damage output and a load of CC that really helps even the odds during many encounters.